Sancho1969

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SanchoMod

Good morning. FYI, in the pending VN update regarding SanchoMod I'm likely for the first time to pull the SanchoSaves and allow the complete original VN's new category code to do all the heavy lifting. I still may tweak it a bit, but I think it's best for all folks, modded and unmodded, to experience the feature as the dev intended. This is obviously a rare case with the mod but I believe is warranted. I only mention it since unless something whack changes my mind it's an all-time first for me to not incorporate SanchoSaves within the multi-mod and wanted folks to know that the feature is likely to be absent in the pending release. Regards until then.
 

MilesEdgeworth

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Nov 8, 2021
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I've played this amazing game without a walkthrough and ened in K9 with Veronica as sponsor....
could someone help me getting Dominique's ? I wasn't excessively cruel so I was hoping she'd be interested, but maybe I botched the quiz as I picked the "rational" approach to the questions
If you want dom points on the quizz you have to pick the nicest answers
 
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Sancho1969

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Final Dom Work:K-Lvl stat info (auto populates, auto updates, auto displays, auto hides) in context with the above post. I even highlight K9 for a bit of extra bling for the achievement:
Gah! TessSadist you almost had me for a bit. I was thinking to myself "This worked absolutely perfect in beta...WTF happened?" Then I finally saw your Throne Point edit from 8 to 7. Now we're back on track.
 

Sancho1969

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SanchoMod

Good morning. FYI, in the pending VN update regarding SanchoMod I'm likely for the first time to pull the SanchoSaves and allow the complete original VN's new category code to do all the heavy lifting. I still may tweak it a bit, but I think it's best for all folks, modded and unmodded, to experience the feature as the dev intended. This is obviously a rare case with the mod but I believe is warranted. I only mention it since unless something whack changes my mind it's an all-time first for me to not incorporate SanchoSaves within the multi-mod and wanted folks to know that the feature is likely to be absent in the pending release. Regards until then.
How quickly things change.

Scratch the above quoted post. You, dear fellow Gambit fan, will have access to BOTH the VN's new category saves AND SanchoSaves. TessSadist gave me an out... since the new category save screens are not mandatory (meaning you could use the default save/load screens as desired) I will hijack those default screens and morph those to the Sancho version. You can freely switch between the two seamlessly and the descriptions are cross-compatible (though the categories themselves will not be available in SanchoSaves just as they aren't available in the default screens). So far I haven't been able to break it yet but I'll do my best. If I can't break it then it's a green light to be implemented in the pending update.

Regards.
 

TessSadist

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Only can write briefly so forgive brevity -- within 2-3 days there will be a 0.6.2 Final version. I will do a simultaneous release in a lot of different places, including here. I have always been clear I'm not really an anti-pirate dev, but only that I always hope my buggy versions avoid here, lol. In particular, I worry about 1) save compatibility 2) other people having to work on compressed/Androids/mods that might be irrelevant later and things of that nature. My timeline was basically pushed back a week for everything, but I'm still glad to have something ready soon.

It has some minor tweaks to code points and scenes that were either seen or not seen by story design in the Beta due to my poor coding.

A fix has been added specifically to Dominique Dom path which had a miscalculation. The dom rank system is slightly tweaked with a minor modification to Veronica's points if you did not visit her. I believe the sub path in terms of points is unchanged from the Beta, but I still recommend a save under this upcoming version as I'm using this one for 0.7 and beyond. (and I might split the game into a new "part/season/section" so in particular it's critical)

Most content is otherwise similar, but there are a few new scenes, a lot of corrected dialogue, and might add a few more animations as well. (Beta has I think 14 out of 55 or so) Most importantly, saves will clearly work for 0.7.

Just one preview pic not in Beta:

rt6.png

Desired add-ons (not necessarily ready right away but intending to try):

PC/Mac versions (full): Ready at release

Compressed: Maybe (I mean maybe right when released eventually yes)

Android: Maybe at release

0.6 Walkthrough: At least Version 1 will be completed and ready -- will include a way to "click" to scenes that jump further down in the walkthrough. I kind of like in game walkthroughs too, but this is more for people that either like this style of document, but also for people maybe wondering how their saves might impact 0.7. (I talk about this a little in the document as well so there is some context behind why I do things and what I might be thinking moving forward etc. It's an added element that can't be really be done by anyone other than the dev in that one respect.) It's done right now at 48 pages (it sounds longer than it really is based on how spacing is done, etc.) but I won't say it's super short either. Just the nature of this kind of update.
 

lonewolf1993

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is there a guide out for 0.6 yet? or since it isn't final should i just mess around and see what happens until the final version comes out?
 

Sancho1969

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... prepare yourself to get you some

1655465899877.png

Porting to v0.6.1 is complete. Final v0.6.2 will drop soon and when it does porting to it will be reasonably quick and painless. New features, new options, more comprehensive dynamic ChoiceGuide, complete SanchoGallery overhaul, SanchoCheats, and more.


