- Aug 28, 2020
- 173
- 1,473
Tess has previously mentioned that KG will have around 11-12 chapters... so about halfway to go.I'm finding this game very hard to get into. Just tell me how many episodes there are please.
Tess has previously mentioned that KG will have around 11-12 chapters... so about halfway to go.I'm finding this game very hard to get into. Just tell me how many episodes there are please.
That's even better than my speculationTess has previously mentioned that KG will have around 11-12 chapters... so about halfway to go.
Yeah, I'm actually a super clean person so the toilet stuff for me kind of doesn't do much for me. I've actually had to force myself to try and develop even scenes with a "sweaty/dirty" female (have such a scene in 0.6) with dirty socks/feet and body odor and that sort of thing because for me it's not super natural.I am the same with pegging, but not liking watersports...that just broke my heart
Thanks for going beyond your likes!
Any future project [regardless of the genre] you will get your mind to will have a lot of support, the pedigree of quality you established here guarantees that.Yeah, I'm actually a super clean person so the toilet stuff for me kind of doesn't do much for me. I've actually had to force myself to try and develop even scenes with a "sweaty/dirty" female (have such a scene in 0.6) with dirty socks/feet and body odor and that sort of thing because for me it's not super natural.
The best estimate for a final end game isn't by just number of updates (as it depends on the size of each update) but rather the total estimated renders/words. I think I am after 0.5 at about 6000+ renders. After 0.6 I think it will be about 8000ish. My total guess based on plot outline - and seeing how each outline translated to actual renders - is about 17,300 renders for the entire story.
Certainly I can also say that the narrative from my perspective has some flaws - it is harder to go super deep with a specific character (given the wide breadth of choices/options to explore) in a way I wouldn't mind on a future project someday. But I think this style of story is generally working in the way intended which some will love and of course other's won't at all.
As well as you do the watersports, which I truly enjoy, I would have never guessed it wasn't part of your kinks. So thanks to you doubly for itYeah, I'm actually a super clean person so the toilet stuff for me kind of doesn't do much for me. I've actually had to force myself to try and develop even scenes with a "sweaty/dirty" female (have such a scene in 0.6) with dirty socks/feet and body odor and that sort of thing because for me it's not super natural.
The best estimate for a final end game isn't by just number of updates (as it depends on the size of each update) but rather the total estimated renders/words. I think I am after 0.5 at about 6000+ renders. After 0.6 I think it will be about 8000ish. My total guess based on plot outline - and seeing how each outline translated to actual renders - is about 17,300 renders for the entire story.
Certainly I can also say that the narrative from my perspective has some flaws - it is harder to go super deep with a specific character (given the wide breadth of choices/options to explore) in a way I wouldn't mind on a future project someday. But I think this style of story is generally working in the way intended which some will love and of course other's won't at all.
Thanks, I appreciate it!As well as you do the watersports, which I truly enjoy, I would have never guessed it wasn't part of your kinks. So thanks you doubly for it![]()
It's interesting to speculate or try to understand why this is the case (personally, I think it has something to do with a desire for 'purity' in one's kinks), but it is also the conclusion I've reached. People have their tastes, they like what they like, and that's pretty much it.Don't share this kink at all, but it seems slave dom (even pretty harsh stuff) itself for some people is a kink. So I would speculate that it's your personal distaste for it causing you to mentally conclude it's "nothing to do with actual kinks" versus what it might objectively mean for other people. I've learned that some people just like what they like.
That's an interesting comment. I like shota content because I'm turned on by the idea of adult females taking advantage of young boys, but if I think about it in a more dispassionate light, then it also revolts me deeply. I've wondered if that is the case also with those who like lolidom or similar loli content -- do you see a difference between your 'pervy' self and your ethical self at play, or can you integrate both? I'd be curious to know what people who are into these kinks think of that.Just like for me, I can't easily consider lolidom a kink because of my visceral reaction, but I intellectually accept that for others, it's a kink that some enjoy.
Out of curiosity, does it displease you that so many of the kinks in the story aren't your kinks? (It would be possible to say that exploring a character's kinks is interesting even if they aren't ours; it's like an author exploring the mind of a character who is a psychopath or a serial killer even if the author isn't either and is revolted by both.)I would say about 50% of my kink scenes are things I don't like personally, but I do them given the flow of the narrative/story/characters. I know most devs tend to write their own personal kinks quite a bit, but I kind of don't actually...biggest examples at least in traditional femdom are pegging and watersports. I have no personal interest in either, but a lot of people enjoy them.
