Interesting... Before season 2 I always thought Nadia was Kane's half-sister due to the timeline, but then something in season 2 had me absolutely convinced that Nadia was Callista's daughter. Is there really no confirmation on this?
In the event that Callista has more than one child, I still don't think Tess fucked up the writing there even if it does look a little bit weird.
"I have a child too Elena" is factually correct.
"I have children too Elena" is not correct because Elena doesn't have children.
I mean, I admit it's a little weird to say "I have a jellybean" when you have 50 jellybeans, but technically it is true right?
Callista only have one son and that is MC. I mean dont have perfect proof. But, my gut feeling says it's the truth.
And Yes, Nadia is the half blood sister of Kane and the daughter of Cole.
Regarding, Seth.. Well, my guess is (again I don't have proofs or analysis) but two possiblities I can think of:
He is the son of Alexander but not with callista.
(Or)
He is the son of Alexander's one of Sisters. Alexander's Sisters have a significant role in shaping Alexander and Karlsson's City. We can't just ignore those "lore sisters".
No offence but didn't she say that KG is her first program ever?
She is now working 5-6 years on KG and if you check the script files the variables are all just added as they appear in the script.
For example for chapter 1 there are character stats like good/evil/dom/sub for mc and sis, scene specific variables like shock and bad_joke, scene choices like samsadist and patpunish, relationship stats like elena_p, pat_p, sam_p, ... While some variables may have a global scope and are valid for the whole game, the value of other variables is really just limited to the first scenes in the game where Kane is in prison and waits for his evaluation. Unless you want to summarize the complete playthrough at the end of the VN, most of these variables are not needed in season 2.
The fact that Tess simply transfered all 300+ variables to season 2 suggests that she has no plan which variables she may use in future and which not or that she simply doesn't care. Since v0.7b and v0.8.2b both work, nobody will change the coding and remove unused variables or restructure variables. (We all know how sensitive players are to restructuring data which may invalidate save games.)
For the players this situation with too many seemingly important variables is confusing, eg you start a new game, you see the variable "elena_p" and try to optimize your playthrough to get a high rating with Elena, just to then notice that "elena_p" is NEVER evaluated and so is an irelevant variable. By following the path to maximize "elena_p" you may make decisions which in the end lead to a closer relationship with Elena, but you may also unneccessarily sacrifice other options on your way. And this applies to other (flavor) stats like good/evil/sub/dom etc as well which seem to have less impact on the story than expected and mostly just cause slightly different wording in dialogs.
(Note : "good" is actually a very bad variable name since the script contains thousands (ca 3,400) of occurences of "good" in the dialogs which makes it difficult to search for code lines with the variable. It would have been better to use something unique like "p_good".)
Interesting... Before season 2 I always thought Nadia was Kane's half-sister due to the timeline, but then something in season 2 had me absolutely convinced that Nadia was Callista's daughter. Is there really no confirmation on this?
In the event that Callista has more than one child, I still don't think Tess fucked up the writing there even if it does look a little bit weird.
"I have a child too Elena" is factually correct.
"I have children too Elena" is not correct because Elena doesn't have children.
I mean, I admit it's a little weird to say "I have a jellybean" when you have 50 jellybeans, but technically it is true right?
Fair enough.
At this point all we have is vibes. Perhaps I went in with a bias but even that conversation between nadia and Calllista on the helicopter seems off if they're mother and daughter. We'll likely have our real answer this update.
For the players this situation with too many seemingly important variables is confusing, eg you start a new game, you see the variable "elena_p" and try to optimize your playthrough to get a high rating with Elena, just to then notice that "elena_p" is NEVER evaluated and so is an irelevant variable. By following the path to maximize "elena_p" you may make decisions which in the end lead to a closer relationship with Elena, but you may also unneccessarily sacrifice other options on your way. And this applies to other (flavor) stats like good/evil/sub/dom etc as well which seem to have less impact on the story than expected and mostly just cause slightly different wording in dialogs.
Fair enough.
At this point all we have is vibes. Perhaps I went in with a bias but even that conversation between nadia and Calllista on the helicopter seems off if they're mother and daughter. We'll likely have our real answer this update.
They are not, but purely out of interest for conversations sake...when exactly did Callista have this mysterious second child and why is she brought up/raised by Cynthia?
They are not, but purely out of interest for conversations sake...when exactly did Callista have this mysterious second child and why is she brought up/raised by Cynthia?
If I'm understanding Shin correctly, Nadia is his twin but since she was a girl, Alexander had no interest in her so Callista sent her away to get her out of danger
No offence ...
In the past I never bothered too much with the variables, just used the walkthrough and followed a playstyle, eg good dom, etc.
Now I restarted the game and try to understand how each variable affects the course of the story. It's kind of embarrassing to see that seemingly essential variables like "dom" and "sub" are mostly dialog flavor and have no longterm effect after the scene early in E2 where mc can make a deal with Pat before the evaluation at the prison.
Usually a walkthrough is written when an Episode is published, so a walkthrough can hardly include information about longterm effects of variables unless dev includes a preview of consequences in coming updates.
well from what i've read she cut down on content,and is already planning/working the 2nd VN
so i doubt any revisit/rework will happen aside from smaller bugfixes/changes
For season 1 (and only season 1), you can use the sancho mod for the gallery, just don't save a game when its installed , cuz that save will be useless.
If I'm understanding Shin correctly, Nadia is his twin but since she was a girl, Alexander had no interest in her so Callista sent her away to get her out of danger
I don't recall saying that lol. If I did at some point I meant it as speculation.
