- Jul 20, 2018
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Yukihirou is mostly referring too, and playing in, Prisoner Mode, and in Prisoner Mode, the limit is 7 days before you start seeing control loss.Well your own fault then. I have told you now multiple times that you don't need to rush but you are so focused on rushing for whatever reason.
Or at least, that's what it was on a number of versions after it got pushed in.
7 Days, on the mode where you're already gimped in terms of funds, Edict Points and Control, where the enemies have boosted stats and attack chance etc... On a 1st Playthrough, with no additional titles and support, you do indeed HAVE to rush, because you will not get enough Edict Points to cover essentially Edicts for positive income and lowered Control issues, AND have enough to cover essential training items for a stable build.
Even if you aim to develop specific stats, you will run into the problem of lowered XP gains for stats on that difficulty level, and taking your time and extending a fight won't work, because Karryn accumulates for fatigue for longer battles, which encourages you to finish the fight asap so you can fit more fights in.
One way or another, you pretty much HAVE to beat Tonkin on Day 7 and Cargill on Day 14, because Control Loss on Prisoner is often fatal, because it's too difficult to maintain a good Order Buffer to begin with, to keep safe from Riots... which, guess what, have a higher chance on Prisoner mode, and if you get two at once... there's a good chance you're dicked, because you're not clearing 9 rooms in one day, and if your buffer isn't enough, bye bye, game over.
Needless to say, titles MASSIVELY change this formula... but I can understand not liking the fact that a game-mode is close to unplayable strategically without grinding beforehand in the other game modes before it. Personally, I don't mind, but I can see how it'd be off-putting to others.