I'm stumped on the bug with orcs/nerds not being able to orgasm after their first ejaculation. Compared 0.6n2 files to 0.7a.d files and I can't see anything that would change how orgasm works in a significant way. What gets moved is the orgasmpoint (basically how much "pleasure points" [think hitpoints] each enemy has), but that shouldn't stop them from (eventually) reaching that point by just adding more pleasure. The bar fills up and everything.
There are a few different calls to function to check if orgasm is possible;
Code:
if(this.reachedOrgasmPoint() && !this.orgasmLocked() && this._ejaculationStock >= 1 && !this._ignoreNextOrgasmCheck && DEBUG_MODE)
But I've gone through them and I can't honestly see what's going wrong. Anyone else better than me at parsing this code and able to resolve it, or are we stuck waiting for the next version before tackling third floor?