Hoping someone could help me. So I discovered why things like CCMod won't show up on the Android build I made. Well I kind of did. All I really know is it has to do with the modmanagers.js file in the JS folder. Cause if I delete the lines that have to do with accessing it in Main.js, the game starts fine, cept with no mods. But if I leave Main.js as it is by default so the modmanager.js file IS read, the game won't start. Does anyone have any ideas on how I might be able to work around this to get the mods working on the android port? I know that modmanager.js file didn't use to be in there. So is there some way for the game to use the mods without it?