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Gremory Rias

Member
Mar 4, 2021
172
61
When I earn 5 reward points I use only one of them. Last time I brought her some flowers and it made her optimistic without adding another ball of spoiling. It's getting pretty dicey though. If she breaks the masturbation rules I could spank her and that would raise fear as PDP19 is suggesting. My only problem with that is fear runs out and when it does it can cause chaos. I think I'm done playing for the night though. I appreciate the help guys. The game has alot I like about it and if I learn to deal with these training issues I think I'll be able to enjoy it. I may actually try turning up the difficulty and see how I feel about it. I'll have to think about it.
imo dont use no masturbation if she breaks it cuz then you have to punish her more than you need to and it makes it way harder or impossible to train cuz her mood will be trash, you can enable it later
 

the_sexiton

Newbie
Dec 30, 2022
83
41
Yeah the no masturbation and orgasm are good options to enable at the start but once you start sex training you probably have enough obedience to enable other options like not using the bathroom without permission or calling you master ect. Alot of these the slave will learn to enjoy eventually.
 

Svenn85

Newbie
Nov 5, 2018
57
34
qwertyu12359

I believe this question has been asked before, but I am so very poor at searching through threads on this forum.

Is it possible to make a modpack for sounds that the game will use instead of the original sounds? Or would I have to overwrite the current sounds? And does it only read wave files or can it read other sound files as well?
 

Svenn85

Newbie
Nov 5, 2018
57
34
Is it normal? Angelika wants me to train a broken slave.
View attachment 2815762
A lot of the contracts you can get from Angelika are not worth doing. Many of the slaves she wants you to train start out with stats that means it'll take too long to train the slave compared to how much she'll pay you. Even if she wants a D- or D+ slave, you still have to train them to B+ in their specializations.

It's worth to check Angelika for contract work if you don't have a slave, but since she will only offer you 1 contract each day, I usually end up buying new slaves from the Slave Market.
 

tak51

Newbie
Dec 17, 2017
49
20
Hi, I looked a lot in the game code these past few days to answer my questions about how to increase/decrease most (aura) stats (primary increasing devotion and reducing Despair)
For those interested: here's the things I found that are out of date in the Wiki:

on "Rewards:Free time":

An hour of fun11 energyReduces despair by half of slave's Habit, Taming, Awareness, and Devotion.

2.2.3: Reduce despair by Temperament*1.

Fun till evening2All remaining energy (at least 2)Reduces Despair by slave's Habit, Taming, Awareness, and Devotion.

2.2.3: Reduces despair by Temperament*2.
Hot Springs3$2 and 1 energyCleans slave and reduces Despair by their Habit, Taming, Awareness, and Devotion. Improves Nature and Devotion once per day, and Empathy per visit.

2.2.3: Doesn't increase Devotion.
Reduces Despair by temperament*1.
Increase Nature per 1 (if below 4=A+ Determined Nature) once per day.
Increase Empathy per 2 (if below 3=B+ Sensitive) per visit.
Garden of Gethsemane42 energyMood bonus is almost entirely based on slave's Fear and Despair. Significantly reduces Fear, Despair, and Spoiling. Reduces Pride and Arousal. Increases Empathy if below 3, Nature if below 2, and Devotion always.

2.2.3: Doesn't increase Devotion.

Increases Mood (1 level of Mood=100) by 10 + Fear*5 + Despair*5 (min 25 and max 60) and give a temporary Mood bonus/Moodlet (Free time for entertainement) which give I guess 1 level of mood for the day.

Reduces Fear by Fear*4. (exemple: if you have 2 "Rubys of fear", it will reduces it per 10 points)
Reduces Despair by Despair*5.
Reduces Spoil by Spoil*4.
Increase Empathy per 2. (if below 3=B+ Sensitive)
Increase Nature per 2. (if below 2=C+ Uncertain)"
Golden Cage5$5 and All remaining energy (at least 3)Having more energy positively effects mood. Reduces Despair. Increases Nature, Temperament, Empathy, and Devotion. Raises Spoil by Temperament (glitch?).

