Hahahaha there we go, FOURTH time of making up i complained olivia hasn't had sex with Kane.
You might wanna go back and check our posts, because only one of us is getting pissy, "Like some others i could mention" XD
So 1 day is 1 chapter, 1 chapter is 6 months dev time, what do you think is a reasonable amount of time in game for Olivia to have sex, one in game month? 30 in game days? sooooooo 15 years dev time? yeah that sounds normal for a sex scene with the FMC.
I'd like this but I settle on naming the page itself. Plus it gives me the freedom of having six saves per "path" just to check on other things. If I need more, I could always use URM and see if I can name the saves that way but for the most part this has worked for me.
I'd like this but I settle on naming the page itself. Plus it gives me the freedom of having six saves per "path" just to check on other things. If I need more, I could always use URM and see if I can name the saves that way but for the most part this has worked for me.
shouldnt be that hard to add save names to game, its just nice quality of life.
for some reason text box opacity is another thing so many games are missing.
'll grant you that it's somewhat odd that the dev who, IIRC, is a dominant woman in her own private life, hasn't included more options for the female player character to get freaky with some of the submissive men around her.
I've already written about it a couple times in this thread, but I think it's worth repeating...The thing is, knowing Tess's own preferences, in the game, in many ways, I see reflections of that. Judging by what you write, you, like me, also prefer the Dom route, so you should definitely understand what I'm about to write..
Whether Olivia's sex scenes with random male slaves on the Dom route are necessary and how much they are demanded by Dom players in general is an open and debatable question. (Personally, scenes like "neutral police" only annoy me, and I passed it only for the sake of getting the “KiyomiDoor” flag).
Having gone through pt2 (so far played only 1 save out of 12 Dom saves), I can say that what I saw made me very happy and even encouraged me. And now I'm waiting for the final version of the game. But the general trend is that KaneDom, having figured out what's what, has become much smarter, stopped slowing down, became much more decisive and assertive. Now we have the hero we wanted from the very beginning.
So now Olivia has definitely fallen into KaneDom orbit, and so far everything is going to the point that he will be the one to make history, and Olivia will be what she should be - a sweet and lovely "sis", obedient to his will...BTW, during my first playthrough of the test version (“Gray” DomKane - 30 good pts/7 evil pts + Good SisSub Olivia) I was never given control over her character, which also says a lot.
shouldnt be that hard to add save names to game, its just nice quality of life.
for some reason text box opacity is another thing so many games are missing.
Keep in mind that this is still a test version, and things may change when the final version is released..In the meantime, you can use URM to name your saves whatever you want. It is also an indispensable tool for many other things, including tracking flags and variables. As for the opacity of the text box, in pt2 Tess added this feature, and you can choose the desired degree of shading in the game options.
And speaking of earlier versions (Season1 + Ep8 pt1) оf KG, there you can use the Sancho Mod, which, among other things, can change the opacity of the textbox.
So, dude started as K4, was humiliated all the time, now got promoted to K5, gets a normal bed and be like. I mean, it's not like he even got a chance to see if K5 will be actually better there
I can't remember what it was, but there's an old bug about Kane starting at K4 and going up to K5 the first chance he gets.
I think the dialogue never adjusts and I think you are considered to be in the secret sub path or something .
It's something old from Season 1 that I don't think will be fixed, plus it's almost impossible to do without a guide (start at K4 and jump to K5 on the first try).
Edit: I mean, the system is designed so that if you start on K4, you stay there, or you go down to the depths and play as a sub, or you start on K5/K6 and play as a dom, if you do a mix like a switcher the game goes crazy.
I can't remember what it was, but there's an old bug about Kane starting at K4 and going up to K5 the first chance he gets.
I think the dialogue never adjusts and I think you are considered to be in the secret sub path or something .
It's something old from Season 1 that I don't think will be fixed, plus it's almost impossible to do without a guide (start at K4 and jump to K5 on the first try).
Edit: I mean, the system is designed so that if you start on K4, you stay there, or you go down to the depths and play as a sub, or you start on K5/K6 and play as a dom, if you do a mix like a switcher the game goes crazy.
Is it really that bad? Guess I'll see how it goes, don't want to start over, not yet at least. Sure I'm playing with a mod guide, but mostly I'm just making decisions on the fly depending on what the choices are, sometimes looking into the actual walkthrough...
I've already written about it a couple times in this thread, but I think it's worth repeating...The thing is, knowing Tess's own preferences, in the game, in many ways, I see reflections of that. Judging by what you write, you, like me, also prefer the Dom route, so you should definitely understand what I'm about to write..
Whether Olivia's sex scenes with random male slaves on the Dom route are necessary and how much they are demanded by Dom players in general is an open and debatable question. (Personally, scenes like "neutral police" only annoy me, and I passed it only for the sake of getting the “KiyomiDoor” flag).
Having gone through pt2 (so far played only 1 save out of 12 Dom saves), I can say that what I saw made me very happy and even encouraged me. And now I'm waiting for the final version of the game. But the general trend is that KaneDom, having figured out what's what, has become much smarter, stopped slowing down, became much more decisive and assertive. Now we have the hero we wanted from the very beginning.
So now Olivia has definitely fallen into KaneDom orbit, and so far everything is going to the point that he will be the one to make history, and Olivia will be what she should be - a sweet and lovely "sis", obedient to his will...BTW, during my first playthrough of the test version (“Gray” DomKane -30 good pts/7 evil pts + Good SisSub Olivia) I was never given control over her character, which also says a lot.
My comment wasn't about Kane, beyond lamenting that his dom-track cuts you off from so much of Olivia's story.
I find the way Olivia's character is handled generally frustrating: She lies, behaves erratically, and acts outside the player's control at key moments. But she's still a more interesting character than Kane, who, regardless of path, thus far mostly serves as a bland foil to other, more vibrant characters (granted that I've skipped the test build for now).
Given that Olivia's story is (according to the dev in this thread, many moons ago) the reason the game exists, I find the way it's handled pretty odd: That one of the major branch splits (Kane's dom/sub) cuts you off from so much of her story is just poor design, imo, but I've been grumbling about that in this thread since it first came up.
(I sincerely hope that no one is taking real world messages from this story, least of all advice on masculinity, but that's an entirely different discussion.)
I Have a problem with Celeste and Phoebe giving Kane a mansion because later on when Jul and Dom give Kane human chips to bet they say he has no assets which is either a pothole that Tess forgot about or Celeste and Phoebe lied about giving Kane a Mansion