Personally not really a fan of daily missions especially it's likely going to be repetitive after a few runs.
It would depend on how much stamina it saps from your slaver, you'll risk an entire day of training in hopes of getting a few sparks just to barely survive a week were you're short in funds, it shouldn't be like a job you use to thrive in money.
However, if the dungeon needs to be explored (procedurally generated when you enter it) it may be more interesting as now it's possible to toss in something other than combat in it.
That would take a lot of planning in terms of actions and items, if it was just combat it shouldn't be that difficult as it would be reusing the fog battles, about rooms randomly generated, something simple like how the pony racing track works could be implemented.
The one issue I can see is this activity competing for the energy stars you have each day.
That's the trade off, you trade whatever you'd do for the day for the chance to get some sparks so you can survive, say for instance that you already took a loan so you can ask for another one but you still somehow got 10 sparks left or whatever and your slave would take 3 or 4 days to be ready but next day is end of the week, so you take the deal, you delve into the dungeon for a day, gain x quantity of sparks and you make it barely through that day
Get rid of the generic "pet" training, I don't really know what that's supposed to mean.
Have you never had a dog/cat? pet training is meant to dehumanize the slave, "it" should behave like a cat or dog, eat from a dog bowl, meow instead of talk, clean it's body by licking it, walk in 4 legs, etc, that's what pet training is meant to be.
About how the contest would work... thought on something kinda like the pony races work, generate a bunch of performances at random that judges the stats of the slave (beauty, how clean she is, exoticism, obedience, zoophilia skills, pet skills and maybe dancing and fame) and maybe your stats (dominance, charisma, whip and artistic), the slave with higher points takes the prize.
Not entirely sure which post you’re referring to
Potions are *way* too cheap to make and is not a very engaging mechanism in first place since you’re not gonna brew a pot every day, probably not even every once in a decade while renting the lab(?) is one of the most expensive housing additions.
If the proposal is about allowing player to buy potions from a shop directly, it removes the value of alchemy completely. If they sell exclusive potions I’m not sure what’s the goal of it.
It's expensive because potions are kinda broken, aphrodisiac and philtre potions are very good for training and the rest mostly is useful in combat which are crucial when you're doing a hardcore run.
When composing this reply I stumbled upon an idea. What if we allow player to make Incense which expires daily? Potion stays for way too long but incense would make the investment actually have consistent value keeping around. It’s also possible to make the strength of effects tied to the skill or even potentially introducing negative effects if you’re making incense well above your level.
???
I... don't understand, potions only last for 1 day, also incense sounds kinda random, where have you seen that being used as a slaving tool? (game, media, history)
- The slave isn’t going to have some magical instant transition but requires a certain amount of time to be fully developed
- Regular food will give way less calories than they typically would including leftover and treats. The only exception is Fiend Cum which will provide same amount of calorie as it used to. Beware if you turn on nutritionist, it may attempt to overdose on regular food costing you a lot on buying food to keep her from starving.
- As mentioned, cum will provide calories, which encourages sex activities. Rule: alarm will also provide calories. Mating any non-human will provide calories if you so choose to. Note that milking fiend may overwhelm the slave with calories.
- A secret tracker (can be inspected by auspec) tracking source of calories during the transition period. This will lead to different forms of succubus depending on their main source of calories during their development. It will be set in stone once the transformation is completed and cannot be reversed. You will be notified about a ritual she will perform on the day of completion which she will have penetration sex and drain power from a source of her choice to complete the transformation.
- Tracked in 4 values: food, master cum, human cum and non-human (fiend included)
- If the slave is extra virgin and the majority of the calories (over 50%) is from master she turn into Devoted Succubus and a femdom scene plays (she will lose virginity to you due to the ritual, no guilt is generated, increased devotion). This type gets increased calories from your cum and can regenerate energy once a day from having sex with you. She will also have higher milk productivity and allow you to drink from source directly (once a day, recovering energy and mood). If not extra virgin, the bar raises to 75% calories from you and the devotion bonus does not apply. Important note about this type is that she will explicitly fuck you to complete the ritual, resulting in reduced strength level, offset by her breast feeding ability.
- If obedience is too low and/or has despair, she will suck you dry instead (game over, highest priority condition)
- If over half calories come from non-human she becomes Chaotic Succubus and will fuck your fiend to complete the ritual (if no fiend presents, she becomes regular succubus instead). Your fiend will shrink due to this (and killed if too small). Gain increased calories from non-human (including fiend cum) sources and increased training speed in xeno mating.
- If over 30% calories come from regular food, her transformation is permanently stuck at half completion. However, this also means she will have more calories from regular food (still less than a regular human). The one downside of this type is she won’t be able to generate succubus milk and is now again available for all types of body modifications.
- Lastly just regular succubus with nothing special. She will have sex around the town with unspecified amounts of entities (non human included). Small increase in fame.
- Due to design and potential conflicts, succubus will not be eligible to have fertility or lactation modifications. Existing ones get nullified. Womb modified slaves cannot be turned into succubus.
- Excess calories for succubus turn into succubus milk (new alchemy substance)
- Fertility solely based on calorie count. Having high amount of excess calories will result in the succubus fertile thus can be impregnated
- Not sure if I should add more to this, probably can
Way too complex, gaining calories or energy seems like enough of a trait for a succubus womb, don't take offense of this but there are things that you need to take into account, like... is it feasible codewise? can it be justified lorewise? is it fair gameplaywise? these are some questions that you have to make before doing anything, why? let's say I decided to insert a new thing into the game, dunno... a red lights district, is it feasible codewise? yeah doesn't sound impossible but it's a mechanich, in your case you added a lot of features in your theoretical trait, is too much complexity just for a single trait, traits so far have been things like "she is afraid of spiders" or "she enjoys sweets" or "she is good at painting" they are simple... is it justified lorewise? NOPE, it's verboten by the lore of the game because guilds have their own trades and they don't step on each other's business, slavers don't step on the prostitution business because the brothel won't step in the slaving business, the shops don't step in the coliseum business and so on and all it's mandated by law.... would the red light mechanic be fair? probably not as it would give you an advantage by getting some passive income which would then have to be counteracted by increasing your expenses and THEN after changing that the balance of the game will break in other areas that you are not paying attention just because of that. Now, imagine you developed that change without making those questions beforehand, you would have invested a lot of time and effort in something that may not be congruent in those areas.
Fortunately is just concept right now, like said before, I like the cab and the succubus womb concepts, may not be a thing right now or next time but who knows later on.