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SamHaim

Member
Aug 23, 2019
262
336
Please help. The assistant/slave Isabella keeps losing huge amounts of endurance in both the assistant and slave slots. This happens even when she has multiple green stars, more than 400 calories no activities assigned at all and both moderate and generous portion sizes. She can go from a B+ Endurance to unconscious in just a few days. I tried going back to a save 25 days prior and get the same result.
 

Ingvar77

Newbie
May 1, 2021
92
48
Please help. The assistant/slave Isabella keeps losing huge amounts of endurance in both the assistant and slave slots. This happens even when she has multiple green stars, more than 400 calories no activities assigned at all and both moderate and generous portion sizes. She can go from a B+ Endurance to unconscious in just a few days. I tried going back to a save 25 days prior and get the same result.
Don't drug your slaves. 5 Actions is great but everything has a price.
Addict.png
 
Last edited:
Nov 16, 2020
31
42
The tutorial UI has fewer options than the full game UI. Any specific tweak suggestions for the full UI?

The tutorial slaves are available in the full game by visiting the smugglers in the slums.
Great to know!

It's true, I've been checking and thinking for a little and this are some of my first ideas. Of course, they're all personal and therefore subjective and debatable but maybe they can be helpful. I apologize in advance because english is not my native language and I'm writing in a rather quickly and disorganized manner:


BEFORE STARTING

1) I'll use "main menus" for writing about the group of menus currently located on the left side of the screen, such as: "Slave activities", "Slave assignments", [...], "End of the day".

2) I'll use "quick symbols" for writing about all the interactive images located on the right side of the screen (ex.: purple/training book). If I want to be more specific I'll use "secluded quick symbols" for writing about those interactive images that are outside the room (portraits, influence slave, question slave, etc.).

3) "Top bar" for the info and symbols secluded at the top (Day: 1 (800$) [...]).

4) I consider the changes made in the tutorial positive so, unless I specify something different, consider it'll be my starting point (position on the main menu, position of the slave, etc).


GENERAL CONSIDERATIONS

1) The movement of the mouse should always be reduced for efficiency (without breaking the aesthetic or readibility).
In this area, the main objective would be reducing the huge gap between the main menu on the left and the quick symbols on the right of the screen. This is something the tutorial UI already achieves by moving the main menu to the center.

2) The visual movement should be reduced for comfort (related to the previous point).
Personally, I find more comfortable the movements that are a straight line up-down (and then reading left-right) or a straight line left-right. So, the starting lines and finishing lines of reading and menus should be as alligned as possible in those axis with the others. I find the main menu on the center to be perfect distribution since its easier to fix your gaze to the center of the screen.

3) Readibility should be as quick as possible, this includes improving not only text but symbols and images to make them lighter.
For example, the new separation lines between the room and the top bar/secluded quick symbols is great.


SOME SPECIFIC IDEAS

1) The letter font of the (current) left sided menus could be changed to be more legible without losing elegance.
The filigree on the capital letters (and others, like the "m", "u", "e", "h") and their close grouping makes them less quickly recognizable.

2) The letter colour of the main menus should be changed.
I find the tutorial use of yellow easier to read than the current orange, since it makes more contrast with the background.

3) Having the option to use the arrow keys/wasd, enter/spacebar and esc, for navigating the main menu would be great.
The use of the mouse could be reserved for navigating the quick symbols, leaving it already strategically located. This would be specially comfortable if you play in a laptop with a touchpad (and your left hand).

4) The not secluded quick symbols could be reorganized and (some) visually changed.

4.1) First, the organization:

4.1.1) The events (races, fights and guild actions) could be moved to the left side of the screen, since they are clickable but used more rarely.

4.1.2) The travel and leave home/return home symbols could be moved to the left-down side of the screen, same principle as before.

4.1.3) The purple book (personal training with your slave) can be smaller in size, like in the tutorial, and be located on the right-top side of the screen. That position would make it closer to the secluded quick symbols, since it'll be frequently used in case of playing with the mouse and, that way, its closer.

4.1.4) Prison/barn, and laboratory should be the same size as purple book and be located following and horizontal line to the left (top) in decreasing order of use.

With these changes we allow the slave to continue being on the right-bottom-middle side of the screen.

4.2) Second, the visual changes:

4.2.1) For the events: fights and guild auctions are quickly recognizable, I don't find that to be the case with races. I like the image but it has too many elements for its size.

4.2.2) The laboratory symbol could be changed to a different less purple/pink colour (maybe green or blue?): if it's going to be side by side with the purple book this would make it quicker to recognize.

4.2.3) The barn symbol is recognizable but a little insatisfactory, it looks like blond hair, maybe something different and equally recognizable like a metallic jug of milk would be better.