I'm not too concerned which kinks are in/out of the story in terms of my own personal desires. I know some devs have their desired kinks and write a story around them, while I'd say I am more story focused, and the kinks are wrapping around it instead. This is why I'm not so flexible on my plot outline, but much more flexible on specific kinks in scenes (if it matches the vibe/sensibilities of certain characters/story beats). I'm almost always open to kink suggestions and will consider anything if it seems to match the narrative, but on the other hand, I'd never listen to suggestions for character motivations, desires, and story elements. I feel like some players are getting true enjoyment from some theory crafting too, and being able to throw in subtle hints here and there I think make it more fun for a certain subset of players.It's interesting to speculate or try to understand why this is the case (personally, I think it has something to do with a desire for 'purity' in one's kinks), but it is also the conclusion I've reached. People have their tastes, they like what they like, and that's pretty much it.
That's an interesting comment. I like shota content because I'm turned on by the idea of adult females taking advantage of young boys, but if I think about it in a more dispassionate light, then it also revolts me deeply. I've wondered if that is the case also with those who like lolidom or similar loli content -- do you see a difference between your 'pervy' self and your ethical self at play, or can you integrate both? I'd be curious to know what people who are into these kinks think of that.
Out of curiosity, does it displease you that so many of the kinks in the story aren't your kinks? (It would be possible to say that exploring a character's kinks is interesting even if they aren't ours; it's like an author exploring the mind of a character who is a psychopath or a serial killer even if the author isn't either and is revolted by both.)
So what is to you the point of having kinks in the story at all? Do they embellish the story, or show us aspects of the characters that you find interesting and want to focus on or draw attention to? Or are they, as it were, just part of the atmosphere?I'm not too concerned which kinks are in/out of the story in terms of my own personal desires. I know some devs have their desired kinks and write a story around them, while I'd say I am more story focused, and the kinks are wrapping around it instead. This is why I'm not so flexible on my plot outline, but much more flexible on specific kinks in scenes (if it matches the vibe/sensibilities of certain characters/story beats).
Skimming through the thread, I think you're right, and it is quite heartwarming to see people in what is often described as a 'fap forum' actually finding real enjoyment and interest in other aspects of a certain work. (Which is not to say that I dislike the 'fap aspects' at all -- quite the opposite; it's just that they are not everything.) Creating a good narrative demands skill, and it is always good to see this skill being appreciated.I'm almost always open to kink suggestions and will consider anything if it seems to match the narrative, but on the other hand, I'd never listen to suggestions for character motivations, desires, and story elements. I feel like some players are getting true enjoyment from some theory crafting too, and being able to throw in subtle hints here and there I think make it more fun for a certain subset of players.
Since, alas, my plans to become a dev have gone awry, I cannot talk from personal experience there. Having written a couple of tales, and having had a couple of ideas that I liked, I can say it is perfectly possible to become quite aroused while developing them -- so even a session you start as work may end up becoming, err, enjoyable. But I'd be curious about other real devs think. (I get the impression that the devs who worked on projects like Femdom Hotel, Peniban Quest, Estate: Dominate, Dominant Witches (to a lesser extent), Femdom City: Mantis, etc., must have, ahn, enjoyed them as well; they put so much effort into making them so adoringly enjoyable!... But I don't know that for a fact.)I'm actually curious if devs ever get off on their own work, because generally for me, I don't much at all. I'm too into the workflow to get the same experience players do. Recently, I have only literally...err...enjoyed a specific monthly Patron set and I personally didn't render it, my assistant Anais did so I think that mattered as I wasn't working on it all the time, etc.
