- Aug 11, 2017
- 1,885
- 8,969
Too bad this script didn't work to extract the images.I managed to extract a txt file from the data.win using quickbms and a script.bms I found in some gamemaker editor. After some editing (basically just replaced the \0 characters with new lines and then cleaned the newlines up a little) I got a human readable file with the dialogue. So far the good news. The bad news is that the dialogue is not in order and it does not contain the text that is contained within the scripts (e.g. the clickable speech bubbles; I suspect that these are baked into the images). There also is still alot of variables and flags contained.
With the text file were also a lot of other files extracted. I suspect those are the scripts and sprites/images used. But I don't have the time to further inspect those.
If anybody wants to try: you can find quickbms with a google search. I will also attach the script I used, you just have to rename it to a .bms file. Be aware that I have not reviewed quickbms or the script. I just ran it in a sandboxed Linux install.
Usage:
quickbms.exe /path/to/script.bms /path/to/data.win /path/to/empty/folder/for/unpacked/files