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Vet17

New Member
Aug 22, 2020
1
2
Hey, I found a small bug in the dev version. If you pick anal sex option in the brothel it shows text for fast blowjob.

Also, seems like even if I don't do anything when in active sex master's excitement goes down from blazing to aroused.
 
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Mobidik

New Member
Apr 10, 2024
7
1
Sorry in advance, I know there are answers to this question, but I never found a suitable one.
Is there any quick or convenient way to add your pictures to the game?
As I understand it, you can add pictures manually to the folder and then correct the JSON file. It seems that I did everything this way, but the pictures were never added to the game, and it took quite a long time.
Maybe there is some kind of guide for adding pictures to this version?
I also saw convenient programs for adding pictures, but they were already outdated or simply lost. Maybe there is something similar?)
Sorry for my English, I speak it very poorly))
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Is there any quick or convenient way to add your pictures to the game?
There is a utility in game\picture_modding, with a guide.
I seem to recall that Sarinee also posted his version long ago, here or on the dev' thread.

The easy way is to simply add picture in the folders manually, follow the naming convention of other pictures, have png as an extension. The game should read the new pictures after you restart it. :)

If it doesn't work, I need more details (like what pictures are you adding, in which folder, etc.)
 

Mobidik

New Member
Apr 10, 2024
7
1
There is a utility in game\picture_modding, with a guide.
I seem to recall that Sarinee also posted his version long ago, here or on the dev' thread.

The easy way is to simply add picture in the folders manually, follow the naming convention of other pictures, have png as an extension. The game should read the new pictures after you restart it. :)
Thank you.;)
Now everything worked, but the picture was very close. Are there any restrictions on resolution?
And I would also like to ask, how to add a custom character to the game?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Thank you.;)
Now everything worked, but the picture was very close. Are there any restrictions on resolution?
Yes, basically they need to be the size of other pictures that are loaded for what you want to achieve. For sex scenes, it's 795 (width) x 596 (height). For backgrounds, it'll be a another standardized size.

(y)

And I would also like to ask, how to add a custom character to the game?
You can replace character faces, easily. game\content\pic\master

Adding a character... You'd need to code it.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Sorry for the misunderstanding, I messed up)):oops:
I didn't mean the character, but the slave
Yes, also. I invite you to look in the content/images folder and familiarize yourself with it. You'll see that girls have a folder for themselves. Just replace everything you want with what you chose ;)
 

Mobidik

New Member
Apr 10, 2024
7
1
Yes, also. I invite you to look in the content/images folder and familiarize yourself with it. You'll see that girls have a folder for themselves. Just replace everything you want with what you chose ;)
I see, this is the fastest way to make own girl sprites. But how i can create a girl? I know that need pictures, new game/json/slaves file and change index in slave_index, but I'm not sure if that's all.

And i have a question about json file))
Where i can find all psy_basic?
 

TBell67

Newbie
Sep 22, 2021
19
21
Just decided to come back and try this game after a little over a year. There's a lot of changes made, and I don't think they were for the better.

Slaver skills seem to decay incredibly fast. I look up after a few decades training an artist and my herculean strength is now next to nothing. Things that used to work fine to boost mood or force obedience now fail routinely.

I trust that the changes made make perfect sense for the developers and longtime players for whom the rules of the game are intuitive and second nature. But things that used to be micromanaged and required for hardcore progression must now be balanced to be the standard. It's no enough for a new player to figure out "raise her fear high enough and she'll accept a lesson she wouldn't before," now the basic gameplay loop seems to require "buy her a full housemaid outfit and equip it for the cooking lesson, then change her clothes to outfit 2 for the next part of the day. Also make sure you spar at the coliseum to avoid slaver decay and by the way, your assistant is losing obedience for reasons that you'll have to crawl six previous release notes to figure out."

I think this game has become a game for the people making it and them alone. Good luck to you, but these rules are way too arcane and byzantine to navigate for me, even for though I used to be familiar with this game.
 

Voidbreaker76

New Member
May 14, 2023
13
3
So, I have been reading through the guide Krustus has put together, which by the way is extremely helpful, but the one part that it feels like it skipped over was how you are supposed to increase your strength.