Interesting. The aspect of reducing men to objects (objectification in its truest sense) is certainly quite appealing; but it seems you like the ignoring aspect more than the utilitarian one. (Would you enjoy the feeling of the men's faces in your bathroom "mat" more than the unfairness of not paying any attention to them, for instance? Would the enjoyment come from a feeling of "power" -- I don't have to attend to these objects! -- or from a "sensuality" -- I use them to feel better? I'm honestly just curious.)To give a few examples, I have a personal kink (maybe kind of unique) of having numerous subs immobilized in various ways serving as living furniture/dolls and such. Random examples are: statutes, "living art" displayed on the walls, a hanging chandelier with 5-6 men hanging upside down, a bathroom "mat" when I get out of the shower and they have to just have their face sticking out of the floor (just their face as their body is under the floor) as I stand there on them drying off, a table, lamp, a makeshift "shower decoration" where I pull down on an attached lever near/on his body and the water comes and I just shower in front of his still body, attached literally to an exercise machine and I can get in shape while they are just inches away but unable to move, and so on. And I have done a little of that in game, but I don't sense it's quite right to focus on it for the story at all too much. Since they can't really move much, is it really that interesting beyond just casual shots of it with random people sometimes? (I really don't know) My favorite scene in 0.5 in some ways was just the fireplace scene with the two guys stacked as "tables." For me, I kind of like that and feel I'm more into casual ignoring being more sadistic than active say whipping, paddling, etc.
One can dream, though!I actually wanted to have the Board room meeting in 0.3 with all the women sitting on living chairs, but that would have meant like 14-15 characters in the scene, and my computer at the time could never pull it off.
I've never met a sadistic woman IRL (ah life!), but I have met a sadistic man (who was so mild-mannered -- he's a pediatrician and quite good with children -- I'd never imagined what kind of preferences he had), and he said something similar. It seems that the view of 'love' (or 'bond' or 'knot' or however you see the connection you have to the people in your life) as something ... specific, not very flexible, is not true. In fact, if we can have different kinds of interests in other people -- we like/love some as romantic partners, others as friends, others as relatives, others as colleagues and/or subordinates -- then why not have two tiers for men in one's mind?)Another example is very loving femdom, which is actually more alike my own personality for a boyfriend, true lover in real life. (And I admit I almost have in my head two tiers of men -- the one (or maybe another one or two) I like, and everyone else) I also think it magnifies the value of that one sub even more if I have others that I casually ignore. But on some level, I imagine it to be kind of boring for a lot of players in this type of story? I am not sure I can write it in an exciting way because it would be really soft/fluffy/romantic which I would like, but not sure most would. But I am experimenting with it a little in 0.6 with one character and we'll see how it plays I guess.
After female toilets, I must admit I love female furniture. So many amazing creations out there.I'm not too concerned which kinks are in/out of the story in terms of my own personal desires. I know some devs have their desired kinks and write a story around them, while I'd say I am more story focused, and the kinks are wrapping around it instead. This is why I'm not so flexible on my plot outline, but much more flexible on specific kinks in scenes (if it matches the vibe/sensibilities of certain characters/story beats). I'm almost always open to kink suggestions and will consider anything if it seems to match the narrative, but on the other hand, I'd never listen to suggestions for character motivations, desires, and story elements. I feel like some players are getting true enjoyment from some theory crafting too, and being able to throw in subtle hints here and there I think make it more fun for a certain subset of players.
I'm actually curious if devs ever get off on their own work, because generally for me, I don't much at all. I'm too into the workflow to get the same experience players do. Recently, I have only literally...err...enjoyed a specific monthly Patron set and I personally didn't render it, my assistant Anais did so I think that mattered as I wasn't working on it all the time, etc.
To give a few examples, I have a personal kink (maybe kind of unique) of having numerous subs immobilized in various ways serving as living furniture/dolls and such. Random examples are: statutes, "living art" displayed on the walls, a hanging chandelier with 5-6 men hanging upside down, a bathroom "mat" when I get out of the shower and they have to just have their face sticking out of the floor (just their face as their body is under the floor) as I stand there on them drying off, a table, lamp, a makeshift "shower decoration" where I pull down on an attached lever near/on his body and the water comes and I just shower in front of his still body, attached literally to an exercise machine and I can get in shape while they are just inches away but unable to move, and so on. And I have done a little of that in game, but I don't sense it's quite right to focus on it for the story at all too much. Since they can't really move much, is it really that interesting beyond just casual shots of it with random people sometimes? (I really don't know) My favorite scene in 0.5 in some ways was just the fireplace scene with the two guys stacked as "tables." For me, I kind of like that and feel I'm more into casual ignoring being more sadistic than active say whipping, paddling, etc.
I actually wanted to have the Board room meeting in 0.3 with all the women sitting on living chairs, but that would have meant like 14-15 characters in the scene, and my computer at the time could never pull it off.
