- Feb 27, 2024
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That is what I linked.You must be registered to see the links
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I also tried
master-ia branch to no success. Still no L Patch options
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qwertyu12359 Hey I think that jack.qsp needs to be recompiled on master-ia-patch branch for game-base, how do I do that?Also how do I run patched dev game? I'm not seeing the patched options running:
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Am I missing something?
Hi, I don't deal with engine and git related tasks. That would be ImperatorAugustusTertius, sometimes Lokplart.qwertyu12359 Hey I think that jack.qsp needs to be recompiled on master-ia-patch branch for game-base, how do I do that?
Gotcha.Hi, I don't deal with engine and git related tasks. That would be ImperatorAugustusTertius, sometimes Lokplart.
The latest engine automatically recompiles the QSP on startup. No need to keep the qsp up to date on the git branch.Gotcha.
I got the build to work btw. Attaching.
For Linux, i couldn't find a native of the txt2gam, but it all works perfectly fine under wine.
So I just ran the MakeQSP.bat with wine MakeQSP.bat after I ran python3 txtmerge.py
Everything seems to have worked fine, no errors I can tell off the bat. But I can't test very long today.
When I reloaded my old save (From when I was testing engine with the github resources) I was greeted with:
View attachment 4219329
Which I take as a good sign, and confirms the github's jack.qsp should be updated since I'm not sure if people know how to build it themselves (i didn't)
Have to complete the Pope's request.But it seem like for some reasons i can't rent the White-Town residence?
which is weird considering i have access to the Cardinal, have more than enough sparks, and maxed both Reputations.
It keeps saying no code changes and doesn't recompile for me. So I'm not sure why I had to do it myself. After I did so I saw the changes reflected though.The latest engine automatically recompiles the QSP on startup. No need to keep the qsp up to date on the git branch.
It first regenerates Qgen\jack.txt. If no change at that step, it skips rebuilding the qsp. If you ran txt2gam manually...It keeps saying no code changes and doesn't recompile for me. So I'm not sure why I had to do it myself. After I did so I saw the changes reflected though.
Gotcha. I wonder if that functionality is windows specific then. Where can I see the code with how it executes the generation of Qgen/jack.txt? Probably just needs to be modified to work under linux via wine if it is available since txt2game works without a problem in wine. I'll see if I can open a PR later in the year for it when I get a chance if that is the caseIt first regenerates Qgen\jack.txt. If no change at that step, it skips rebuilding the qsp. If you ran txt2gam manually...
jhf-engine-base\gui\fastqspwindow.cpp line 482 compileQsp()Gotcha. I wonder if that functionality is windows specific then. Where can I see the code with how it executes the generation of Qgen/jack.txt? Probably just needs to be modified to work under linux via wine if it is available since txt2game works without a problem in wine. I'll see if I can open a PR later in the year for it when I get a chance if that is the case
Latest is 2.3.2.1 from here: https://f95zone.to/threads/jack-o-n...ugustustertius-qwertyu12359.390/post-14806958Hello poeple, i've returned after some time. I'm downloading the game from the main first post. Is that version the latest more polished one?
Thank you all.
Thanks. I'm not sure why it thought there were no changes, only assumption is the committed version had the txt already generated, not allowing it to get to the windows specific line to do the compiling.jhf-engine-base\gui\fastqspwindow.cpp line 482 compileQsp()
if (in.readAll() == txt2gam) {
compile = false;
qDebug() << "Identical code, skipping .qsp generation.";
}
compileProcess.execute(rootDir + "Qgen/txt2gam.exe", QStringList() << rootDir + "Qgen/jack.txt" << gameDirectory + "jack.qsp");
#ifdef Q_OS_LINUX
qDebug() << "Checking for Wine...";
if (QProcess().execute("which", {"wine"}) != 0) {
qDebug() << "Wine not found. Compilation skipped."; return;
}
qDebug() << "Compiling with Wine...";
if (compileProcess.execute("wine", {exePath, txtFilePath, qspFilePath}) != 0)
qDebug() << "Compilation failed.";
#else
qDebug() << "Compiling on Windows...";
if (compileProcess.execute(exePath, {txtFilePath, qspFilePath}) != 0)
qDebug() << "Compilation failed.";
#endif