ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,226
868
She did have a specialisation, base charm was pretty low but this should be somewhat offset by clothes, at least it used to work this way. I bought her the best clothes to up her charm, exotism just to see what would happen, no luck what so ever. I tried this over multiple auctions by the way, maybe i got unlucky?
Servant only? Most buyers only want servants with overall rating B- or better (majority want A+ or better). You would have better luck with a direct sale.
 
Nov 16, 2020
35
44
I want to say that I love the changes in the UI and slaves of the tutorial, which I've been playing for a little bit to remember how the game works: I find the menus much faster to navigate and identify, and, of course, it's cool to see more "personalized" slaves with different clothes and such.

I was a little disappointed because, since I played the tutorial first, I expected the new UI to also be in the main story. So, really hoping it can be implemented soon (though it's probably not that easy, right?).

Thanks again for the big update.
 
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krustus

Newbie
Feb 21, 2022
54
166
What do my crusty old eyes see? A Update? And a pretty sizeable one too? Amazing! I already dug deep the last few days and have to say this is a very good one. Game feels a little bit more fresh and some changes are absolute gamechangers, especially for our New Players.

Speaking of....

Welcome to a new Part of my little Operation: Give Newer Players A Helpful Guide In The Hopes They Don't Quit And Stick Around

It will always be a catchy title, no matter what you say hehe

Today we will dive deep into the most essential part of Jack O'. Today i will show you how to sell your Slaves for the most Sparks possible and become a rich man in No Time. So let us begin and welcome to

You don't have permission to view the spoiler content. Log in or register now.

Another long one but i think it should be quite helpful for our Newbs. Have Fun my fellow Degenerates!
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,226
868
I want to say that I love the changes in the UI and slaves of the tutorial, which I've been playing for a little bit to remember how the game works: I find the menus much faster to navigate and identify, and, of course, it's cool to see more "personalized" slaves with different clothes and such.

I was a little disappointed because, since I played the tutorial first, I expected the new UI to also be in the main story. So, really hoping it can be implemented soon (though it's probably not that easy, right?).

Thanks again for the big update.
The tutorial UI has fewer options than the full game UI. Any specific tweak suggestions for the full UI?

The tutorial slaves are available in the full game by visiting the smugglers in the slums.
 
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Otze

Newbie
Nov 24, 2022
45
9
HI there, after ending the day there are no events off my slave tho the next day she is guilty 3 and that day after guilty 2. But nothing indicates her being guilty....no rules are broken or anything.
(shes a psi-masochist)
 

CORNEVS

Newbie
May 23, 2020
22
19
HI there, after ending the day there are no events off my slave tho the next day she is guilty 3 and that day after guilty 2. But nothing indicates her being guilty....no rules are broken or anything.
(shes a psi-masochist)
click on the question mark for details on following rules.
1725188265054.png
e.g. the slave will give the slaver morning blowjob, but if the mc has a low arousal/libido, it won’t work out and the slave will feel guilty.
 

CORNEVS

Newbie
May 23, 2020
22
19
I’m having a problem with slaver strength. I’ve reached A+ slaver strength, assistant makes A+ meals, but the mc loses 2 strenght points every day. Why? At strength B+ “Vigorous” the mc doesn’t lose a single point.
 

Ingvar77

Newbie
May 1, 2021
93
48
I’m having a problem with slaver strength. I’ve reached A+ slaver strength, assistant makes A+ meals, but the mc loses 2 strenght points every day. Why? At strength B+ “Vigorous” the mc doesn’t lose a single point.
Isn't this skill decay?
 

Ingvar77

Newbie
May 1, 2021
93
48
Hmm, maybe... But strength is an attribute, not a skill, isn’t it?
Here is the code responsible for this.
Code:
if (custom_game = 0 and demo_game = 0) or slaver_stats_decay = 1:
    if hero_choice > 3 and hero_choice < 11:
        ! strength above B+ or combat skill above D- decays rapidly for slavers with non-aligned backgrounds
        if master_str - boost_up['master_str'] > 3: master_str_rate -= 2
        if master_fighter - boost_up['master_fighter'] > 1: master_fighter_rate -= 2
    elseif hero_choice ! 1:
        ! artdirector skill above B+ decays rapidly for Robespierre (2), Blade (3), Fenris (11) and Saruman (12)
        if master_artdirector - boost_up['master_artdirector'] > 3: master_artdirector_rate -= 2
    end
    ! mage skill above D- decays rapidly for all except Johny (10), Fenris (11) and Saruman (12)
    if master_mage - boost_up['master_mage'] > 1 and hero_choice < 10: master_mage_rate -= 2
    ! medic skill above B+ decays rapidly for all except Doc (7) and Fenris (11)
    if master_medic - boost_up['master_medic'] > 3 and hero_choice ! 7 and hero_choice ! 11: master_medic_rate -= 2
    ! butler skill above B+ decays rapidly for all except Butler (8)
    if master_butler - boost_up['master_butler'] > 3 and hero_choice ! 8: master_butler_rate -= 2
end
 
