CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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tanukk1

New Member
Nov 1, 2024
7
18
Hey, thanks for continuing to patch this game. I don't know what it was like originally, but just from reading the notes, I do think the refinements along the way have been good.

Some cool detes I noticed through playing that weren't explained anywhere:

  • Alchemy success seems to depend on more than just alchemy skill - I got better results with slaves also trained in nursing and witchcraft. Or is it just intellect?
  • With higher guild reputation, there's less chance of getting diseased from gangbangs
  • You can complete Garsid's quest by fighting in the fog many times and triggering an event battle, no need to train slave
  • Living standard increase requires all furniture to be upgraded in order to impact slaver personality (I was F- personality for so long because I didn't get this)
  • Dungeon is super useful for initial correction of difficult slaves. Keeping slaves there to get rid of spoiling and getting initial points in taming is one way to use it. Another powerful method is putting garbage slaves in the dungeon and picking "Example of punishment: Execute prisoner". Massive obedience+fear+taming boost for the slave that's watching. Also causes some despair, but it's worth it.

Couple of changes I'd like to see:
  • Some way, like maybe a gym, where you can pay to dump all energy for strength XP with one click (but no mood increase). I don't want to spar 1000 times again.
  • Limited demand for mind-broken slaves, as an additional way to dump unwanted slaves early and having some incentive to hit the rape button. Maybe giving them up for human experimentation and getting some medicine XP.
  • Trait variety to keep things interesting. I'm getting too many plain slaves. The idea of background-based behaviors is another possibility. Some trait ideas:
    • Nobility (start with +2-3 spoiling, but gain less spoiling)
    • Born into slavery (start with +2-3 despair, but gain less despair)
    • Tolerance (needs twice as much potions/drugs for the same effect, but doesn't become addicted or suffer from withdrawal)
    • Misanthropic (mood decrease from any social activity, but increase from xenophily/being farmhand/having a pet)
    • Gooner (compelled to masturbate daily)
    • Cursed (willing to have sex, but drains master's stats, decreases value)
    • Blessed (perfect stats, but lost when Taming becomes high)
    • Possessed (when mind-broken, immediately recovers with a re-rolled personality)
    • Augmented (no penalties or recovery time from injuries and body enhancements, neoplasty repeatable)
 
Last edited:
Feb 27, 2024
40
28
Hi, I don't deal with engine and git related tasks. That would be ImperatorAugustusTertius, sometimes Lokplart.
Gotcha.

I got the build to work btw. Attaching.
For Linux, i couldn't find a native of the txt2gam, but it all works perfectly fine under wine.
So I just ran the MakeQSP.bat with wine MakeQSP.bat after I ran python3 txtmerge.py

Everything seems to have worked fine, no errors I can tell off the bat. But I can't test very long today.

When I reloaded my old save (From when I was testing engine with the github resources) I was greeted with:
1731253795213.png

Which I take as a good sign, and confirms the github's jack.qsp should be updated since I'm not sure if people know how to build it themselves (i didn't)
 

downloaderbo

Member
Aug 18, 2017
218
274
Hello poeple, i've returned after some time. I'm downloading the game from the main first post. Is that version the latest more polished one?
Thank you all.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Gotcha.

I got the build to work btw. Attaching.
For Linux, i couldn't find a native of the txt2gam, but it all works perfectly fine under wine.
So I just ran the MakeQSP.bat with wine MakeQSP.bat after I ran python3 txtmerge.py

Everything seems to have worked fine, no errors I can tell off the bat. But I can't test very long today.

When I reloaded my old save (From when I was testing engine with the github resources) I was greeted with:
View attachment 4219329

Which I take as a good sign, and confirms the github's jack.qsp should be updated since I'm not sure if people know how to build it themselves (i didn't)
The latest engine automatically recompiles the QSP on startup. No need to keep the qsp up to date on the git branch.
 
Feb 27, 2024
40
28
It first regenerates Qgen\jack.txt. If no change at that step, it skips rebuilding the qsp. If you ran txt2gam manually...
Gotcha. I wonder if that functionality is windows specific then. Where can I see the code with how it executes the generation of Qgen/jack.txt? Probably just needs to be modified to work under linux via wine if it is available since txt2game works without a problem in wine. I'll see if I can open a PR later in the year for it when I get a chance if that is the case
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Gotcha. I wonder if that functionality is windows specific then. Where can I see the code with how it executes the generation of Qgen/jack.txt? Probably just needs to be modified to work under linux via wine if it is available since txt2game works without a problem in wine. I'll see if I can open a PR later in the year for it when I get a chance if that is the case
jhf-engine-base\gui\fastqspwindow.cpp line 482 compileQsp()
 
Feb 27, 2024
40
28
jhf-engine-base\gui\fastqspwindow.cpp line 482 compileQsp()
Thanks. I'm not sure why it thought there were no changes, only assumption is the committed version had the txt already generated, not allowing it to get to the windows specific line to do the compiling.

