P-Cup DLC is the (probably) the last content update the game gets, unless rem decides to add more, the base game is complete.hope dev will add mini boss, more side job and optional cloth, so many things dev can do before the game is really completed
right, let's hope remtairy reconsider about final contentP-Cup DLC is the (probably) the last content update the game gets, unless rem decides to add more, the base game is complete.
Can you upload this crash fix on mega?, It seems that my ISP is blocking pixeldrain. Thanks
Thanks, Forgot about vpn, just used opera's free vpn and it worked.You must be registered to see the linksFree VPN, try that.
Just set Cloudflare DNS service on a router level and you'll bypass all ISP and Government restrictions.Can you upload this crash fix on mega?, It seems that my ISP is blocking pixeldrain. Thanks
Cloudflare WARP is similar to a VPN but it isn't exactly like one.You must be registered to see the linksFree VPN, try that.
You only need a VPN to bypass regional restrictions set by the website itself OR if you don't want your ISP to know you're pirating.Thanks, Forgot about vpn, just used opera's free vpn and it worked.
You most likely would care about coding skills, since it allows to make a game and add features to it faster, more efficiently and with less bugs. For example, if code of the game were organized according to basic development principles, layers are decomposed and reused, then P-cup DLC would take a month or two instead of a year. It would also allow the game to be more extendable in general (to be able to create new content more easily/faster). The more complex game is, the more distinct the difference.yeah, I dont care. I dont cum looking at code.
As long as it works then the code is good, people care for the art, the gameplay, the great majority of people don't know neither care about programming.
Called it however you want that isn't "dev" but Rem knows to make a damn good eroge.
It's actually a misconception that the better code the larger it is. It's the oppositeIt could maybe have 10x times more lines than needed but if it works, it works.
Game_Actor.prototype.checkForNewMouthPassives = function() {
if(this.meetsPassiveReq(PASSIVE_MAX_MOUTH_DESIRE_FIRST_ID, this._recordMaxReached50MouthDesireCount)) {
this.learnNewPassive(PASSIVE_MAX_MOUTH_DESIRE_FIRST_ID);
}
if(this.meetsPassiveReq(PASSIVE_MAX_MOUTH_DESIRE_SECOND_ID, this._recordMaxReached75MouthDesireCount)) {
this.learnNewPassive(PASSIVE_MAX_MOUTH_DESIRE_SECOND_ID);
}
...<2000 lines of repeated code skipped>...
if(this.meetsPassiveReq(PASSIVE_SEXUAL_PARTNERS_YETI_THREE_ID, this._recordSexualPartnersYeti) && this.hasPassive(PASSIVE_SEXUAL_PARTNERS_YETI_TWO_ID)) {
this.learnNewPassive(PASSIVE_SEXUAL_PARTNERS_YETI_THREE_ID);
}
}
const passiveRequirements = [
{passiveId: PPASSIVE_MAX_MOUTH_DESIRE_FIRST_ID, recordName: '_recordMaxReached50MouthDesireCount'},
{passiveId: PASSIVE_MAX_MOUTH_DESIRE_SECOND_ID, recordName: '_recordMaxReached75MouthDesireCount'},
...<400 lines of structured passives>...
{passiveId: PASSIVE_SEXUAL_PARTNERS_ROGUE_THREE_ID, recordName: '_recordSexualPartnersRogue', isDemo: true},
];
for (const {passiveId, requirement, isDemo} of passiveRequirements) {
if(
this.meetsPassiveReq(passiveId, this[requirement]) &&
this.hasPassive(passiveId) &&
(isDemo || !$gameParty.isDemoVersion())
) {
this.learnNewPassive(passiveId);
}
}
Also you can enable manual saving. I have autosave active. It only autosaves after a fight, at the start of a fight and when entering a room. Thus you can easily save-scum by just alt+f4 and start the fight or action (e.g. waitress job) again. It's an easy tweak:
The game autosaves to the file that was last saved to. So if you want to make a backup save just save it to a new file (aka save slot) and afterwards save to the regular file again. Thus, the next autosave overwrites the usual save location and the backup save is left untouched.You don't have permission to view the spoiler content. Log in or register now.
EDIT: Updated for v1.0.1.
Hello, do you plan to make such archives again? CCMod PreferablyKarryn's Prison [v1.2.9.14 + DLCs] [Remtairy] - Compressed
Use at your own risk. Not sure about both versions, testing worked fine though.
Win: Full [586 MB]
You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN
Win: Full + Unofficial CC Mod [602 MB] from here
You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN
You don't have permission to view the spoiler content. Log in or register now.
You can use this patch https://f95zone.to/threads/karryns-prison-v1-2-9-15-dlcs-remtairy.33777/post-12836095Hello, do you plan to make such archives again? CCMod Preferably![]()
So like a double agent whilst getting double penetration? So her title double penetration agent lolCan Karryn get so Corrupt she joins the baddies?. I mean yes she can set up a Bar...in a prison. Karryn even can be a lewd waitress for the prisoners. She still remains the "Warden" albeit a lewd one. However if Karryn get's so corrupt and start's to enjoy her...management of the prison with the sexual tension always increasing with them. I would think at one point Karryn would just say screw you can have me and silently switch sides. While on the outside still looking like she is running things for the good guys.
I get that a lot too, out of memory, damn game's code uses up too much memory lolhello,
i am using an old version of the game (1.2.7.2), i run the game with "kp cheat v8" and along with so many other mods.
Usually i edit passive depending on the playthrough and it goes smothly.
However when i use kp cheat v8 to edit them, a message pops up.
Does someone knows how to fix it?
View attachment 3315796
Try closing SteamHey there, I need some help.
I've just downloaded the game, but when I click nw.exe in the game folder, nothings happens.
What do I do?