I'll admit that I could've worded my criticism better. I didn't need to mention J.J.Abrams or Battlestar Galactica or any of that. I should've focused just on my displeasure with the overt vagueness and hiding things from players in a way that was probably designed to seem mysterious. I could've mentioned that I've been alive so long that I didn't find it mysterious.
However, "shitting on it"??? "Pearls before swine."??? You're being rude. Please stop.
As for the examples I provided, I simply picked two from the scene that irritated me to the point of writing my criticism. I haven't finished the current release. I really love the game and I am savoring it. They were good examples of my main point (intentional vagueness to the point that it doesn't make sense for the characters to speak that way in private EXCEPT that the author is trying to hide something from the player.)
As for each one:
1) As previously mentioned, they both discuss the revolution in that scene, so if that's what they're dancing around talking about... well, that's a bit weird. I'll take your word (and Miles' word) for it that they are talking about the revolution, but as far as I am in the game that explanation doesn't really make sense to me. I guess that's part of the problem with being deliberately, overtly vague.
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2) Well, that's definitely a problem with being deliberately, overtly vague. It is never specified - even after they go scuba diving it is never clearly stated that was what Astrid was talking about. Also, it's unclear why she needs Yvette's permission. It establishes there is a conflict, skips over the conflict, resolves the conflict without clarifying what the conflict was about, and then moves out without that conflict/resolution having any apparent impact on the story/characters. What was the point?
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As for the murder mystery novel comparison, a bit of an aside.
Not that it has anything to do with this discussion, but every episode of Colombo started with the audience seeing the murderer and how the murder took place. Yet it was still fascinating and popular. Again, that has nothing to do with this game, but if done properly you can spoil the mystery and still keep the audience entertained and engaged.
After all, if you couldn't enjoy a story/film/game without spoilers, why would anyone want to reread/replay it after they read/saw/played it the first time?
Anyway.
I have no problem if you disagree with my assessment, but hate? Hate? Really?
I'm not sure why anyone should experience hate or disgust at what I wrote.
Even if I really did come here and just (figuratively) shit all over the story, artwork, game, etc... would that be reason to upset/angry enough to hate it?
Maybe if you were the author and felt personally attacked, or like the game was your baby and needed to be protected/defended.
Anyway, you might want to do some soul-searching about why you reacted so strongly to my criticism of one aspect of the writing style of this game.
I don't understand your assessment that "The story doesn't work if it's not vague. Like, it doesn't work at all."
It is not that I disagree, per se. I'm not even sure that I don't agree. I just don't understand.
But that's okay. I'm content to keep playing the game and enjoying it as is.
I made a statement about my opinion on a specific writing technique. Agree, disagree, indifferent, whatever. It's just one person's opinion.
As they say, "Opinions are like assholes. It is uncomfortable to get sodomized, but some people enjoy it while others hate it." That's how that saying goes, right?
BTW. Early on I had about 5 or 6 different playthrus going, but these days I'm down to two. I've got the modded playthrough where I used the walkthru to optimize the MC's rank/position. My second playthru is pretty much the opposite - seeing just how different the game plays out when the MC is as pathetic as possible. As for the current release, I'm still slowly savoring my way through my main where even
Olivia is suggesting she might be working under the MC soon.