4.2.3) The travel symbols could be the same size as the house symbol and share that design/aesthetic: using golden initial letters or representative simple symbols (for example a golden cross for white town, a golden skull for necropolis and so on). Now they are too small and their huge separation from the house button doesn't make sense to me.

5) On the main menu the little images previous to the texts could be: A) Removed. B) Moved to the right side of the same menu. C) Changed.
Personally I find the option A or B+C to be the best. Currently, most of them are not quickly recognizable (for example, difference between slave activities and slave assignments) and, being on the starting left, interfere with the reading of the text of the main menu.
Alternatively, if moved to the right side, at the end of each option, they would be less annoying and closer to the other symbols: which would make it easier to "read" them if you play with the mouse and only symbolic interacting. But, maybe, this would make the general image look heavy, since they would be close to the slave.

6) A quick access symbol to aura would be great since it's frequently used and only accesible by mouse. A good location could be under "influence slave".

7) The images of question and influence slave are great, but the textures seem low quality. They could be upscaled. (I don't have a good computer so maybe it's a problem on my side).

This is all for now, I tried to restrict myself to the home UI and not propose too many radical changes (though I know changing interactive things in size/design and place is not as easy as drag and drop).

Greetings!
 
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masadeer

New Member
Jul 12, 2018
7
0
Why does magic skill level drop over time?
I figured out that i could prevent the drop by casting the latest spell i just unlocked, immediately, but maintaining spell level by casting every spell every day is incredibly expensive (And very slow to improve!)
 

SamHaim

Member
Aug 23, 2019
262
336
Don't drug your slaves. 5 Actions is great but everything has a price.
View attachment 3991394
Thanks for the input. What do I do now? Can I somehow get Vesturian Ambrosia to counteract it? I don't have a lab.

It's been happening for 30 days already and continues happening 10 days into the future in my testing so riding it out is almost impossible without her going to the weakest endurance level which will take forever to raise again.
 

Sovereign

Newbie
Jun 8, 2017
97
59
Hi, I'm not sure what I'm missing here, but I'm trying to give a resident a slave they're asking for, but I have no button for it... I go to the resident telling me they want a C+ witch doctor, my slave is a C+ witch doctor(nursing, alchemy and magic maxed out) and I can't seem to give her to him.

EDIT: OK, figured it out. She wasn't branded. Oops.
 
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krustus

Newbie
Feb 21, 2022
53
160
Now it is me with a Question. I know Johny gets a special slave and Uncle Tom has a unique mechanic but are there any other slavers that have something comparable? I'd like to try a new slaver but without any kind of unique thing it would be too bland i think.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,161
16,612
Now it is me with a Question. I know Johny gets a special slave and Uncle Tom has a unique mechanic but are there any other slavers that have something comparable? I'd like to try a new slaver but without any kind of unique thing it would be too bland i think.
Check out the wiki it has all the info on them.
 

SamHaim

Member
Aug 23, 2019
262
336
Rewards -> Make a gift -> Sweet treats -> Vesturian Ambrosia (5 merit points)
Thank you so much :PogChamp:, my slavers still poor bastard so I never dared to look at the expensive items to gift to slaves :LOL:. Does it have to be applied multiple times or is one application enough for the endurance loss to abate?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,639
1,823
Now it is me with a Question. I know Johny gets a special slave and Uncle Tom has a unique mechanic but are there any other slavers that have something comparable? I'd like to try a new slaver but without any kind of unique thing it would be too bland i think.
It's the feature of v2.3 exactly. Slavers get different stats starting points and after attaining an "unnatural" threshold there's stat decay. In exchange, some of the very high stats can trivialize slave training, a combination of certain stats can turn you into a nutritionist, you can have free theater tickets, etc.

I think the idea is good, it encourages replayability and minmaxing. But the execution is maybe too punitive, and the feature seems unpopular based on first feedbacks. I reckon the game was hard enough without that and it's a middle finger to players that want to farm their way to perfection in every skill area. We should aim to find a balance to that, and that means being more charitable to the players; there's a fine balance between Dark Souls and Kaizo Mario and JONT should be like the former.
 
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Dedensai

Member
Jun 12, 2017
110
124
Please help. The assistant/slave Isabella keeps losing huge amounts of endurance in both the assistant and slave slots. This happens even when she has multiple green stars, more than 400 calories no activities assigned at all and both moderate and generous portion sizes. She can go from a B+ Endurance to unconscious in just a few days. I tried going back to a save 25 days prior and get the same result.
I've had this happen, as well as eventual lose of obedience. This has happened twice when i tried to train her as a slave first then moved her to the assistant spot. Not sure what causes it, but keeping her as assistant seems to stop what ever causes this "degrading" .

also
Im doing a custom slaver and have 3k after buying everything i need (items, armor, weapon, etc) should i blow through my money sending my slave to school or should i still be as frugal as can be?
 