2.2.3:

Increase Mood by (1 + Empathy + Nature + Temperament + Spoil + Energy spent)*3 with a maximum of +78 Mood. Also give a temporary Moodlet (+1 level of Mood for the day, same as Garden of Gethsemane I guess)

Reduces Despair by Temperament*3.
Increase Nature by energy spent. (so per 3 minimum )
Increase Temperament per 1.
Increase Empathy per 2.
Increase Devotion per 3.
Raises Spoil by Temperament.
And Increase Hygiene per 3.
(I didn't find the amount needed to Clean from Filfthy to Pristine in the code but it looks like it's 10 points from experience)

Also, in rules:
-Sleep In my bed gives 1 Devotion if Slave Pride <3 (at least B+ Aloof), Despair=0 and Devotion>=2

Finally, "Thick Steel Ring" seems to give +1 Taming overnight and -0.2 Mood per Day per piercing slot. (the wiki doesn't mention it).

And for those next, I would need some confirmation because I don't really understand some parts of the code:

-Eat Leftover: gives 1 Devotion overnight if Pride <2 (at least A+ Open), Despair=0, Slave Mood >3 (Pleased or better), Devotion >=2 and (at least C- Proud) and Cooked Food Quality>Slave Devotion if master_eats_dinner = 0

(For exemple, as long as slaves have the Pride,Despair and Mood requirement, Leftover would give +1 Devotion overnight to Slaves with 2,3 or 4 Devotion from food of a S+ Cook (foodquality=5), a A+ Cook (food quality=4) would give this bonus to Slaves with 2&3 Devotion and a B+ Cook (foodquality=3) would give this bonus only for a slave with 2 Devotion.)

The part I'm not sure I about "master_eats_dinner = 0":
From what i understand the master has not to eat the cooked food, so would slaves only get the Devotion bonus if the master got food from Virgin Hips or a Restaurant date?


About Despair: From what i understood from the code, if someone can confirm me if I got it right.
Doing a favorite activity (exemple Dancing if the Slave has Balerine Trait) seems to give -1 Despair (point), if the Slave isn't reluctant/disobedient (needs 10 Diligence, another "Hidden stat") and give a daily Moodlet (Did a favorite activity) which gives 1 daily Mood level Bonus.



At last, altough i managed to get most info I wanted from the code, I still have 4 questions I couldn't answer:

1) Each level of spoil gives -1 Devotion overnight.
But how does it works if the the slave spoil change overnight? (as several factors can change spoil through the night) :

Example : A slave goes to bed with 1 Spoil and wake up with 0 Spoil , would the slave still get -1 Devotion overnight.
Another example: Would a 0 Spoil slave who woke up with 1 Spoil get or not -1 Devotion overnight?

-The same question would apply to slaves with 1 Despair who wake up with 0 Despair, would they get or not the daily Devotion bonus from Awareness, Taming and Habit?
-And the other way around would a 0 Despair slave who woke up with 1 Despair still get this Devotion bonus or not?

2) Has anyone the Hidden value of the different learning (common and sexuals) skills level and aura stats (devotion, despair, fear, taming or even obedience)? Is there a way to know how many "learning points" or "stats points" do you need to increase a skill to each different levels.
(I didn't find anything in the code except level 1 devotion would require 20 devotion points (in fact goes to -10 to 10, with a beginning a 0 but often decrease to -10 if forced rules &/or spoilt before traning devotion) and that only one "experience" is needed to increase any sexual skill from E to D).

3) Is there a maximum learning bonus from items?:
For example, a slave with a Leather Corset (+4 sexual learning bonus), Leather Shackles on Hands (+1) and High Boots (+2) would get a total of +7 sexual learning bonus.
Or a slave could get +13 Pony learning bonus with the 4 pieces of Pony gear.
Is it right?

4) In Active Sex, can "Massage her","Arouse her","Caress with mouth/hands" increase arousal, attention or oppenness with enough skill? I still didn't manage to get any change of attitude with these options, evening when spamming them, altough I guess my Slaver lacks petting/oral experience.

Sorry for the huge post and thank you in advance for your help.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
qwertyu12359

Is it possible to make a modpack for sounds that the game will use instead of the original sounds? Or would I have to overwrite the current sounds? And does it only read wave files or can it read other sound files as well?
It is possible, you'll simply have to report the new filenames in QGEN.

Overwriting the current sound files is of course the least time consuming solution.