Another example is very loving femdom, which is actually more alike my own personality for a boyfriend, true lover in real life. (And I admit I almost have in my head two tiers of men -- the one (or maybe another one or two) I like, and everyone else) I also think it magnifies the value of that one sub even more if I have others that I casually ignore. But on some level, I imagine it to be kind of boring for a lot of players in this type of story? I am not sure I can write it in an exciting way because it would be really soft/fluffy/romantic which I would like, but not sure most would. But I am experimenting with it a little in 0.6 with one character and we'll see how it plays I guess.
Interesting question. I'm not at all into maledom, but I'd be curious to know the answer. (I imagine that, since in the old, more patriarchal days, it was also perfectly possible and not uncommon for men to fall really, really way down the social scale -- becoming destitute, or even being enslaved --, the same should be possible in the KG world.)<snip>
One question about that, is there any women that fell to rock bottom? As I'm curious what the hell they must have done when this world is more in their favor than males.
Wha? What post?I am really sorry if my post offended you in any way. I am in no way or form kink-shaming anyone about their particular tastes. I know people have their likes and dislikes and I am all for it. I just wanted to tell that I personally love softdom but that being or not being in Karlssons Gambit doesn't undermine that this game is already brilliant. So again I apologize if you were hurt by my post.
No, it wasn't targeted at you at all. I just assumed since your post came right after I had mentioned me being a fan of softdom over extreme stuff. Misunderstanding on my part.Wha? What post?
Ps: I swear I didn't even saw your post when I wrote what I wrote above, haha...omg, this is like the twillight zone lol. Btw your comment now that I read it didn't offend me at all, why would it? Was it targeted at me???
You are seeing the world so far from the perspective of Kane (who would not see much yet) and Olivia (who is not in charge of female prisoners in their own program...perhaps yet) but there are K1 to K10 women as well. With that in mind, if one really thinks deep and logically, perhaps there is a future job for Kane that might make sense deeper in the story. Especially in a bigger picture with working with someone else. Not hinting beyond thatAfter female toilets, I must admit I love female furniture. So many amazing creations out there.
Even though I'm here mainly for maledom evil you have totally made me enjoy his evil sister dominating both sexes and greatly appreciate that option.
One question about that, is there any women that fell to rock bottom? As I'm curious what the hell they must have done when this world is more in their favor than males.
Yes, I am actually almost a scratch golfer and play a few times a month, and played volleyball, golf, and tennis pretty well in school, so I enjoy some fantasies in my mind with subs in those three sports sometimes, haha! Golf of course is easy to imagine with tees, sand traps, being a caddy, golf cart related stuff.Trust Tess to come up with some wickedly delicious ideas about forniphilia, among other things. I also remember you talking about a golf course with human tees in Discord- really creative. While I have never heard of human chandeliers before, a quick search showed something like this
I am a big fan of the softdom genre, more than other extreme tastes. However, I do agree with asehpe that enjoyers of extreme femdom are more vocal in forums. It is much easier to talk about gentledom with IRL partners than extreme things.You don't have permission to view the spoiler content. Log in or register now.
I don't think anybody will grossly disagree with one or two of the characters showing interest in gentledom ( Junko and maybe somebody else?), but you are much more versed with the likes and dislikes of your Patrons to make a knowledgeable decision.
...And just like that I'm even more excitedYou are seeing the world so far from the perspective of Kane (who would not see much yet) and Olivia (who is not in charge of female prisoners in their own program...perhaps yet) but there are K1 to K10 women as well. With that in mind, if one really thinks deep and logically, perhaps there is a future job for Kane that might make sense deeper in the story. Especially in a bigger picture with working with someone else. Not hinting beyond that
Some of the other characters already encountered were priors in a way (Katsumi as a K4, and Kiyomi, Sonya, Patricia, Nurse Reyes in the training scene in 0.3 where Kane can get branded if you pay close attention to their dialogue about their own past and compare their own poor backgrounds compared to the "spoiled/silver spoon" girls Chanel and Delilah). But perhaps one difference is how many more females can "make it" and why that is so...perhaps there is some tinge of female favoritism given the current people in power at the company, etc.
Minor spoiler in 0.6 about Kane meeting a woman that comes with Olivia...
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Not precisely no, but I did put a goal on Patreon - late March.Hello Mistress Tess, do you have any ETA for the new update ? Might be a little early still, I'm not sure how close to completion you are. Thx![]()