- Oct 17, 2019
- 329
- 878
Thank you for all those advices. The lag problem is the hardest stuff to optimize, I won't be able to do it right now.My suggestion:
-make things faster or skippable. Sleeping and resting takes too much time. Some sound effects also deliberately slow a scene.
-Card game is also slightly slowish.
-Make a special "debug point" somewhere so that you may unlock certain things in future versions using older save. Or unlock bugged "strip poker invite" for bulma/chichi. Or chichi when she doesn't appear at home during day (I only saw her once, bathing at night). So that we could avoid all this collecting and grinding if a bug occurs.
-Kame walks as if he would stop after every step. This may be game engine's fault and "fullscreen" speeds thing up a bit, but still...
I added a quick travel option to teleport faster in locations and also added a debug character like you said.
Chichi has random events so if she isn't at home, she is doing something somewhere else. You have to exit the map and come back to get a chance to see her.
I won't give up don't worry, the game will improve with timeMaybe if the map was smaller it would be faster and more practical. Here's the tip for the developer. And that he does not give up because the game has great potential. apart from BUGS for being a demo, I liked the game.
I'm uploading it, it will take a few hours with my bad internet connectionupdate?