- Nov 30, 2018
- 17
- 10
You should consider toggles for things in the options menu specialty for things that are new and could be buggy or unbalanced so people can turn it off and enjoy the rest of the demo
Balance is like the last thing you do after adding all features to anyone who dosnt do game development so this and all games will always be very unbalanced through out its development. But what can be done is add options and toggles so players/testers can still test out the rest of the game without having to endure a specific thing thats wrong or annoys them.
In this instance the stamina having a toggle to turn it off is just nice to have for testers, you could even add a percentage slider then testers can set it them selves and give you a feedback on what might be the best setting to have
This sort of mentality would be a better experience for players/testers during this early experimental phase that you then remove as the project starts to become a functioning game
Also adding a simple cheat menu also allows more people to test other parts of the game wile skipping parts they dont like, this sort of thing is very nice and more appealing for your testers. This should keep more people in the game and less likely to stop playing/testing untill the game is what they consider fixed
I am a ue4 developer my self and this is something i would have setup as a standard personally id rather people can configure there testing experience and enjoy it rather then trying to get past things if either failed to get correctly or havnt had time to address. Knowing iv provided tool for users to navigate around issues as best as i can predict allows me to worry less about issues and bug fixes specially on systems not fully complete
An admin style menu would also be worth if you dont already have one inhouse where players can open a menu spawn creatures, npcs, items ect and mess around. You could have quest resetting options in this menu incase quests bug out, players can come in here and try to reset them and even a quest complete button that progresses quests on to the next stage is helpful specially if there is a bug preventing players form completing quests in the intended way, they can use this menu to progress and test other quests and not remain stuck or have to restart the whole save.
You can add a report issue button to this menu so players can report bugs from within the menu ect
A simple thing that just sends an email is easy enough, if you setup a new email account it then becomes your official bug report system for the long run
Anyway these are just my suggestions from one dev to another, Its important to remember you project is not a game yet and your players are testes so they could do with the tools they need to test
Balance is like the last thing you do after adding all features to anyone who dosnt do game development so this and all games will always be very unbalanced through out its development. But what can be done is add options and toggles so players/testers can still test out the rest of the game without having to endure a specific thing thats wrong or annoys them.
In this instance the stamina having a toggle to turn it off is just nice to have for testers, you could even add a percentage slider then testers can set it them selves and give you a feedback on what might be the best setting to have
This sort of mentality would be a better experience for players/testers during this early experimental phase that you then remove as the project starts to become a functioning game
Also adding a simple cheat menu also allows more people to test other parts of the game wile skipping parts they dont like, this sort of thing is very nice and more appealing for your testers. This should keep more people in the game and less likely to stop playing/testing untill the game is what they consider fixed
I am a ue4 developer my self and this is something i would have setup as a standard personally id rather people can configure there testing experience and enjoy it rather then trying to get past things if either failed to get correctly or havnt had time to address. Knowing iv provided tool for users to navigate around issues as best as i can predict allows me to worry less about issues and bug fixes specially on systems not fully complete
An admin style menu would also be worth if you dont already have one inhouse where players can open a menu spawn creatures, npcs, items ect and mess around. You could have quest resetting options in this menu incase quests bug out, players can come in here and try to reset them and even a quest complete button that progresses quests on to the next stage is helpful specially if there is a bug preventing players form completing quests in the intended way, they can use this menu to progress and test other quests and not remain stuck or have to restart the whole save.
You can add a report issue button to this menu so players can report bugs from within the menu ect
A simple thing that just sends an email is easy enough, if you setup a new email account it then becomes your official bug report system for the long run
Anyway these are just my suggestions from one dev to another, Its important to remember you project is not a game yet and your players are testes so they could do with the tools they need to test