Going in more detail:
Code:
        if (in.readAll() == txt2gam) {
            compile = false;
            qDebug() << "Identical code, skipping .qsp generation.";
        }
Since I think it was generated in the github I pulled down somehow, it was always compile=false
Code:
        compileProcess.execute(rootDir + "Qgen/txt2gam.exe", QStringList() << rootDir + "Qgen/jack.txt" << gameDirectory + "jack.qsp");
If the compile wasn't false, this would throw under linux. To support linux, doing a simple "Check os > (linux check wine > wine execute) || (windows original execute), something like this should work i think:
Code:
#ifdef Q_OS_LINUX
    qDebug() << "Checking for Wine...";
    if (QProcess().execute("which", {"wine"}) != 0) {
        qDebug() << "Wine not found. Compilation skipped."; return;
    }
    qDebug() << "Compiling with Wine...";
    if (compileProcess.execute("wine", {exePath, txtFilePath, qspFilePath}) != 0)
        qDebug() << "Compilation failed.";
#else
    qDebug() << "Compiling on Windows...";
    if (compileProcess.execute(exePath, {txtFilePath, qspFilePath}) != 0)
        qDebug() << "Compilation failed.";
#endif
 

StratoSquir

Member
Jan 19, 2018
387
999
training Felicity, and i can't for the life of me figure out how to give her the Nymphoman trait.
the wiki say slaves get from climaxes, everyone in this thread has said they get it from climaxes.

but i spent the past 16 days doing nothing but training her with the Sea-Monster and Active-Sex,
making her come literally every single interractions while using both Pollen and Kamra every 3 days to max actions points.
keep in my mind Johnny has that one ring that let him sex as long as he has stamina, so just with Active-Sex she must come like 50 billions times as it take only two points to make her cum, so even very gentle sex is enough to chain her climaxes.
it's so bad i have to keep pressing space non-stop while also spamming left-click just to speed up the 95 times x 2 windows that opens whenever i make her come.

AND SHE STILL CAN'T GET IT.
am i missing something?
it's the very last thing she need, she already has Perv, Exhib, and Bi as traits, she's S+, Concubine S+, every piercings, scarring, splitted tongue, every tatoos, pregnant, 0 fear and despair, and maxed out devotion.

what am i missing? are you supposed to make her come with the Deny Orgasm rule?
is that it? i saw no-one talk about it but at this point i'm grasping at straws, i can't figure out what's wrong.


edit:
i played the entire game as Johnny, the early-game was a fucking PAIN IN THE ASS, got every single artefacts minus the armor and magic-staff, managed to get patrician of white-town, bought the White-Town house, maxed all his personnal stats beside A+ Strenght, went to get Julia and turned her into the best assistant he could use, made a functionnal efficient barn.

at this point i'd even cheat if that was on the table but i think debugg mode is only when you start a custom game in easy difficulty right?
Hell i'd even switch the difficulty to easy if that made getting that fucking trait achievable.
 

aumhs

Newbie
Dec 5, 2022
50
6
at this point i'd even cheat if that was on the table but i think debugg mode is only when you start a custom game in easy difficulty right?
The "console command" window in the top right always works, and can in theory modify every variable. But it requires that you know exactly what you're doing, you can brick your save with that.
 

StratoSquir

Member
Jan 19, 2018
387
999
Over 200 orgasms. Active sex is capped at 3 points per session for the trait, and each orgasm during the session counts as half a point.

67 days if doing only that once per day.
Enduring, and only fully rested, she has 5 stamina.
Enduring, fully rested, with pollen and kamra, she has about 10 stamina.

If she gets a single point everytime she does sexual training,
Without drugs it would take 40 straight days.
And if she was CONSTANTLY under effect of both drugs, it would still take 20 days.

As for Active Sex, i believe it would take 13 days without drugs, and 6 days if she was constantly on drugs.

Either my estimates are really off for some reasons, or i don't get how you came with your estimate.
Is XP gain capped by day or something maybe?

edit: oh i get it, you did 200/3, guess i'm doing nothing but active sex for a whole week then lmao.

The "console command" window in the top right always works, and can in theory modify every variable. But it requires that you know exactly what you're doing, you can brick your save with that.
i know it work because i've used for things like skill decay.
at best i'd like to learn how to use it to increase some basic stats in slaves, like habit, taming, devotion.
ideally skill/trait XP as well, in this case specifically for Felicity so i can get her the Nymphomaniac trait without having to spend a IRL hour spamming active-sex and space-bar 500 times.

i would just like to give her the Nymphomaniac trait, or at least learn how to cheat her basic stat to train her considerably faster that's all.
Is there a list or doc with the differents commands?


Edit: digging in the messages involving console command, i found this helpful code: @game_difficulty = 0 & custom_game = 1

So i now have access to the actual cheat menu.
it would be good to have a small doc with useful harmless console-codes on the first page for players, or at least just this specific one.
since everyone are asking for cheat-codes or a slave editor.
 
Last edited:
4.00 star(s) 63 Votes