I get the idea that you are supposed to go to the arena and beat up the slaves and work your way up but even when I buff his mood using the brothel and the spa, which is far to expensive to use constantly, I always start with 0 moral at the start of the fight and almost instantly lose and the few times I can overwhelm the lowest enemy it says I need to work on someone a rank higher and there is just no way I can beat a Wardress with the stats that Jonny has.

The only thing the guide says regarding this is on day 10+ where somewhere your supposed to start training in the arena but it never really explains how your supposed to win with the stats you have and the only piece of equipment that is mentioned is the whip.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Just decided to come back and try this game after a little over a year. There's a lot of changes made, and I don't think they were for the better.
Thanks for the feedback. I'll assume you're playing with a properly installed v2.2.6.2.

Given that 3 people liked your post, you might have hit a spot. Maybe they played and agree with you, maybe they didn't but your diagnosis scared them about the game targeting the wrong direction.

I'm open minded about the idea that the game difficulty needs a course correction to hit the v1.21 and v2.2.3 sweet spot. I'll naturally try to defend our vision, but I believe we might find some healthy compromises. Let's examine your critiques.

Slaver skills seem to decay incredibly fast. I look up after a few decades training an artist and my herculean strength is now next to nothing.
This has been introduced for last dev' version: "Story mode (normal start) now decays slaver skills that are not aligned to the chosen background when they get above a certain level (D- for mage/fighter skill, B+ for others)".

So from now on, if the skill is above the soft cap for that slaver, the skill decays by 2 points nightly.

Say if you choose Johnny's story mode, you're gonna have to min-max based on his strengths and weaknesses. It creates more replayability if different characters play differently, and it's close to original RPGs.

If it's been happening to you on custom mode, tell me, and we'll examine that further.

Things that used to work fine to boost mood or force obedience now fail routinely.
We need to isolate variables, because it might not be a new version problem, but a slave's traits problem. Had you tried the same actions with the same slave some versions ago, it might have led to the same outcome.

If you'd like the upcoming version to feel like you want, I kindly ask you to submit evidence. Detailed reports of what happened, what you expected to happen, and your saves. Please :) And we'll examine.

It's no enough for a new player to figure out "raise her fear high enough and she'll accept a lesson she wouldn't before,"
This was never, ever the case. It'll sound like a nitpick and semantics, but it's fundamental: you need to raise her obedience, not her fear. Fear is one variable. It's neither a necessary nor a sufficient condition.

Let me say it bluntly: the game in normal difficulty will have the player fail, deservedly so, if he hasn't understood that. The tutorial is very clear about it, the aura and in-game texts continuously hint at it.

now the basic gameplay loop seems to require "buy her a full housemaid outfit and equip it for the cooking lesson, then change her clothes to outfit 2 for the next part of the day.
This is simply another variable, a tool for you to train slaves, that you just discovered. Yet it has always been there. So by design, it's cool you found new ways to make the training work ^^

I don't play with outfits, personally. It's also neither a necessary nor a sufficient condition.

Also make sure you spar at the coliseum to avoid slaver decay and by the way
In light of what I wrote above, maybe you'll have less of a hard time with custom start, or a tougher slaver in story mode? From memory, I don't think strength is supposed to decay infinitely, unless maybe you starve the trainer or stuff like that. But I might be making a mistake and if you prove me wrong, we'll try to figure things out.

For example, if the strength decay is too fast, it might be a good idea for us to tweak it based on scientific literature about it. Let's say it takes 6 months in real life to lose a year's worth of muscle training progress... it'd make sense that if the slaver strength can go from 0 to max in 35 decades, it could also go from max to minimum in half that (unless if, in real life, you never really lose all of your gains). Also maybe you'd win those progress back faster if you've been to max before than if training for the first time... and perhaps age would influence things negatively for Johnny and Uncle Tom. Food for thoughts, what do you think?

Your assistant is losing obedience for reasons that you'll have to crawl six previous release notes to figure out."
Not normal. Please confirm if your assistant has effectively been losing obedience over time, because I don't like it either.

I think this game has become a game for the people making it and them alone. Good luck to you, but these rules are way too arcane and byzantine to navigate for me, even for though I used to be familiar with this game.
Well the game is open source, so potentially the entire playerbase could participate in the development and make it "for them" too.

In art, it's inevitable that you make things for you first, we're not in the head of the playerbase, or the "average player". Also, this game wasn't designed with the "average player" in mind; it created an new kind of average player! Because rare are the other hentai games that are this difficult to begin with and forced its player to git gud just finish the tutorial.