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SamHaim

Member
Aug 23, 2019
262
336
I've had this happen, as well as eventual lose of obedience. This has happened twice when i tried to train her as a slave first then moved her to the assistant spot. Not sure what causes it, but keeping her as assistant seems to stop what ever causes this "degrading" .
I definitely think this is a bug. She degrades in the assistant and slave slot for me.

I've tried giving the Vesturian Ambrosia more than 5 times but she keeps sinking rapidly in endurance. I think I just have to sell her to get out of this hell loop. If this is some intentional mechanic it's obscure and quite frankly just infuriating the path to resolution isn't clear. Is there any particular reason to keep Isabella around?
 
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krustus

Newbie
Feb 21, 2022
53
160
It's the feature of v2.3 exactly. Slavers get different stats starting points and after attaining an "unnatural" threshold there's stat decay.......
I've actually read that in the Patchnotes but they are so long i've must've forgotten them. While playing a Storystart my Skills kept declining and i thought it was a Bug hehe. I just restarted a costum game then.

But thinking about it really like the general prnciple behind it but i also think the skill degradation is a bit harsh and not really told to you In-Game. I think it would be amazing if this mechanic would be more integrated into the game itself. Like let the slaver specialize into something per NPCs. Maybe after gaining a certain Guild Reputation and finishing a certaim amount of Guild Contracts they could offer you the ability to specialize. After that the Skills can degrade but you gain those amazing benefits you talked about. Maybe you even have to pass a Test depending on what you want to specialize in. Train an ultra specialized slave or something like that.

Is propably a bit too overambitious but man that would be amazing because i love the idea behind it. I still think JONT needs a really fresh Gameplay addition. Something that really adds something new you know? And this Patch is moving in the very right direction. I think it is the best one you did since i started playing a few years back. Honestly.

BTW: The New Portraits for the 3 Tutorial slaves are amazing with the clothes being displayed and the expressions and so on. Man i love that so much!

Double BTW: I wished the free Slave you got were a bit more integrated and maybe a special Order. Maybe instead of giving it for free make it so that you need to train her to a certain Level to Rank Up your Brand or Guild Status. A Little Test from the Guild to maybe gain the B+ or A+ rank or something. Because she is such a nice Skillcheck. But otherwise it is maybe a bit too railroady.
 

Sovereign

Newbie
Jun 8, 2017
97
59
I've actually read that in the Patchnotes but they are so long i've must've forgotten them. While playing a Storystart my Skills kept declining and i thought it was a Bug hehe. I just restarted a costum game then.

But thinking about it really like the general prnciple behind it but i also think the skill degradation is a bit harsh and not really told to you In-Game. I think it would be amazing if this mechanic would be more integrated into the game itself. Like let the slaver specialize into something per NPCs. Maybe after gaining a certain Guild Reputation and finishing a certaim amount of Guild Contracts they could offer you the ability to specialize. After that the Skills can degrade but you gain those amazing benefits you talked about. Maybe you even have to pass a Test depending on what you want to specialize in. Train an ultra specialized slave or something like that.

Is propably a bit too overambitious but man that would be amazing because i love the idea behind it. I still think JONT needs a really fresh Gameplay addition. Something that really adds something new you know? And this Patch is moving in the very right direction. I think it is the best one you did since i started playing a few years back. Honestly.

BTW: The New Portraits for the 3 Tutorial slaves are amazing with the clothes being displayed and the expressions and so on. Man i love that so much!

Double BTW: I wished the free Slave you got were a bit more integrated and maybe a special Order. Maybe instead of giving it for free make it so that you need to train her to a certain Level to Rank Up your Brand or Guild Status. A Little Test from the Guild to maybe gain the B+ or A+ rank or something. Because she is such a nice Skillcheck. But otherwise it is maybe a bit too railroady.
The 'feature' is also there for my custom start character. He randomly drops, and mostly in useful stats (magic, stewardship). And it's infuriating.
 

ebemise42069

New Member
May 4, 2022
12
13
Double BTW: I wished the free Slave you got were a bit more integrated and maybe a special Order. Maybe instead of giving it for free make it so that you need to train her to a certain Level to Rank Up your Brand or Guild Status. A Little Test from the Guild to maybe gain the B+ or A+ rank or something. Because she is such a nice Skillcheck. But otherwise it is maybe a bit too railroady.
I'm still pretty far off from being on good standing with the Slavers' Guild in any attempt I've done, but they give you a free slave?

Or is she apart of a quest reward?
 

salking

Member
Mar 24, 2018
203
46
Might I suggest having the skill decay as an option for custom characters at least?
Maybe balance it by making it expensive to turn it off.

Or hey, maybe even make a parameter out of it and call it retention or something similar.
With almost no decay at S

A dude can dream can't he
 
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