I advise normalizing every new sound/music file to -24LUFS as it's the current norm chosen. And preferably choose original sources for songs (don't download from YouTube out of convenience as it is compressed audio, you'd rather go to a private tracker and download pieces of an album in FLAC)

The game could read Flac or mp3 files, they were used in previous versions, but I think you'd have to tweak the engine part.
 
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Svenn85

Newbie
Nov 5, 2018
57
34
The part I'm not sure I about "master_eats_dinner = 0":
From what i understand the master has not to eat the cooked food, so would slaves only get the Devotion bonus if the master got food from Virgin Hips or a Restaurant date?
I believe it's the other way around. If you eat at the Virgin's Hip, there are no leftovers.


Has anyone the Hidden value of the different learning (common and sexuals) skills level and aura stats (devotion, despair, fear, taming or even obedience)? Is there a way to know how many "learning points" or "stats points" do you need to increase a skill to each different levels.
(I didn't find anything in the code except level 1 devotion would require 20 devotion points and that only one "experience" is needed to increase any sexual skill from E to D).
I'm pretty sure it's the same advancement as attributes. Let me see if I can find the code.

cont_atr_min = 0
cont_atr_threshold[0] = 0
cont_atr_threshold[1] = 10
cont_atr_threshold[2] = 20
cont_atr_threshold[3] = 40
cont_atr_threshold[4] = 80
cont_atr_threshold[5] = 160
cont_atr_max = 200

As far as I know, skills are also listed as a type of attribute in the code as per this example in the code:

$atr_name['service'] = 'Maid'
$atr_name['cook'] = 'Cooking'
$atr_name['nurse'] = 'Nursing'
$atr_name['secretary'] = 'Secretary'
$atr_name['gladiatrix'] = 'Gladiatrix'
$atr_name['alchemy'] = 'Alchemy'
$atr_name['enchanter'] = 'Witchcraft'
$atr_name['expression'] = 'Elocution'
$atr_name['calisthenics'] = 'Dancing'
$atr_name['art'] = 'Painting'
$atr_name['music'] = 'Music'
$atr_name['pet'] = 'Pet'
$atr_name['dressage'] = 'Pony'
$atr_name['cowSK'] = 'Cow'


3) Is there a maximum learning bonus from items?:
For example, a slave with a Leather Corset (+4 sexual learning bonus), Leather Shackles on Hands (+1) and High Boots (+2) would get a total of +7 sexual learning bonus.
Or a slave could get +13 Pony learning bonus with the 4 pieces of Pony gear.
Is it right?
I believe item bonuses affect diligence which in turn affects the outcome of the training as per:

! ITEM BONUSES
if $target_skill ! '':
dynamic $replace($recalc_equipment_bonuses, 'dyn'+'slave', 'dynslave') &! refresh learn_bonus for slave (used in $misc_bonus)
interaction_dynslave['diligence'] += dyneval('result = learn_bonus[$target_skill]') &! item bonuses increase diligence

And my understanding is, that diligence has a range of 0 to 5 as per:

$dyn_diligence = {
! called from interaction_result after $dyn_repulse_check
! sets interaction_*['diligence'] in range [0,5], zero reflects inadequate/lackluster effort, positive reflects praise-worthy effort
! interaction_*['motivation_repulse'] can be set by caller in [0,5] range as a malus to overcome (motivation_repulse affects only diligence, not obedience)
! this function adjusts diligence to account for $target_affinity, if set by caller (affinities have strong influence)
! this function also imposes a range of [0, diligence] on the sex_quality global (which represents the slave applying skills to improve sex for partner)
! expects to be called with dynamic $replace($dyn_diligence, 'dyn'+'slave', 'a slave instance variable')


But I have not been able to fully understand how training works, since it's somewhat complicated in the code (at least for me)
 

tak51

Newbie
Dec 17, 2017
49
20
I believe it's the other way around. If you eat at the Virgin's Hip, there are no leftovers.
Hi, the code for this entry is:

if slave['pride'] < 2 and slave['angst'] <= 0 and slave['mood'] > 3 and slave['moral'] >= 2:
if cooked_food > slave['moral'] and master_eats_dinner = 0: slave_rate['moral'] += 1 & slave['pos_cookie'] = 1 &! being allowed to eat an entire high-quality meal can increase devotion - ImperatorAugustus
if slave['pos_cookie'] > 0: slave_rate['moral'] += 1
slave_rate['instinct'] += 1


Here it says :


if cooked_food > slave['moral'] and master_eats_dinner = 0


-Which would translate to me as IF the cooked food is > slave devotion (therefore some food were cooked by a slave) and the master doesn't eat (the) dinner (master_eats_dinner = 0).


