- Feb 27, 2018
- 361
- 258
I think it is more than that. Thanks devs. VERY COOL!I'm coming up with 32.33, repeating of course, percentage of survival.
I think it is more than that. Thanks devs. VERY COOL!I'm coming up with 32.33, repeating of course, percentage of survival.
I think what you mean, if I may, is that this happens because there's not much you can add to a renpy engine technical content-wise that would wow the audience. Content-wise the exceptions would be art and writing.They really should have stuck with RPGM or something. Ren'Py games usually underwhelm in general imo.
You're forgetting the bonus pack they do. A post a few weeks after the release, a month of silence and then its release followed by silence till the "almost ready post".From what I've seen they usually go radio silent after uploading maybe 1-2 hot fixes for latest patch and are MIA for like 2 months before they make a post about upcoming version and how great it will be.
And then 1-3 months later they upload the latest version but punt most of the more interesting features to a future version and underwhelm with newest version.
They really should have stuck with RPGM or something. Ren'Py games usually underwhelm in general imo.
At this point they can still take another 4 months and still be faster than the last time.Remember future releases are supposed to be faster by now. LOL
In the vicinity of a month, often on the longer side.At this point they can still take another 4 months and still be faster than the last time.
On that note, does anyone know how long it usually takes for the bonus pack to be released?
Well, that's kinda what happened.I dont know... Ive played this game like a year ago, maybe a bit sooner and i was completely taken away by it.
now? ... sorry but to me, it looks like someone else wrote the content after the warchief kidnapping.
Sierra Lee is no longer involved with this project.new ppl making this?
sorry mate, i dont know who that is. I guess the one who originally came up with this idea of game?Sierra Lee is no longer involved with this project.
She was the original writer.sorry mate, i dont know who that is. I guess the one who originally came up with this idea of game?
I see.. well, that really unfortunate, she did really good job.She was the original writer.
For unknown, but speculated reasons, the original writer left the team and so had to be replaced. There are two important things to note here. The first one is the fact that as far as we know, 0.5, "the raid patch" was the last one confirmed to be written only by the first writer. Everything afterwards is either a mix or solely done by the new one.new ppl making this?
While I agree with you in the matter of the structure, I disagree with the fact that the problem isnt in the writing but of course, every player looks for different things in the games and got his own opinion on how things should/should not be.For unknown, but speculated reasons, the original writer left the team and so had to be replaced. There are two important things to note here. The first one is the fact that as far as we know, 0.5, "the raid patch" was the last one confirmed to be written only by the first writer. Everything afterwards is either a mix or solely done by the new one.
And two, Nomo, the artist is the one who wrote the story and designed the appearances and personalities of the characters all along, he just can't or doesn't want to write the text itself.
Now, in my personal opinion, the problem with the last two patches were rooted in the structure and not the writing or the story itself. Good counter examples are the Arena and the Horned god's night events. One event in one patch, from start to finish. Well structured, well written and coherent.
The Warchief's disappearance started an uproar in the camp, which is as of now left open, we instead went to investigate and start another thread with the bandits, which is also left open, and the 0.9 patch followed it up by setting up another 1-3 new threads of story and over a dozen h-scenes. Basically since the arena we haven't closed any narrative threads and the last two patches started way more new ones than what they advanced further.
When we read or watch a story, we enjoy episodes or chapters because those naturally mark points where you can stop for the day and feel satisfied. And these checkpoints seem to be missing from the recent updates.
Thats a big word up on that one. Structure. I will never give up on this game but i do miss the feeling of the earlier patches where each branch off off the main "story" had finality to them, and you choices up to that point also felt like that had more weight. However, while i wholly agree that structure is key, i would hope that at this point sub and dom routes would start reflecting more on the character. whether it be physical appearance (clothes, tattoos, brands, piercings), Choices available, reaction to harassment, basic dialogue and demeanor etc.For unknown, but speculated reasons, the original writer left the team and so had to be replaced. There are two important things to note here. The first one is the fact that as far as we know, 0.5, "the raid patch" was the last one confirmed to be written only by the first writer. Everything afterwards is either a mix or solely done by the new one.
And two, Nomo, the artist is the one who wrote the story and designed the appearances and personalities of the characters all along, he just can't or doesn't want to write the text itself.
Now, in my personal opinion, the problem with the last two patches were rooted in the structure and not the writing or the story itself. Good counter examples are the Arena and the Horned god's night events. One event in one patch, from start to finish. Well structured, well written and coherent.
The Warchief's disappearance started an uproar in the camp, which is as of now left open, we instead went to investigate and start another thread with the bandits, which is also left open, and the 0.9 patch followed it up by setting up another 1-3 new threads of story and over a dozen h-scenes. Basically since the arena we haven't closed any narrative threads and the last two patches started way more new ones than what they advanced further.
When we read or watch a story, we enjoy episodes or chapters because those naturally mark points where you can stop for the day and feel satisfied. And these checkpoints seem to be missing from the recent updates.