- Jun 28, 2020
- 188
- 94
I think it was already fixed before, kinda, think now you can't just rent the lab, wait one day before the decade is over, forfeit the lab and walk out without paying for the lab, the cost of running the lab for the days you had it enabled it's still deducted from your "weekly" rentPotion is too cheesable by only renting the lab for one decade and poop out however many you want then cancel the contract. There is 0 reason why you want to keep the lab around.
Little investment.... that's not entirely true, yes, you only need 3 drugs that cost $5 and some water/alcohol/mucus, the thing is that you also need a slave that knows alchemy, and to get the highest value out of it you need a slave that is S rank in alchemy + the fiend mucus, that implies a lot of money spent in training of the slave in alchemy (specially in a custom game where you start from zero) and spend money on a property + the extended rental of the lab + the extended rental of the fiend pens to host the fiend to collect the mucus and then collect the mucus. All of that adds up in terms of money and time, it's really kinda expensive.They stay on shelf forever once made is what I mean. And as you said, their effect is too good for little investment. At that point maybe remove home lab altogether and make it a shop and making it cost you every time you make a pot.
Expiration date on the potions? don't know if that's really the answer, alchemy is more of a late game mechanic and the potions being kinda broken are a nice pay off for the effort that takes to set everything up, I mean, it's expected to get some good value after completing that chain of events. Don't feel it's really too powerful, if I had to change anything from it it would be to change how lethe works so it can cure mind broken slaves, sounds like something that can actually be used.
And about the incense, I have only seen it in 2 places if I recall correctly, monster girl dreams and fantasy slave trainer and in both of those it never worked alone but it was something to complement hypnosis, so if incense was meant to be added sometime in the future first there should be a talk on hypnosis first.
No no, I didn't mean in terms of "can it be achieved or not?" it's more of a "you're putting too much features in one single thing" complexity, specially when you compare it to the other surgeries, one lets your slave to lactate, another one lets her lay eggs, another makes her infertile, those are simple, the succubus surgery you propose is good enough with just the sex->energy/calories conversionToo complex in terms of how hard to understand or how hard to implement?
I make a living by coding, complexity is the last thing I would worry about IF there is already clear logic like I've listed. For users, you just need to know she now succs you or should be fed with fiend cum instead of eating regular food. You seem to forget that all the statuses are largely abstracted, for example, the game doesn't *really* tell you doing what gains tame and a random piece of nipple chain happens to rise that every day.
Ah, you noticed it too, actually is not the only instance there is of nonhuman beings there, if you go to the brothel you'll see some demon girls and a furry slave. You could also find an android in the technosphere. Some of the costumers in the game are nonhuman. It's a good lore basis to include nonhuman slaves isn't it?Oh and dear Archbishop Molaru (Taurus House) mentioned succubus in one of the refusal quote, so it is at least a concept recognized by the game's world.
That's... true, I think it's a little bit overpowered now that you mention it.And all the obnoxiously cheap pub foods, you can say they're already messing up white town grocery store business because no sane person should ever buy any cheese or cream if they can easily maintain strength A+ eating just $3 daily.
The tame, habit, devotion, fear, etc. all of those are psychological stats of the slave that determine how much resistance she will put to your will, the higher they are the more willing she will be to do what you want, pet training is a behavioral skill that has to be learnt, no matter how willing you are to obey, if you don't know how a pet acts you can't act as a pet.Problem is training for different animal is totally different and you don't train a pony like a dog. By being a slaver you're already domesticating the slave by the standard statuses (tame, habit etc), thus nullifies any possible reason this generic skill should exist.
Don't really see the need to separate the skill into different types of animal behavior when they can just be grouped into a generic pet skill.