Hi, I looked a lot in the game code these past few days to answer my questions about how to increase/decrease most (aura) stats (primary increasing devotion and reducing Despair)
For those interested: here's the things I found that are out of date in the Wiki:
on "Rewards:Free time":
An hour of fun | 1 | 1 energy | Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion.
2.2.3: Reduce despair by Temperament*1. |
Fun till evening | 2 | All remaining energy (at least 2) | Reduces Despair by slave's Habit, Taming, Awareness, and Devotion.
2.2.3: Reduces despair by Temperament*2. |
Hot Springs | 3 | $2 and 1 energy | Cleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit.
2.2.3: Doesn't increase Devotion.
Reduces Despair by temperament*1.
Increase Nature per 1 (if below 4=A+ Determined Nature) once per day.
Increase Empathy per 2 (if below 3=B+ Sensitive) per visit. |
Garden of Gethsemane | 4 | 2 energy | Mood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always.
2.2.3: Doesn't increase Devotion.
Increases Mood (1 level of Mood=100) by 10 + Fear*5 + Despair*5 (min 25 and max 60) and give a temporary Mood bonus/Moodlet (Free time for entertainement) which give I guess 1 level of mood for the day.
Reduces Fear by Fear*4. (exemple: if you have 2 "Rubys of fear", it will reduces it per 10 points)
Reduces Despair by Despair*5.
Reduces Spoil by Spoil*4.
Increase Empathy per 2. (if below 3=B+ Sensitive)
Increase Nature per 2. (if below 2=C+ Uncertain)" |
Golden Cage | 5 | $5 and All remaining energy (at least 3) | Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?).
2.2.3:
Increase Mood by (1 + Empathy + Nature + Temperament + Spoil + Energy spent)*3 with a maximum of +78 Mood. Also give a temporary Moodlet (+1 level of Mood for the day, same as Garden of Gethsemane I guess)
Reduces Despair by Temperament*3.
Increase Nature by energy spent. (so per 3 minimum )
Increase Temperament per 1.
Increase Empathy per 2.
Increase Devotion per 3.
Raises Spoil by Temperament.
And Increase Hygiene per 3. (I didn't find the amount needed to Clean from Filfthy to Pristine in the code but it looks like it's 10 points from experience) |
Also, in rules:
-Sleep In my bed gives 1 Devotion if Slave Pride <3 (at least B+ Aloof), Despair=0 and Devotion>=2
Finally, "Thick Steel Ring" seems to give +1 Taming overnight and -0.2 Mood per Day per piercing slot. (the wiki doesn't mention it).
And for those next, I would need some confirmation because I don't really understand some parts of the code:
-Eat Leftover: gives 1 Devotion overnight if Pride <2 (at least A+ Open), Despair=0, Slave Mood >3 (Pleased or better), Devotion >=2 and (at least C- Proud) and Cooked Food Quality>Slave Devotion
if master_eats_dinner = 0
(For exemple, as long as slaves have the Pride,Despair and Mood requirement, Leftover would give +1 Devotion overnight to Slaves with 2,3 or 4 Devotion from food of a S+ Cook (foodquality=5), a A+ Cook (food quality=4) would give this bonus to Slaves with 2&3 Devotion and a B+ Cook (foodquality=3) would give this bonus only for a slave with 2 Devotion.)
The part I'm not sure I about "master_eats_dinner = 0":
From what i understand the master has not to eat the cooked food, so would slaves only get the Devotion bonus if the master got food from Virgin Hips or a Restaurant date?
About Despair: From what i understood from the code,
if someone can confirm me if I got it right.
Doing a favorite activity (exemple Dancing if the Slave has Balerine Trait) seems to give -1 Despair (point), if the Slave isn't reluctant/disobedient (needs 10 Diligence, another "Hidden stat") and give a daily Moodlet (Did a favorite activity) which gives 1 daily Mood level Bonus.
At last, altough i managed to get most info I wanted from the code, I still have 4 questions I couldn't answer:
1) Each level of spoil gives -1 Devotion overnight.
But how does it works if the the slave spoil change overnight? (as several factors can change spoil through the night) :
Example : A slave goes to bed with 1 Spoil and wake up with 0 Spoil , would the slave still get -1 Devotion overnight.
Another example: Would a 0 Spoil slave who woke up with 1 Spoil get or not -1 Devotion overnight?
-The same question would apply to slaves with 1 Despair who wake up with 0 Despair, would they get or not the daily Devotion bonus from Awareness, Taming and Habit?
-And the other way around would a 0 Despair slave who woke up with 1 Despair still get this Devotion bonus or not?
2) Has anyone the Hidden value of the different learning (common and sexuals) skills level and aura stats (devotion, despair, fear, taming or even obedience)? Is there a way to know how many "learning points" or "stats points" do you need to increase a skill to each different levels.
(I didn't find anything in the code except level 1 devotion would require 20 devotion points (in fact goes to -10 to 10, with a beginning a 0 but often decrease to -10 if forced rules &/or spoilt before traning devotion) and that only one "experience" is needed to increase any sexual skill from E to D).
3) Is there a maximum learning bonus from items?:
For example, a slave with a Leather Corset (+4 sexual learning bonus), Leather Shackles on Hands (+1) and High Boots (+2) would get a total of +7 sexual learning bonus.
Or a slave could get +13 Pony learning bonus with the 4 pieces of Pony gear.
Is it right?
4) In Active Sex, can "Massage her","Arouse her","Caress with mouth/hands" increase arousal, attention or oppenness with enough skill? I still didn't manage to get any change of attitude with these options, evening when spamming them, altough I guess my Slaver lacks petting/oral experience.
Sorry for the
huge post and thank you in advance for your help.