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CORNEVS

Newbie
May 23, 2020
22
19
Here is the code responsible for this.
Code:
if (custom_game = 0 and demo_game = 0) or slaver_stats_decay = 1:
    if hero_choice > 3 and hero_choice < 11:
        ! strength above B+ or combat skill above D- decays rapidly for slavers with non-aligned backgrounds
        if master_str - boost_up['master_str'] > 3: master_str_rate -= 2
        if master_fighter - boost_up['master_fighter'] > 1: master_fighter_rate -= 2
    elseif hero_choice ! 1:
        ! artdirector skill above B+ decays rapidly for Robespierre (2), Blade (3), Fenris (11) and Saruman (12)
        if master_artdirector - boost_up['master_artdirector'] > 3: master_artdirector_rate -= 2
    end
    ! mage skill above D- decays rapidly for all except Johny (10), Fenris (11) and Saruman (12)
    if master_mage - boost_up['master_mage'] > 1 and hero_choice < 10: master_mage_rate -= 2
    ! medic skill above B+ decays rapidly for all except Doc (7) and Fenris (11)
    if master_medic - boost_up['master_medic'] > 3 and hero_choice ! 7 and hero_choice ! 11: master_medic_rate -= 2
    ! butler skill above B+ decays rapidly for all except Butler (8)
    if master_butler - boost_up['master_butler'] > 3 and hero_choice ! 8: master_butler_rate -= 2
end
Interesting...
 

salking

Member
Mar 24, 2018
204
46
What do my crusty old eyes see? A Update? And a pretty sizeable one too? Amazing! I already dug deep the last few days and have to say this is a very good one. Game feels a little bit more fresh and some changes are absolute gamechangers, especially for our New Players.

*Snip*
Just wanted to say thanks for your guides.
I had half forgotten how to play given it's been a while.
Your guides serve as a good reminder of how you can go about things.
 
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Zaraaa

New Member
Feb 13, 2024
2
2
._. became attached to a slave and now I don't know if I should sell her. I'm not good at this job.
It's a good game. I hope that if the gods hear me they will translate it into Spanish. For now I will try to translate it myself.

Is there an area where it tells you how to do things like a library? I still don't understand the combat either.
 
Last edited:
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bews

Member
Aug 1, 2020
180
257
Here is the code responsible for this.
Code:
if (custom_game = 0 and demo_game = 0) or slaver_stats_decay = 1:
    if hero_choice > 3 and hero_choice < 11:
        ! strength above B+ or combat skill above D- decays rapidly for slavers with non-aligned backgrounds
        if master_str - boost_up['master_str'] > 3: master_str_rate -= 2
        if master_fighter - boost_up['master_fighter'] > 1: master_fighter_rate -= 2
    elseif hero_choice ! 1:
        ! artdirector skill above B+ decays rapidly for Robespierre (2), Blade (3), Fenris (11) and Saruman (12)
        if master_artdirector - boost_up['master_artdirector'] > 3: master_artdirector_rate -= 2
    end
    ! mage skill above D- decays rapidly for all except Johny (10), Fenris (11) and Saruman (12)
    if master_mage - boost_up['master_mage'] > 1 and hero_choice < 10: master_mage_rate -= 2
    ! medic skill above B+ decays rapidly for all except Doc (7) and Fenris (11)
    if master_medic - boost_up['master_medic'] > 3 and hero_choice ! 7 and hero_choice ! 11: master_medic_rate -= 2
    ! butler skill above B+ decays rapidly for all except Butler (8)
    if master_butler - boost_up['master_butler'] > 3 and hero_choice ! 8: master_butler_rate -= 2
end
WTF, is there an option in settings to disable this garbage? I remember when I was playing by the endgame best I could do is to lvlup magic to D+ from F- (despite casting magic every day). I had finished all content already by that point and dropped the game. Now it will be simply impossible to lvlup higher than D- :FacePalm:
 
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SilverFire

Member
Apr 28, 2017
176
39
2.3 release right now is the same as the dev version.

I downloaded the dev version from the dev version link on the first post in this thread and followed the instructions on how to combine the 2 folders containing the game and the media parts but when i start the game it says it`s v2.2.1 on the top of the game screen. Is that an outdated download link on the dev thread?
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,317
16,805
I downloaded the dev version from the dev version link on the first post in this thread and followed the instructions on how to combine the 2 folders containing the game and the media parts but when i start the game it says it`s v2.2.1 on the top of the game screen. Is that an outdated download link on the dev thread?
The most updated version is on the OP.
 

SilverFire

Member
Apr 28, 2017
176
39
Yeah i figured that out already, but the version in the OP (2.3) does not have the console enabled. Is there a link somewhere for the dev v2.3?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,652
1,839
Yeah i figured that out already, but the version in the OP (2.3) does not have the console enabled. Is there a link somewhere for the dev v2.3?
it's the master-IA branch, it's mentioned and linked on the dev' version post. Most recent guide on how to download it specifically is on the wiki's main page.
 
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Kyuh

New Member
Oct 23, 2018
1
0
Why are my food bills so high?
I was on my first run on the process of moving to the outcast district.
Thankfully I had a save before moving out, but I lost a lot of progress.
I included the save file before I go broke.
 
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