Coming very soon Gambit fans, very soon.
 

FDMuser

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Mar 16, 2021
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MC shoes are familiar, I smiled from ear to ear)))
Veronica is the daughter of Calista....
hmm ..... this is not a gambit .... castling turns out .....
 

Sancho1969

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SanchoMod - Dynamic MiniStat
(feature description)

For those who have experienced this in my other recent mods (think "FreeRoam") then this is nothing too new but for others one of the new features coded specifically for the pending KG update is in the interest of better informing the player on K-Level progress (if they choose to view the info, it's not forced). Obviously there's the now standard dynamic ChoiceGuide which helps with the basics choice by choice, but over time reading posts I've noticed a pattern of two events which might leave some players in the dark that otherwise want to know what's going on... The "SlavePts" event (Ep 2) and the "WorkGrade" event (Ep6).

I'll describe the feature's basics in the spoiler below out of respect for those folks that either don't care and/or those that are avoiding potential spoilers. Spoilers are at a very minimum but there are screenshots to help explain, so better safe than sorry. My apologies for the writeup but I just didn't feel like producing a video explanation at the moment.
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Pretty cool, right? Yeah, I think so too. Hopefully it's Gambit fan approved. Regards.
 

Forgotted

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Sep 1, 2020
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Is there a way to see how many points the MC has? or is the more like
Whose Line? lol

I understand there's a fetish for it, but you can't imagine how gross it seems to have
someone drool all over your feet then have to walk around like that.... Nasty......lol

I was confused about a couple things. At my first review, I was busted from a K6 down to
a K5 yet my lifestyle and general circumstances went way up?

Also, same thing, at the end, they said I did poorly but I ended up w my own apartment
and staff. I mean, Kwan was a K4(I think), got busted down to a K3 then ended up getting
a better second review than the MC.


Hell of a game, really neat. I'm certainly going to go try it another time or two from the start.
Just insane how much creativity went into it. Quite the immersive environment that was created.
I spent waaayyyy to much time with it over the last few days, lol

Thanks all. Cheers
 

noobtrain

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Is there a way to see how many points the MC has? or is the more like
Whose Line? lol

I understand there's a fetish for it, but you can't imagine how gross it seems to have
someone drool all over your feet then have to walk around like that.... Nasty......lol

I was confused about a couple things. At my first review, I was busted from a K6 down to
a K5 yet my lifestyle and general circumstances went way up?

Also, same thing, at the end, they said I did poorly but I ended up w my own apartment
and staff. I mean, Kwan was a K4(I think), got busted down to a K3 then ended up getting
a better second review than the MC.


Hell of a game, really neat. I'm certainly going to go try it another time or two from the start.
Just insane how much creativity went into it. Quite the immersive environment that was created.
I spent waaayyyy to much time with it over the last few days, lol

Thanks all. Cheers
Since there isn't a walkthrough yet for 0.6 I just extracted the .rpa files and decompiled the .rpyc files using unren and then opened up the script.rpy file and searched for the choices I was given. I could then see what variables were being adjusted and chose accordingly. I guess it is a semi-guru way of doing it. I actually did that from the beginning and therefore didn't have to resort to using a mod or walkthrough.

I also used unren to unlock the console. Open up the console using SHIFT+O. Close it using ESC.

There are three evaluations in the game (up through 0.6) and these are the three variables that are used (if I remember correctly):

slavepoints
zpts
sishpts

You want them all to be 0. So you could type in the following when close to each evaluation:

slavepoints=0
zpts=0
sishpts=0

The game/story doesn't do well if you do poorly in your testing. You still get all the benefits and perks as if you succeeded. This is a problem with giving choices that have no real impact. There isn't alternative code/story to handle it if the player doesn't perform well in the testing.
 
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TessSadist

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Since there isn't a walkthrough yet for 0.6 I just extracted the .rpa files using unren and then opened up the script.rpy file and searched for the choices I was given. I could then see what variables were being adjusted and chose accordingly. I guess it is a semi-guru way of doing it. I actually did that from the beginning and therefore didn't have to resort to using a mod or walkthrough.

The game/story doesn't do well if you do poorly in your testing. You still get all the benefits and perks as if you succeeded. This is a problem with giving choices that have no real impact. There isn't alternative code/story to handle if the player doesn't perform well in the testing.
You'll have to play 0.7 to see the impact of individual ranks. I certainly can see what you are doing here overall. Thanks.
 

TessSadist

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Is there a way to see how many points the MC has? or is the more like
Whose Line? lol

I understand there's a fetish for it, but you can't imagine how gross it seems to have
someone drool all over your feet then have to walk around like that.... Nasty......lol

I was confused about a couple things. At my first review, I was busted from a K6 down to
a K5 yet my lifestyle and general circumstances went way up?