One might be familiar with the game but also not have the average level of skill with it. We've received comments that it was too easy, and we can't simply guess "this comes from a player that is stronger that the median skilled JONT player". Vice versa.

Anyway, I hope I changed your mind with this post: we make these updates as a hommage to the original version, and we think the playerbase is to be listened carefully, at least as much as the dev team's intuition and reason. (y)
 
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pisnet123

Newbie
Mar 29, 2020
33
27
Hello. I remember there was a library in the forum (in game) with lore entries of general world state and factions, but currently there is none. It was really nice to read it at the start since it gave you a narrower framework to speculate and "headcannon" things because as of right now all you know is that you are a random dude in a random city where people get processed for various needs to ensure governmental stability (?) and promoting self-interests of factions and/or their representatives (?). I also remember where was a beginning screen which talked about Eternal Rome and how people get in and out. Now since I already read it in the past its not a big deal, but I can see it being a little swallow experience for newcomers who get presented with only gameplay systems especially since the game is generally text based interactive RPG. Also I thought you could at least find it on wiki, but it seems there is nothing in there either. I also liked the Idea of past versions there your house was at the border of the fog and not in the slums (at least generally speaking) it gave an idea of isolation and threat, but also a mystery and potential, since in my headcannon fog is moving and with it part of slums get consumed and other part revealed, creating a tension and possibilities, and one of this shifts revealed half consumed by the fog house - is the place that (potential) protagonist stumbled upon during coming to the world, and the reason for becoming slave trainer is the diary of previous owner who decided it was the most politically neutral and socially powerful position but required a certain strength and flexibility of character and acceptance of risks for ones independence. Anyways, thanks for your work for keeping the project fresh, the idea of the game is very mature and philosophical showing in believable manner the pitfalls and adaptation of human "psyche" both as a community and as individuals. >:D
please learn to press enter every once in a while
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Hello. I remember there was a library in the forum (in game) with lore entries of general world state and factions, but currently there is none.

I also remember where was a beginning screen which talked about Eternal Rome and how people get in and out.
Do you mean the Internet Girl in serpis?

Which version was that you remember where the lore is better explained? :unsure: We didn't (purposely) remove anything of the sort.

I also liked the Idea of past versions there your house was at the border of the fog and not in the slums (at least generally speaking) it gave an idea of isolation and threat, but also a mystery and potential, since in my headcannon fog is moving and with it part of slums get consumed and other part revealed, creating a tension and possibilities, and one of this shifts revealed half consumed by the fog house - is the place that (potential) protagonist stumbled upon during coming to the world, and the reason for becoming slave trainer is the diary of previous owner who decided it was the most politically neutral and socially powerful position but required a certain strength and flexibility of character and acceptance of risks for ones independence.
Indeed, I seem to remember we moved it in the slums years ago

I will have to redownload an old version and compare with the current one, where it feels better to me in the end.

The headcanon you is cool, I also think the fog comes in and out of the slums.


Anyways, thanks for your work for keeping the project fresh, the idea of the game is very mature and philosophical showing in believable manner the pitfalls and adaptation of human "psyche" both as a community and as individuals. >:D
Thanks very much! :)
 
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TBell67

Newbie
Sep 22, 2021
19
21
Thanks for the feedback. I'll assume you're playing with a properly installed v2.2.6.2.

...

Anyway, I hope I changed your mind with this post: we make these updates as a hommage to the original version, and we think the playerbase is to be listened carefully, at least as much as the dev team's intuition and reason. (y)
Well, firstly, thank you for taking the post seriously. It was admittedly a fairly late-night frustration post and I put very little preparation into it. It was largely off-the-cuff and unresearched and probably not super helpful to you. I'll try to expand a little bit where requested.

Firstly, this was absolutely in a custom game with a custom slaver, so the skills decay may be a bug. As I said, I'm coming back in from a long hiatus so I didn't know that was a super recent change until I saw the dev notes.

My prior experience with the game was fairly extensive, starting with an outcasts beginning and completing all forum quests for items and eventually moving into white town and training highest-tier slaves. I never did quite finish the patrician content, which is part of the reason I thought it might be fun to dip back in and finish the game. I mention this to illustrate that I have at least a basic functional understanding of the mechanics.

