Fair enough about the first point, although it is highly assumptive from both of our parts. It is due from the negative reaction to the DLC's testing, not so much the need of making it which doesn't conclude to the break. Also, the DLC was tested by fans not actual QA testers as far as I am aware, you have fans talking about what they like, while things are sided in the same conversations about game stability/bugs and expectations, I've seen people chatting on the discord, hard to scope the overall reactions.
Secondly, you can't create a singular cohesive vision based solely on what audience think or for what they desire, absolutely not, dude why are you so hell-bent on just being wrong with an extremely narrow-minded POV about a subjective artistic medium while listing the most corporate casual consumer examples imaginable... It's like you understood nothing of what I said, or simply too thick-headed to accept that it's not how art is made. How can you align with the fans if there aren't any? You do realize there is pre-production and a conception phase to all games, games that are a complete niche like life-sims, or games as cult favorites with their own fanbases of people that specifically interested in what said game provides. Most games don't have early access, and many don't even have QA testers, it's just out, and whether you like it or not doesn't matter as long as there is an audience, but even then those games aren't created for a specific audience or profit factor in mind always, because otherwise THERE WOULD LITERALLY BE NO UNIQUE NEW IDEAS, ever. Risk taking isn't to be downplayed, and it completely downplays whatever bs you said. There is no such thing as aligning with the audience because unless your game is factually broken or unfinished (like many of the shitty examples you provided), it will be in someone's tastes while others hate it. Art is subjective and the fact you think it's solely based on what an outlet thinks of a creation, as in that's how it's shaped... You're part of the problem in this modern industry dude, oh boy how artists hate your architype.
Either way, it is whatever dude. We probably gave a lad a headache reading these paragraphs. Just agree to disagree, you're clearly not looking for a change of mind, be it in the wrong or right...
Edit; Btw, to others, I'm not saying the criticisms towards Rem aren't applicable, in fact they're as most aren't about his vision but the lack of content. This conversation turned into a whole "are creators allowed to do their own visions or are their works just duplicates of what audience say they want".. And if anyone agrees with that sentiment, I don't even know anymore.