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Unity Abandoned Jungle Penetration [v2.4 Public] [Technique Studio]

3.30 star(s) 16 Votes

gymogle

Member
Feb 2, 2017
267
420
There is an audio fx for hits so you can say you landed a strike even if an enemy didn't stun (some attacks always stun, some not, made for balance reasons, not a bug). Anyway have to think on how to make that part more clear in the future release :unsure:
Audio FX or not this game is way too unforgiving. If you get hit once or twice by every other enemy on the first level you can't finish it. And it's impossible not to get hit because enemies break through your combos and interrupt them regularly.

This game seems like there's nothing to do with skill and is all up to chance. Was that what you were going for?

Try lowkicking them or sprint away right after getting up
My lowkicks get interrupted by an enemy attack most of the time, especially after getting up. I need to be half way through a combo before the enemy approaches to get any hits in. And sprinting away after getting up is literally impossible. My character gets hit/stunned before I can even turn around let alone start moving.


Did you encountered performance issues? Please describe it (like fps drop or stutter), post your rig and graphics preset/resolution for letting me know what to work on :unsure:
Maybe it's a performance issue - because after two hours I can only make it past 1-2 dozen enemies ( I consider myself to be somewhat of a skilled gamer and regularly partake in some of the 'more challenging' titles). And it's random how far I get each time. The game doesn't seem laggy with my input but rather the whole game seems delayed with it's combat. Animation is fluid and uninterrupted, H-animations are smooth, audio timing in sync. But the battles are somehow off. Like latency or high ping in an online game.

I'm definitely getting the impression the game you're playing is much different than the one I'm working with.

Yeah as being sad in the changelog file comes with a game that part is pretty experimental :LOL:
I actually freaking love this feature. My only complaint/suggestion would be to keep the protag's audio in! The second you start twerking while you're down she stops moaning. Regardless pleas keep this in.



Possible performance issues aside, you should consider lowering the difficulty in the earlier level(s). Curb it a bit better and make it gradually get more difficult. This would give everyone something to enjoy - and surely get you much more support. For the first level you could simply reduce it's length, the amount of enemies, or increase the scarce amount of healing apples.
 

CreepyGhost

Active Member
May 4, 2017
714
623
More content soon no doubt (y)
Did you encountered performance issues? Please describe it (like fps drop or stutter), post your rig and graphics preset/resolution for letting me know what to work on :unsure:
Well, I'm on vacations (working to get new pc too lel) and I have my laptop that's better-worse than my desktop. Win7 64, i7-2670, NVIDIA GT555M CUDA 2GB. The worse part are the often blue screens though. So, what bothers me, is the motion blur thing. I could kill wolves no problem, but I can't say when they attack me or bite the air. And their death ragdoll was funny xD
FPS was acceptable (will check later so I can let you know, I will PM you)
 
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Androinz

Member
Jun 17, 2019
171
991
By unplayable you mean what? Please tell why you think so :unsure:

Any game's a challenge, right? And what challenge in pressing x to win mate?
How would you fight being surrounded from every side? The point is try to avoid that, but even if do not, theres also some variants to escape like surrendering, filling superbar for super attack or even jumping over enemies
Yes but your game has weird mechanics.There is no way to quickly dodge the hits, only thing i can do is to walk back but that doesn't even work if they decide to randomly strike a combo. You just take all the damage, if you try to hit they will always hit first. If you try to combo with W+LMB+LMB+LMB they usually break your combo.

If you try to move faster, you either run out of Stamina or you just get stuck to a animal body you just beat up.
You just keep beating them but you don't have enough Stamina to fight with all of them. After playing a minute and walking most of the stage, you just see like 7 animals chasing you. If you decide to submit to fill up your special attack, physics might randomly throw you right into the middle of the pack so you will just die and can't escape. If you try to jump, even if you got full stamina, most of the time you bump into the animal & can't walk, you have to jump again just to walk on top of him.