In 8.2 we find out that the plan all along between Cole and Callista was for Kane to be raised with Callista away from the Karlsson Group. No mention of Nadia, which strongly suggests that Kane would be raised by Callista, and that Cynthia would raise Nadia. This seems to be the plan they developed well before Callista ever got caught and was forced to take Olivia with her.
Nadia refers to Cynthia her mother:
-> Obviously not true as Cole and Cynthia are siblings.
-> Very strongly suggests that she was not raised by her actual mother.
I think regardless if Callista is Nadia's biological mother, Cole would definitely want her to raise his daughter, not Cynthia. The ONLY reason they didn't do this is because of safety concerns (aka Alexander catching them, which he did).
I once had a similar assumption, but the fact is that the “bomb” planted in Kane's body can kill him instantly, whereas the deadly genetic disease that Alexander infected Astrid with and that Seth suffers from is not capable of doing so.
Therefore, it is probably some kind of chip or nano-bot (?) in his body that is controlled remotely. And something tells me that this is hardly a "usual shock chip", similar to those implanted in the bodies of workers/miners/servants of the Karlssons. (imo)
I once had a similar assumption, but the fact is that the “bomb” planted in Kane's body can kill him instantly, whereas the deadly genetic disease that Alexander infected Astrid with and that Seth suffers from is not capable of doing so.
Therefore, it is probably some kind of chip or nano-bot (?) in his body that is controlled remotely. And something tells me that this is hardly a "usual shock chip", similar to those implanted in the bodies of workers/miners/servants of the Karlssons. (imo)
I'm going to keep this shorter and sweeter because I'm getting into the mode where I will be less talkative and focused on finishing up.
My wedding stuff is like a tidal wave building up too, so it is getting trickier to balance more and more stuff but I am managing ok. It's not too hard to do that when you're so excited!
My energy is much better now, but people around me are still reminding me a lot topace myself with time and what I eat, etc.
Bottom line, I did about 122 renders last week and we're up to 3,542 renders total. I am about 1.5 scenes left from the end of content creation in how I am planning.
I listed last week my long checklist so no need to do that again. But I hope to finish the sub scene this week and shift to the last big dom scene set for the Test Version. If I get to a content complete portion, then editing. I'm working hard and trying my best to get this out on some level soon. I'll keep at it and I apologize if I am less chatty on Discord or responding to messages. I'm kind of getting into that mode especially starting this week even more.
I tweaked another sub scene (last few pics) and added a couple of fixed/tweaks and even a few animations. I've also started reviewing some renders already when getting a bit tired from writing but wanting to jump to another task (this can happen sometimes obviously).
I am also reviewing at the same time a gallery function for the game down the road. It currently has 158 scenes in "boxes" you can click/unlock to show scene from different paths, etc. Still some work to do here too, but I am seeing the big picture now. Beyond that, a bios function of some kind, but this is not my focus right now.
I'm working hard to finish everything! I really appreciate a few people that have stepped up to help me test a few things such as the gallery function and a few language editions (especially the Chinese, it's tough!) of the game for later. I am reaching out soon after the "content complete" stage to have people start testing a bit earlier while I am still editing renders (people can still edit/comment on bigger problems than just crappy renders/images for fixes). If I assume 3800 renders or so and a 2 percent change rate, I'll maybe have to tweak about 75-80 renders or so. I usually redo them and re-render, etc.
Minor side note: been trying to figure out how to bring some Genesis 9 hairs nicely into my current models which are mostly Genesis 8 (older). For KG, the only Gen 9 models are Cole and Charlotte. Most are Gen 8, while a few are older and Gen 3 (Phoebe, Claudia, Celeste are older G3 models). But some of the G9 hairs are so amazing and I want to try and use some of them in alternative looks for future plans.
(One below here is a G9 model with two G9 hairs connected, I have "hid" a few pieces of one of the hairs so it's a custom hair overall roughly put together, a good example of this for a character is Olivia, who has pieces of different faces/bodies, and her hair is altered from Dominique's hair).
Ok, more soon! I am maximizing time on many different fronts so trying not to ramble and waste time! But I'm working hard, thanks all and have a great week!
You claimed that this bomb is nothing more than a deadly disease in Kane's body, exactly the same as the one Alexander infected Astrid with and which Seth is suffering from. I replied that this bomb cannot be that disease, because, as the game itself has already proven, the disease does not kill instantly and, moreover, there are now even ways to completely cure it.
At least, Veronica and Astrid are actively working on it. I gave you evidence from the original source, which clearly states that the bomb inside Kane kills instantly. So it's definitely not the disease you're writing about.
What exactly this bomb is is another question, but it's definitely not a "Astrid`s disease". BTW, еven cancer doesn't kill instantly. So there aren't that many options left, among which, for obvious reasons, the first thing that comes to mind is a hi-tech electronic chip or some other complex technical microdevice that, when activated, can instantly kill its carrier.
Even the most primitive chips implanted in the bodies of workers, miners, and servants of the Karlssons and Deckoks can kill almost instantly. (Just remember the scene where Cynthia killed her clumsy servant by giving a command to the chip).
So I don't see anything far-fetched here. Also, It cannot be ruled out that this alleged chip (or the same nano-bot) in Kane's body could be even more deadly and technically complex, such that Veronica or Nadia would not be able to easily hack it, and its removal (or complete deactivation) could prove to be a challenging task even for V.