Thank you, although, I have been trying using a new version of the game, and it seems to be working just fine. However, as I enabled the console commands, I couldn't access to the menu again. I have noticed that, once enabling the console, every time I start the app it does go automatically to start a new game, loading the introduction without me pressing any buttons.This is a bug renpy games seem to have sometimes: I'm not sure of the exact cause, but it seems to have to d with the game getting confused about what "layer" of screens is currently "in focus" and capable of interacting with the mouse. Try killing the app with the task manager and loading your most recent save.
VN with or without combat -> use Ren'PyChoosing between engines is quite easy
Wasnt Malise and the machine RPGM? it was quite a good game before they decide to abuse itVN with or without combat -> use Ren'Py
3D -> Unity/Unreal
RPGM -> Fuck off, don't even consider it
No game is ever better in RPGM, change my mind
VN with combat? Renpy combat at that? Are you confusing this for a "design the worst game concept" competition or what? Thing is Renpy "with gameplay" always ends up being a shitty early 90s adventure game with only the dialogue and terrible fighting systems those games had and none of the actual exploration and puzzling, and let me tell you no one in their right mind likes the fighting systems in old 90s adventure games.VN with or without combat -> use Ren'Py
That's very strange. What method did you use to enable the console? Try reinstalling the game and using unren.Thank you, although, I have been trying using a new version of the game, and it seems to be working just fine. However, as I enabled the console commands, I couldn't access to the menu again. I have noticed that, once enabling the console, every time I start the app it does go automatically to start a new game, loading the introduction without me pressing any buttons.
Is there anyone that could suggest one enabling the console without think to happen?
I'd rather have turn based combat in Renpy than RPGM, it's essentially the exact same except I can make it 10x faster with skip animation and fast foward text or speed it up with cheat engine which unlike in RPGM wont crash RenpyVN with combat? Renpy combat at that? Are you confusing this for a "design the worst game concept" competition or what? Thing is Renpy "with gameplay" always ends up being a shitty early 90s adventure game with only the dialogue and terrible fighting systems those games had and none of the actual exploration and puzzling, and let me tell you no one in their right mind likes the fighting systems in old 90s adventure games.
Renpy combat tends to be all the worst elements of turn-based combat and none of the interesting out-of-combat min-maxing that is actually the meat of games with good turn based combat (combat generally only really the platform to showcase/flaunt a build in turn-based games imo)
but would it of been better in Renpy or RPGMWasnt Malise and the machine RPGM? it was quite a good game before they decide to abuse it
A decent coded RPGM game has no issues when using the cheat engine speedhack, used it for playing MGQP especially Labyrinth for example. It is kinda like the rollback feature Renpy has that often causes problems because devs are shitty.I'd rather have turn based combat in Renpy than RPGM, it's essentially the exact same except I can make it 10x faster with skip animation and fast foward text or speed it up with cheat engine which unlike in RPGM wont crash Renpy
Release 23:59 Hawaiian time.So GMT -4/-10. if we imagine that this guy lives somewhere in Los-Angeles and add there hreinn preference to make everything in last moment that would mean that we have to wait something like 10 hours.great.