Also:


if slave['pride'] < 2 and slave['angst'] <= 0 and slave['mood'] > 3 and slave['moral'] >= 2:
if cooked_food > slave['moral'] and master_eats_dinner = 0: slave_rate['moral'] += 1 & slave['pos_cookie'] = 1



-From what I understand here, if the two lines are true, slave get +1 devotion & "pos_cookie".



if slave['pos_cookie'] > 0: slave_rate['moral'] += 1
slave_rate['instinct'] += 1


-And then, if "pos_cookie" is true, slave gets 1 devotion and 1 taming. Which means would means it gets +1 devotion a second time?

This code line is particulary hard to read for me ://


I also looked back to the "reward with a date" code line and found something I didn't see:


!interaction type - reward with a date
if $interaction_type = 'praise_date':
interaction_date_success = 5
if interaction_reward_potence < 40: interaction_date_success = 4
if interaction_reward_potence < 10: interaction_date_success = 3
if interaction_reward_potence < 5: interaction_date_success = 2
if interaction_reward_potence <= 1: interaction_date_success = 1
dynamic "$text[1] = '<<$date_description[interaction_reward_level]>>'" &! this assumes that each interaction_reward_level of this type has only a single interaction
dynamic "$text[2] = '<<$date_result[interaction_date_success]>>'"
dynamic $special_part
dynamic $replace($dyn_erotic_stimulation, 'dyn'+'slave', 'slave') &! should be done after $special_part - ImperatorAugustus
if interaction_date_success > 2 and interaction_slave['diligence'] > 0 and slave['domini_dictum'] = 0 and slave['pride'] < 4:
slave_rate['temper'] += 1
slave_rate['moral'] += max(0, min(2, (1 + interaction_reward_level)/2) - slave_already_done_today[$str(interaction)])


dynamic $replace($dyn_erotic_stimulation, 'dyn'+'slave', 'slave').

Does it means the Devotion bonus from "Reward with a date" overwrite the devotion gained from the "Erotic reward"? (erotic reward hasn't this line).
Therefore, should you do the date then the erotic reward to get both bonus in the same day??
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
862
You can use spoiler tags for big blocks of code to make your posts more readable.

being allowed to eat an entire high-quality meal can increase devotion
If there is cooked food of sufficient quality and the master doesn’t eat any of it (because he ate earlier, at restaurant or club), then the slave benefits extra.

pos_cookie can be true without the slave eating the whole meal: there’s a benefit even for just scraps.

Does it means the Devotion bonus from "Reward with a date" overwrite the devotion gained from the "Erotic reward"? (erotic reward hasn't this line).
No. That line applies erotic stimulation effects, not devotion, and there is no overwriting anywhere in the code you quoted.

Therefore, should you do the date then the erotic reward to get both bonus in the same day??
Incorrect. Order does not matter.
 
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JoeAngel

Well-Known Member
Oct 16, 2020
1,069
1,033
I got question does Characters traits change if I restart all over again and buy the same Slave, her Traits go Different or the same I mean look at that Tips please.png and sanity did go away without any problem so let's say I will go save load trick and get the same slave would she will have the same traits ?
 

Ingvar77

Newbie
May 1, 2021
92
48
I got question does Characters traits change if I restart all over again and buy the same Slave, her Traits go Different or the same I mean look at that View attachment 2817075 and sanity did go away without any problem so let's say I will go save load trick and get the same slave would she will have the same traits ?
No. When you see a slave, she is already completely generated including hidden traits.
 

JoeAngel

Well-Known Member
Oct 16, 2020
1,069
1,033
Depends when and where you saved. If you saved after she was already offered but before you accepted then if you reload that save she’ll have the same traits.
I mean I got UntitledTr.png this girl she got These Traits Tips please.png now I Would Start new Game and go to trade save before enter the Slave bet until she jumps in would she still have the same Traits ?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
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4.00 star(s) 63 Votes