- Aug 31, 2022
- 104
- 336
I like the idea of the fog breaching the city walls and closes up the place a little for an undetermined amount of time. So for each travel you stand a chance to go into random encounter fights (probably medium difficulty) and if you lose your slave gets raped or something similar like that (stamina takes a hit, mood goes down) etc.Did some experimenting with extreme difficulty on my overtuned "balance" branch:
Some observations scratching my head over code seeing if I can make any progress:
- Asking for sex related skill for specialization is a no-go, at least for C and D rank due to the repulse being very high
- Maybe make the requirement progressive, so for C and D rank only need to meet 2 out of 5 requirements and add 1 per alphabetic rank above, S rank needs to meet all skill requirements of a specialization.
- This will probably not make concubine or pony any easier to train due to inherent repulse of the related skill, might need to stop guild from giving low rank contracts of these specializations to reduce frustration
- Food cost crushed the early game economy, might need to bump up the lower end contract payment a bit if making pub food more expensive
- Or just lower the cost of all ingredients ffs. I'd call halving it except for alcohol.
- Pub food should still be more expensive than cans. Maybe at 2/3/4/5 sparks, which will align with halved ingredient cost nicely.
- Restoring dinner date to 8 sparks
- Need various text changes regarding price drop (mainly barn related profit flavor text)
- Depression loop is a false statement, sex club exist for a reason, you can easily shoot yourself all the way from 0 to max mood by one full service
- How fast player gets horny and subsequently depressed needs another look, however
Edit: fell asleep when I was composing this
- Faction fame is shockingly cheap to obtain and guild fame for unknown reason gets a flat +5 and full rating per auction while brand fame only has += half of rating and with no flat base bonus.
- The game has no events to introduce difficulty spike. There is no real hard time limit once you can survive early game and start turning profit. This makes the game stale. Some ideas to spice things up during mid game:
- A noble noticed your activities and personally orders you to train a slave with multiple specializations for him.
- Can be seen as guild contract plus, the payout will be better than guild contract of same rank due to harder requirements and you are not stuck with the provided slave
- Penalty will be money and fame?
- Mid game crisis (Stealing Stellaris ideas), which one happening is randomly generated on game start and trigger based on time and player financials while extreme difficulty will have the honor to be hit by all of them (will not all hit at once)
- Disease crisis: public activities all become risky. Races, auction, club, or even just grocery shopping. Central forum will show the progress of finding a cure/vaccine and reward whoever can train witchdocs to help with the situation. It is able to re-infect cured patients after a certain amount of time has passed. Being infected will provide nasty effects gradually reducing strength and player skill levels (mind fog).
- Sex crisis: A group of succubus wandered into Eternal Rome. They only eat cums and can go too far and kill people in the process. They also have very strong magical ability and obviously was able to cast Domini Dictum on guild staffs, making available contracts only concubine and provided slaves are all succubus (all the auction slaves will also be succubus just so you don't have any ideas). You can defuse the situation by either submitting and train enough of them (satisfy them all), or go to their base camp to start a very hard fight and make them swear they never do this again. Overcoming this crisis will be the requirement of Succubus transformation ritual in extreme difficulty due to the crisis guaranteed to be triggered.
- Deny Access crisis: the fog breached the city wall. Thick fog now surrounds all districts except for the base camp outside the gate and whichever district player currently lives, making it dangerous to travel to other part of the city. Player gets option to explore the fog but cannot select the destination. Once player reach a certain district enough times, the path in fog will be recognized allowing player to consistently travel again. Note that auction and races are still held but you'll need to find a way there.
- A personal rival trainer (Stealing pokemon idea) who will challenge you with twin slave training competition (both sides start with exact same slave). The side ended up selling the slave for higher price wins money from both slave sales (you get nothing if you lose the competition).
- The slaves will be contracted so you will pay a fine should you attempt to dodge it by not spending any effort to train
Working on new item: camping stove
You will have one by default and you need to purchase charges (currently thinking $10 per 10) for it
This should allow cooking in the slum having a convincing reason and this item will be required for the dungeon expansion.
Gives the game a different edge. Because currently you can actually completely ignore combat as a game mechanic.
Just wanted to ask if the engine is robust enough to do events for slaves. So the slaves can interact with the slaver based on her current stats and get good/bad results that affect mood etc. This might make the slave training a little less mundane, because post D+ its pretty much the same grind upwards onto higher ranks.