- Jan 2, 2018
- 4,293
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Updated OP, what was changed out of curiosity? Might want to put it in the change logDone.
Updated OP, what was changed out of curiosity? Might want to put it in the change logDone.
It's literally just resetting the sound settings back to default cause people were complaining. I don't think that warrants a changelog.Updated OP, what was changed out of curiosity? Might want to put it in the change log
The animations supposed to play during fights when Ouka gets chained. I think they start to play when Ouka has less than(50%?) energy, if you didn't hit space key in time. Which animation will play is random I think. So far I found three "broken" animations, maybe there are more, I'm not sure, altho I doubt it. Imo there are just three of them and I'm pretty sure this is the only thing thats left to fix for this game to work exactly like the original one.There is a way to fix it. Just requires finding the animations and finding out where the fuck up is. I haven't gotten any information or feedback up till now to even start looking at it. If what I did, didn't fix it then odds are there is something else relating to battle fuck somewhere else that needs to be tweaked. Finding it is the hard part though.
I would ask when are the animations supposed to play? During fights? After being defeated in fights? During scripted events? I Which animations don't work if some do? These are all things I need to know because I am not going to dig through the entire game looking and comparing code. I don't have the time to do that unfortunately and I would say fuck it before I ever got through the entire code lol.
That's correct, the only animations are in battle.Also, could you upload your unboxed unedited japanese version to mega or something, so I could check if these animations do even work there? Because if I remember correctly when I first tried this game I found out that animations for some reason only work on boxed version and they break as soon as you unbox the game(well, at atleast when I unboxed the game, if I remember it correctly). So I'd like to try your version, because maybe you're trying to fix something that's already broken since unboxing.
Edit: And as for your question which animations do work, if some do not - I think noone of the animations actually does work. Although it could be simply because the only animations in this game are battle-fuck scenes like the one I uploaded, not sure if there are any other animations.
Games can be both boxed and encrypted, but they are two different processes, and this one is only boxed, not encrypted (at least the version I have is, and Marimo's other games are only boxed). Most MV games are one or the other, but not both. I've only encountered like two games out of the dozens I've played and worked on for partials that were both encrypted and boxed.I wonder if the animation issues have anything to do with the files being decrypted. I don't see how that would matter but the japanese boxed version would have encrypted image and audio files. I might want to test that later this week.
Yeah I know, I've just seen stranger shit happen and I was wanting to experiment a bit for learning purposes to see if something strange happened. No doubt it is just the normal MTL hijinks that caused it. no easy fix todayGames can be both boxed and encrypted, but they are two different processes, and this one is only boxed, not encrypted (at least the version I have is, and Marimo's other games are only boxed). Most MV games are one or the other, but not both. I've only encountered like two games out of the dozens I've played and worked on for partials that were both encrypted and boxed.
If it were encrypted as well as boxed, the images would have come out as .rpgmvp files and/or the audio would be .rpgmvo files (audio and images do actually have separate flags).
I don't really remember though, it might of been working. I tried to unbox/autotranslate this game like an year ago, thats why I was so unsure. It could be that animations were broken just on autotranslated version or I could simply confuse this game with another one. Since it works just fine on your unboxed version apparently I was wrongThat's correct, the only animations are in battle.
And animations work fine for me in the unboxed Japanese version (with my partial applied).
Did you remove the % signs from the default folder the unpacker extracts to? They are known to cause file path issues, could be why they weren't working for you. (although that usually just makes the game not run at all)
Same, i hope he makes a third game with the mechanics of the first oneThis is an easy and entertaining game .. a lot of endings .. but I liked the first part more
thanks. btw for end 2, lose first boss but win it the second time or just normal battle?Untested Walkthrough For the Endings
Was looking through ulmf and found some info
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Those who want to have a go please do.
I never understand one thing, is it ouka or ouca? because i saw four games about this character in the DL site, in the legend of ouca it kinda shows the origin of her.I don't see anyone requesting a Translation for Legend of Ouca 1 & 2
Yeah, for some reason this keeps opening up in a new tab as a wall of text rather than a zip.I started trying to make sense of the MTL, and translate some of it I think better.
A long way to go, but here are my results so far.
Install
Unzip, and replace your data folder in the www folder with this data (But First back up your data folder encase you don't like what I have done.)
Uninstall
Just replace your data folder I told you to back up.
If I do More
If I do more, I will advance the number as in data_tag01 would be come tag02 and so on.
If it help's Great. If Not I am truly sorry for bothering you.