Apples don't give enough health to fight back. Stamina cost is too high & regeneration is too low. It is not a challenge it is just bad balance.

I tried everything you asked even before i read answer but this is just unbalanced. And believe me when i say unbalanced. I played Dark Souls: PTD on PC with a fucking keyboard. And no i didn't play Pyromancer.

Edit: Well, i've just tried again and beat the first wolf. Get to the first pig and beat it too but as soon as i beat it, the first wolf just woke up and started to chase me while i try to fight with the third wolf and then the pig woke up and came too. It is not a challenge dude, it is a cluster fuck.

I really liked the game but if i would want a challenge harder than any shit, i think a porn game wouldn't be the place to look for don't you think? I am not trying to be a jerk i am just saying that most of the people probably will be tired of trying again and again and will just quit.

Edit 2: BTW is there different enemies at level 2 and 3? If yes, i might just keep trying to see them. Also, that "bug" / feature in animations is a good thing. It even needs improvement, she needs to keep moaning :D
 
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technique studio

Newbie
Game Developer
Jul 14, 2018
53
49
Well, I'm on vacations (working to get new pc too lel) and I have my laptop that's better-worse than my desktop. Win7 64, i7-2670, NVIDIA GT555M CUDA 2GB. The worse part are the often blue screens though. So, what bothers me, is the motion blur thing. I could kill wolves no problem, but I can't say when they attack me or bite the air. And their death ragdoll was funny xD
FPS was acceptable (will check later so I can let you know, I will PM you)
Gonna add a motion blur on/off toggle in the next release, no prob (y)
Btw, nice pc mate, pretty interested in fps/frametime on that baby :D
I'm definitely getting the impression the game you're playing is much different than the one I'm working with.
Can you tell me please if you play on lowest settings something changes?
My only complaint/suggestion would be to keep the protag's audio in!
Will do, no worries (y)
W+LMB+LMB+LMB
You can insert your lowkicks right into your combos like W+Q+Q+W+Q etc

Alright, alright lads there will be difficulcy levels in the future release! Thanks for the feedback (y)
 

Androinz

Member
Jun 17, 2019
171
991
You can insert your lowkicks right into your combos like W+Q+Q+W+Q etc
Ya i know but as i said it is not about the combo. It is about enemies. They can break my combo but i can't break theirs. Also don't forget about that bug / feature in animations. Just keep it or improve it, it is really good :D
 

mikey12d

Newbie
May 11, 2017
78
88
More enemies available in the private builds ;)

Do you mean fps or actual game speed? If first theres some graphics presets in the launcher.
There is an audio fx for hits so you can say you landed a strike even if an enemy didn't stun (some attacks always stun, some not, made for balance reasons, not a bug). Anyway have to think on how to make that part more clear in the future release :unsure:

Try lowkicking them or sprint away right after getting up

More content soon no doubt (y)
Did you encountered performance issues? Please describe it (like fps drop or stutter), post your rig and graphics preset/resolution for letting me know what to work on :unsure:


Yeah as being sad in the changelog file comes with a game that part is pretty experimental :LOL:
Game speed i turned graphics down to lowest quality. Thanks for response by the way.
 

CreepyGhost

Active Member
May 4, 2017
714
623
Gonna add a motion blur on/off toggle in the next release, no prob (y)
Btw, nice pc mate, pretty interested in fps/frametime on that baby :D
Hahaha not really. Great FPS will come when I get thar Ryzen 7 2700 with RTX 2080. Costs, but I will be able to play any game and render way better images. And provide better help on devs like yourself :D
 
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technique studio

Newbie
Game Developer
Jul 14, 2018
53
49
Game speed i turned graphics down to lowest quality. Thanks for response by the way.
Dunno if it's the case but with the special cheat code you can adjust game time...
Hahaha not really. Great FPS will come when I get thar Ryzen 7 2700 with RTX 2080. Costs, but I will be able to play any game and render way better images. And provide better help on devs like yourself :D
Hope by the time nvidia lets me use ray tracing in this project, +1 reason for getting the card :ROFLMAO:
 
