Audio FX or not this game is way too unforgiving. If you get hit once or twice by every other enemy on the first level you can't finish it. And it's impossible not to get hit because enemies break through your combos and interrupt them regularly.There is an audio fx for hits so you can say you landed a strike even if an enemy didn't stun (some attacks always stun, some not, made for balance reasons, not a bug). Anyway have to think on how to make that part more clear in the future release
This game seems like there's nothing to do with skill and is all up to chance. Was that what you were going for?
My lowkicks get interrupted by an enemy attack most of the time, especially after getting up. I need to be half way through a combo before the enemy approaches to get any hits in. And sprinting away after getting up is literally impossible. My character gets hit/stunned before I can even turn around let alone start moving.Try lowkicking them or sprint away right after getting up
Maybe it's a performance issue - because after two hours I can only make it past 1-2 dozen enemies ( I consider myself to be somewhat of a skilled gamer and regularly partake in some of the 'more challenging' titles). And it's random how far I get each time. The game doesn't seem laggy with my input but rather the whole game seems delayed with it's combat. Animation is fluid and uninterrupted, H-animations are smooth, audio timing in sync. But the battles are somehow off. Like latency or high ping in an online game.Did you encountered performance issues? Please describe it (like fps drop or stutter), post your rig and graphics preset/resolution for letting me know what to work on
I'm definitely getting the impression the game you're playing is much different than the one I'm working with.
I actually freaking love this feature. My only complaint/suggestion would be to keep the protag's audio in! The second you start twerking while you're down she stops moaning. Regardless pleas keep this in.Yeah as being sad in the changelog file comes with a game that part is pretty experimental
Possible performance issues aside, you should consider lowering the difficulty in the earlier level(s). Curb it a bit better and make it gradually get more difficult. This would give everyone something to enjoy - and surely get you much more support. For the first level you could simply reduce it's length, the amount of enemies, or increase the scarce amount of healing apples.