Yeah that's why we're all here bitching. It WAS a great game. Compelling enough to make me believe there'd be maybe even 3 whole routes with real content.
I get it, it's hard to create. But the radio silence, the drop in quality, the lack of acknowledgement of constructive criticism. If this were anything other than a sex game... shit'd be far over by now as in NO MONEY.
But it's those high, highs of the early days of the project that have managed produced this level of disappointment.
I'm never not going to be surprised at how many patrons projects with bi-annual updates get, specially when the content being delivered doesn't even come close to something that's at an acceptable level of quality.
The fact that I've seen Karryn's Prison come up and get finished before KoD even made it to V0.2 would be hilarious if it wasn't so depressing, KP will even get DLC before that. Saria Reclaimed is a game made by one guy and he's been dishing out massive monthly updates all by himself and that game's quality is impressive. There are a few other games that I've seen that have started and finished development in these few years, most of which delivered great products that have been quite enjoyable.
So then I look at KoD and there are 3 people working on it with Patreon bucks pouring in for over 5 years, yet it still feels like it'll be another decade before it moves on to V0.5, what exactly keeps those patrons going? I Imagine if they stop funding, the devs will either apologize and work properly, or they'll scrap the project, but I think I'll take that over having it stay as a Patreon cashcow.
This is more or less the reason I have tried to avoid getting involved with games that haven't at least made it to V0.5 or higher, it's getting invested into something with too uncertain a future, and in this case, I don't see KoD making it to V1.0 within my lifetime, though I'd love to be proven wrong.