Well, the last part is subjective. You don't enjoy the narrative and a lot of people seems to agree with you. But either way one of the first things we've been told about this game is that it will focus a lot more on narrative than NN and that is exactly what's happening. It's everyone's right to not enjoy it, but in terms of content we are getting more or less what we were promised.
But i'm with you on the update speed. NN was rolled out a lot faster and i think a lot of that comes from a few miscalculations by the creators early on. The artwork is higher quality, plus it has backgrounds, so that takes longer to make. In comparison RPGMaker is a lot faster than Renpy, that's two. And the first thing they did was to cut the story into 3 parallel lines right at the beginning which they have to develop at the same time. This gives us less story per update even if they put in more work than they did with NN.
I mean, so far the story is a bog standard "hero learns the truth" plot, except the orcs are kinda assholes and so is sabias kingdom. So everyone is assholes for the mostpart. The few good parts of it, nieves hinted relationship with the orcs (why is she staying if that one captain wronged her so bad?), the innkeepers past, and that one chill orc all remind me a lot of the last soverign, so with sierra gone, i imagine well get less subtle storytelling and more bland ass pocahontas shit.
The time frame is no mystery, theyre milking patreons for money, given how little they respond to feedback, that seems apparent.
I can get behind the idea of a story driven hrpg, tls was one, and that game was engrossing as fuck. So was opala, but since opaka didnt have sierra level writing, they drew heavily from the "silly and endearing" category with archtypes like the bumbling villain and the earnest, in over her head princess.
Kod doesnt have any of that. Kods BEST quality by far is the character design, if they want to make a good game, id say focus on thay. Make a decent story, with tons of great lookings characters, and have sabia get plowed by them in various levels of depravity.
The hope for a narrative driven game left with sieera. Nomo is an amazing artist and character designer, but they are no great writer. Id say they should hedge their bets on what they know will work, will make fans happy, and will garner support for a better planned story game.
Ill still play kod, everyone in this thread will, but ill not pay a cent for it until their feedback gets a lot better.