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Androinz

Member
Jun 17, 2019
171
991
Not that bad balance but i literally fucking died at least 30 times before figuring it out. And i thought level 2 had different enemies with different animations :(

Edit: And ofc combo breaker enemies and jumping problems still an issue.
 

technique studio

Newbie
Game Developer
Jul 14, 2018
53
49
Not that bad balance but i literally fucking died at least 30 times before figuring it out. And i thought level 2 had different enemies with different animations :(

Edit: And ofc combo breaker enemies and jumping problems still an issue.
I used to be so in the past releases, but I thought it would be too boring to have only wolves on the first level so added boars there.
And what's about jumping, you mean stucking in obstacles or?
 

Xol

Member
Sep 11, 2017
349
263
I know many others have mentioned it, but it bares repeating: WAY too damned difficult on the first level, and the second level is quite literally impossible without cheating. Hell, even cheating, I kept getting stuck in a swarm hitting me non-stop so I couldn't move or do anything.

Here are my very strong suggestions: Dial back the number of enemies, as well as the frequency of their attacks. Also, both the player AND the enemies need their hitboxes shrunk, as they seemingly collide way before they should. And in a couple spots, particularly towards the end of the first map, the foreground actively interferes with seeing what's going on- that's a big no-no for any game, let alone an h-game, so that needs to be fixed ASAP. And finally, some performance improvements would be very much appreciated. My PC is a decent gaming laptop I got just over a year ago, but this game's heating it up more than most of the games on my Steam library, even on the lowest graphical settings. Heck, there are some 3d games on this site with much higher-rez models that somehow aren't quite as demanding on my PC. I won't pretend to know what's involved with fixing that, but ouch. I do really like the concept of this game, but might have to ditch it at this rate. I don't want to burn up my computer, heh.
 
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Sciliant

New Member
Jun 22, 2018
6
2
Encountered a bug. Game crashes, seemingly when the character turns around. Might be something physics based in that case, or I could be wrong about that and missing it.
 
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JStrom

Newbie
Dec 16, 2018
60
41
I am keeping my eye on the game because it does have potential, and when it works it works fine, but... as people have stated... it can be a bi t of a cluster-fuck with how the enemies seem to wake up and gang up on you out of nowhere. Also, not gonna lie... kinda disappointed you added shoes you cant get rid of to the girl you play as. :p

the only thing that drags my computer down is the extreme motion blur that happens every now and then, other than that the FPS ran rather decently. Also, the twerking mechanic gave me a good laugh. more often than not I would press it and it would just make her fall over and slam her face against the ground.
 

Androinz

Member
Jun 17, 2019
171
991
And what's about jumping, you mean stucking in obstacles or?
If you are too close to the enemies you can't jump on them, you will bounce back. Sometimes you will stuck on top of them and have to jump again in order to get past them.

Aside from that, you can't walk past the enemies you beat and you have to jump. That is an unnecessary Stamina cost. Enemies can just drag the bodies and walk past but you have to jump and use Stamina.
 
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technique studio

Newbie
Game Developer
Jul 14, 2018
53
49
the foreground actively interferes with seeing what's going on
Not sure if I got you right, but if you mean trees with enemies behind them - that's itentional, adding more variety to level. Or did u mean smth else?
Encountered a bug. Game crashes, seemingly when the character turns around. Might be something physics based in that case, or I could be wrong about that and missing it.
Knew of it trying to catch up at the time, thanks for a report (y)
you added shoes you cant get rid of to the girl you play as. :p
According to the patreon poll, everyone wants customizing options, gonna add some clothes soon also shoes/barefoot option!
If you are too close to the enemies you can't jump on them, you will bounce back.
I did that because if player would be able to jump over enemy from place than for what reason he would fight him?
 
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3.30 star(s) 16 Votes