Kalyskah is 1,76m tall. She has turned into a vampire at 27 or 28 years old, she doesn't know for sure!Kalyskah By the way, question, how tall (in cm, please) are you ?![]()
Nope, it is not an idle question, though at the same time, it may also never be practically useful for anything.
I'm not sure about what you wanted to say D=Yes, I looked for a fan art thread for Kalyskah here on F95, and I did not find it.
Hmm, honestly, I was not thinking about myself, more in general to ways in which you could increase the exposure and reach a bigger audience, even with your call for collaborations.
if I was to do something, would be porting her to Daz and create some images there (I used Blender to convert some XPS stuff and a freely available character for Daz, with others in mind , but the only renders I do, I do in Daz).
I don't have a Patreon as author, only as sponsor, and I don't have Twitter, so, the only way I could imagine to make any collaboration and diffuse her image outside F95 would be by putting some "product placement" (Hollywood style) in some game (e.g. a painting, sculpture or document with Kalyskah's name and/or image, and some character making a reference to her, and a reference and link in the credits, and/or in the title as "special guest star").
But although I have ideas already written down for more than one game (actually, a few cycles), some characters, locations, backgrounds, and even stories more or less developed, I may never get to actually fully develop and diffuse those games, even if they would be on a very different style and different platform.
I will (rather, would) use Ren'py, and not the kind of 3D interactive World generated on the fly you have in the game, and would be in different times from your game, and even in some case in different realities and planets.
About maintaining the image, well, you have seen the pictures of "my" version of Kalyskah, if I did anything, it would be with that look, I like her that way![]()
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But if you mean adding her model here for people to make fanarts, I still need to think about it. I might add her to smutbase
It was fixed. But I believe something broke the past month when we started to change how the save\load system works.I have this same bug when the game first came out like 3 years ago. Amazing the dev still hasn't fix it.
Yeah, when engine updates all sort of problems happen, we are having a LOT of work to update the game to unreal 5To be far, I've seen several games having similar issues - particularly resolution settings - that do that same thing. Unity games, like Sons of the Forest and 7 Days to Die, will keep reverting to native resolution rather than sticking to what ever resolution setting I give them while loading up a save or starting a new game. Subnautica used to do that too back in early access, though Unknown Worlds eventually fixed that just before hitting 1.0. Seems like games can occasionally be temperamental with their graphics settings getting wonky like that nowadays. I suspect some of that might be conflicts with the engines used themselves rather than simply something the devs have done. For what it's worth, Kalyskah never did this to me in pre-UE5 builds.
I wouldn't suggest anything lower than a GTX 1060 nowadays.How much Vram does your gpu have?