On further study, I suspect the slaver skills decay is probably at the root of most of my complaints. Both my slave and assistant failing to perform lessons/tasks that they've previously been well trained in can be easily explained by the fact that my charisma or likewise fell from S/A to C/D. I didn't realize my stats had been decaying, or in fact, that they could, so by the time I noticed that could well have been the root cause of the differences. That said, I personally find energy management and optimizing training by deadlines to be the most satisfying part of the game. I personally think that while making a physically weak character need to keep up constant training to be a realistic chore for roleplay purposes, the actual reality of having to regularly annihilate a nameless gladiatrix is not a particularly fun task. It's generally more fun to see numbers go up or turn green, and much less to do the same thing over and over to keep a green number from turning red. There's a reason a lot of games will gate that kind of thing behind a 'hardcore' mode or somesuch in order to let someone opt into the extra management.

I think a tangential point to my post is regarding the experience of a new player coming into the game or a returning player whose familiarity is not what it was. I'm not sure I'm the person to champion the ignorant newbie, though I'll gladly admit to not understanding the systems intimately. My success with the game was largely a result of trial and error and trying to make sense of the tutorial. I 'found something that worked' and kept with it until I made it, which I found fairly rewarding. I'm not sure I ever got to the level of understanding of some of the people here who can say things in the vein of "with two thorns of rebellion and a temperament of C+, your best course of action would be..." I feel like there's maybe not enough room currently for new players to succeed with sub-optimal play. In particular, I feel that managing a slave's mood and despair is a very finely tuned system that can easily snowball into disaster for new players. It's very easy to get into a cycle where you order the slave to do something, she refuses, so you punish her, she gets depressed and even less likely to agree, etc.

The hardest part of learning slave management is knowing what to do first with a slave who doesn't want to work with you. It sets up for an inverse learning curve where the difficulty is all front-loaded and gets easier as the slave gets more skilled. The tutorial is quite well written and does explain all of the elements of the aura, but it tends toward warning you about despair and spoiling and other more advanced secondary mechanics rather than telling you how to make a slave obey. I suspect most new players are actually coming here and looking for other people's day-by-day guides to see what to actually do.

To snip a section from the excellent write-up by Krustus:
1. We can go sparring in the Arena with Tatiana and Johny. Building her Nature/Temperament and starting our own Fighting Training.
2. We can start going hard on Tatiana, letting her do lessons she won't do and build Guilt this way. She is compliant enough that physical punishment should be effective without her fighting back. Helping us build her Taming, Fear and Awareness.
3. We play nice, take her to the Spa, build her Mood up and Train her. Building up her Merit, Mood and Awareness.

Every one of those Options is viable and has different Pros and Cons.
...
I suspect those paragraphs have done an awful lot of heavy lifting as far as teaching new players the game.

In a sandbox game like this, I don't think having objective tick-boxes or excessive handholding is the way to go, but having an in-game source of advice could be invaluable. A new NPC at the guild perhaps that could take a look at your slave and give general, actionable advice for instance. "She won't agree to do anything until you teach her some taming and awareness. Go ahead and let her refuse, then show her the lash." or "eh, might want to go easy on this one. Looks a bit sensitive. Maybe try buttering her up and asking her to do something easy like cooking." This could also be offered by an assistant giving similar suggestions, provided the player has one. A newbie contract could give you a guild-provided assistant to help you and suggest what to do for training, with the caveat that the assistant/guild would take a significant cut of the profit. That would let new players have an option to learn the mechanics and game world before diving in with no training wheels. Even leaving the game as it is and simply adding a little more direction/feedback to the practical examination in the tutorial could serve this purpose.

The game already does an excellent job of keeping you on track once the slave is obedient by the listed objectives when clicking on the rank. It's very easy to have a C- slave and click on the C- to see "Raise this slave's sexual skills." Maybe simply adding a note for disobedient slaves there could work without lots of implementation work. I think it could just be a hair more explicit about what you SHOULD do in addition to what you shouldn't.

I really think this game is excellent, and that the ongoing development has been worthwhile. There aren't really any other management games quote like JoNT out there, and I respect all the hard work that's gone into it. I wasn't being very fair or constructive last night, and I apologize for that. Thank you for taking it seriously.
 
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