To your knowledge, she don't drawing them by her hand, she only uses Photoshop and trace already existed real photos from web and then she coloring them, that's all.
I wasn't going to jump in this ongoing conversation about Eva's latest game in a thread about Stoper's game, but what's said here is incorrect. Sure, Eva has done tracing and continues to do so using reference material found around the web, and some folks look down upon that fact. Eva doing tracing is no real secret and is one of the processes she uses to help speed development. Again, it's only
one of her tools. She also creates original line work as well. And for her latest game,
Our Red String, where she's trying to improve all aspects of the game compared to her previous game,
Good Girl Gone Bad (aka
GGGB), Eva has consulted and hired on other talented people on the art front. Off the top of my head, these include a
colorist for the line art,
an art studio to create backgrounds, a professional
tattoo artist for unique designs, and even real life
models. Heck, she's even friends with the developers over at
Lust Campus that was mentioned earlier and assisted them in their project. So please, don't disparage how other artists and developers go about their projects. (I'm not saying the users that I've quoted from are doing that just to be clear.)
Stoper, on the other hand, has his own way of doing things and utilizes other kinds of digital tools and experience. He creates with the tools and software he knows (even recently confirming the use of
Marvelous Designer that Arctus mentioned) and capitalize on the assets at his disposal. He approaches his art in an entirely different manner, and it's represented in his game with a visual style and aspect that is obviously unlike what Eva creates. Like Eva, no one should denigrate his methodology either for using what he has on-hand and his know-how. So it's unfair to compare the art from these two developers when their visual styles are so dissimilar.
In addition, both Stoper and Eva Kiss offers distinct kinds of play experiences from each other for players. Stoper has a fairly straight-forward visual novel type of approach to the story in his game; whereas, Eva has a much more sandboxy method with numerous, hidden conditional values to let the story of her game to unfold. The medium and procedures of each kind is
neither better nor worse than the other. The visual styles and how the stories are told in each are simply different.
They offer different things and are distinctly different flavors of visual novels. These two developers are well-known and brings with them their own kind of brand, but they both pursue in the creation of good games in Ren'Py that (hopefully) many people will enjoy. But their games
are different. It's apples and oranges, guys.
I suggest that people should
at least try the different flavors of the meals at hand before ragging on either without having firsthand experience of playing through each kind of game (and specifically with
JOHN and
ORS in this case). (Or y'know better yet, don't disparage either work.) Try it, and if folks don't like it, then they can always fall back to the other game that they've enjoyed more while respecting other people's opinions. Okay y'all, sorry that this ballooned into a wall of text. I just really wanted to express that these two developers
and artists -- Stoper and Eva Kiss -- are both passionate and create their own kinds of games. Be awesome y'all and be safe. Cheers!