Dom routes (Good, Evil or something in between) exist from the very beginning of the game, but so far it looks more like a complex chess game rather than simple domination, where the dominant Kane must intelligently plan his moves many steps ahead. You could say that it's about survival and gaining powerful allies, those factions that will help you win Karlsson's Gambit and rise to the top of the power pyramid.
The very concept of revenge here (imo) is weakly applicable, because, firstly, I don't see what there is to be revenge for - the player on the dom routes feels as comfortable as possible, and no one ever humiliates or oppresses him. Secondly, Kane is far from your average guy in trouble. He's very important to everyone, perhaps even more important than Olivia and Seth. I won't spoiler, you'll understand it yourself when you start playing.
So revenge here... So far, I would only consider it from the point of view if you decided to avenge 2.5-3 million oppressed people working for the benefit of Karlsson's corporation. So if you decide to "revenge", there would be a certain path for such a KaneDom that could lead to a revolution in the future.. Perhaps it makes sense not to talk about revenge, but about trying to create a slightly more just society than what we have now. And it doesn't necessarily have to be the result of a revolution. According to the dev, in KG only 3 characters are guaranteed not to die, the fate of all the others (including the main MC Kane) is completely in your hands and everything will depend on your decisions..So draw your conclusions.