Also, same thing, at the end, they said I did poorly but I ended up w my own apartment
and staff. I mean, Kwan was a K4(I think), got busted down to a K3 then ended up getting
a better second review than the MC.


Hell of a game, really neat. I'm certainly going to go try it another time or two from the start.
Just insane how much creativity went into it. Quite the immersive environment that was created.
I spent waaayyyy to much time with it over the last few days, lol

Thanks all. Cheers
Thanks for trying it, I appreciate the feedback. Truth be told, I kind of prefer the idea of boot licking as I'm not super keen on drool/feet myself, but I like including it for players!
 

TessSadist

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Aug 4, 2019
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SanchoMod - Dynamic MiniStat
(feature description)

For those who have experienced this in my other recent mods (think "FreeRoam") then this is nothing too new but for others one of the new features coded specifically for the pending KG update is in the interest of better informing the player on K-Level progress (if they choose to view the info, it's not forced). Obviously there's the now standard dynamic ChoiceGuide which helps with the basics choice by choice, but over time reading posts I've noticed a pattern of two events which might leave some players in the dark that otherwise want to know what's going on... The "SlavePts" event (Ep 2) and the "WorkGrade" event (Ep6).

I'll describe the feature's basics in the spoiler below out of respect for those folks that either don't care and/or those that are avoiding potential spoilers. Spoilers are at a very minimum but there are screenshots to help explain, so better safe than sorry. My apologies for the writeup but I just didn't feel like producing a video explanation at the moment.
You don't have permission to view the spoiler content. Log in or register now.
Pretty cool, right? Yeah, I think so too. Hopefully it's Gambit fan approved. Regards.

I've had a chance to play around in the 0.6.1 version a bit. Not extensively, but I think it's going to be a nice thing for players.

It looks like a lot of work too!
 

Forgotted

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Sep 1, 2020
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You want them all to be 0. So you could type in the following when close to each evaluation:

slavepoints=0
zpts=0
sishpts=0

The game/story doesn't do well if you do poorly in your testing. You still get all the benefits and perks as if you succeeded. This is a problem with giving choices that have no real impact. There isn't alternative code/story to handle if the player doesn't perform well in the testing.

That's funny, I think I was trying to get More slavepoints, thinking that it would
boost me up the foodchain some. lol

I'm sure if I would have read everything thoroughly I would have figured this out,
but was really just having fun playing. lol

Thanks muches
 
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Sancho1969

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...
The game/story doesn't do well if you do poorly in your testing. You still get all the benefits and perks as if you succeeded. This is a problem with giving choices that have no real impact. There isn't alternative code/story to handle if the player doesn't perform well in the testing.
Well, that's not truly accurate. The specific points and there values through standard playthough (slavepoints, zpts, sishpts) do have real impact. As do the other point systems not mentioned in your post. K-Lvl does matter currently and should obviously in the future. There are currently different benefits as well as repercussions. The middle ranks of the K-Lvl system aren't fully fleshed out yet but don't you think that's coming from all that we've seen thru five episodes? Regarding the point systems, I won't go too far in the weeds but basically (note I say basically, I know the math, I know the formulas but as a summary):
  • Positive/negative slavepoints (as well as opposing thronepoints) impact a resulting K-Lvl in obvious directions,
  • Positive zpoints impact K-Lvl rising (these can also correlate with Chanel relp as well), for example too many zpoints will negate a potential resulting K8 goal.
  • sisHpts (as of beta) only effect those with K4 or less and positive sisHpts lower the resulting K-Lvl. For those K5+ there's no consequence currently.
This is not meant as an argument but rather a simplified overview. Realize that the VN is not yet completed so the true consequence of each K-Lvl is yet to be determined of course.
 

noobtrain

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Well, that's not truly accurate. The specific points and there values through standard playthough (slavepoints, zpts, sishpts) do have real impact. As do the other point systems not mentioned in your post. K-Lvl does matter currently and should obviously in the future. There are currently different benefits as well as repercussions. The middle ranks of the K-Lvl system aren't fully fleshed out yet but don't you think that's coming from all that we've seen thru five episodes? Regarding the point systems, I won't go too far in the weeds but basically (note I say basically, I know the math, I know the formulas but as a summary):
  • Positive/negative slavepoints (as well as opposing thronepoints) impact a resulting K-Lvl in obvious directions,
  • Positive zpoints impact K-Lvl rising (these can also correlate with Chanel relp as well), for example too many zpoints will negate a potential resulting K8 goal.
  • sisHpts (as of beta) only effect those with K4 or less and positive sisHpts lower the resulting K-Lvl. For those K5+ there's no consequence currently.
This is not meant as an argument but rather a simplified overview. Realize that the VN is not yet completed so the true consequence of each K-Lvl is yet to be determined of course.
You took two different things that I said and mixed them together. They are separate. Also, don't try and act like a know it all, no one likes that.
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