- Dec 25, 2017
- 96
- 243
I can see your side of the argument. It would be a lot easier to take the change in quality if it hadn't happened right in the middle of the story. There's nothing anybody can do about that though and I want to see the project continue, obviously.ronadan - I hear you, and I understand that you don't believe the current writing team -- Monsinne primarily under Nomo's direction -- provides the same quality as KoD's original writer, Sierra. And you'd be correct. The avenues of how the story goes and its plot progression (along with meaningful mechanics that doesn't become irrelevant later) have clearly become more limited. Again, I appreciate your comment, but let me expand a bit of what I mean.
Remember, in regards to the story, that was intentional. Hreinn Games once stated, "We [spent] a lot of time remaking and writing the plans, story lines and lore and rewriting it in a new format" after Serra's departure. Nomo, the project's lead, understands the issue that some people have in the writing department (let alone other aspects like the art) and even requested that folks shouldn't be too harsh with how things were in comparison to when Sierra was still around. If it was all the same people that worked on a project and it took a significant "nosedive" in its quality (as others have put it) from before, then full-on and respectful criticism is justified. However, I think a little reprieve is in order and reasonable here regarding the writing as this is a much more unusual case versus other adult gaming projects found around out there. These teams are small -- very often just a single person -- so a significant change to team members will inevitably have massive repercussions as is in the case with Hreinn Games.
Y'see here, that's just the thing. They simply can't in respect to the writing; at least, not in the same way as before. I want to believe that Monsinne is doing his best (with the help of NDS) while following what Nomo wants from him. But you can't expect him to rise to the level or at least take on the same style and writing acumen as Sierra while also being gated from certain things and having less freedom as the former OG member. That's like fans asking you to take over Sir Terry Pratchett's mantle and continue the Discworld series without any of his notes and do so in the same approach and quality as the deceased author and not in your own way. It simply won't do nor be the same. So let's politely set aside Sierra's part, and not downplay Monsinne's contributions to KoD, and judge the writing and any issues with the plot with him at the helm moving forward.
The thing is, most of us who have played the game and followed the thread for any length of time already KNOW that there is a distinct change in the game's writing from the earlier parts of the game to the latter half of the game which have been in development for far longer. With utmost respect and in my humble opinion, it's just not constructive to continue beating that dead horse. The players and the development team already know about it. Here's the rub, we can't ask Hreinn Games to emulate Sierra completely. That's, quite frankly, unfair to Monsinne. After all, he didn't have to help out and deal with mess left behind and join Hreinn Games in the first place, and much of the flak he's getting is really undeserved. I'm thankful that KoD didn't just up and die when Sierra left. See if anyone else would step up, be accepted by Nomo, and do any better.
TL;DR *** Thus, is it really unreasonable to look at the writing and its story progression of KoD from the point where Monsinne became the principle writer in 2018 and judge them on their own merits moving forward? Is that ask too much? ***
Players have already acknowledged and thanked Sierra's part and the large role she played in KoD's early development, but she's been long gone. Let's give where credit is due and offer healthy, constructive criticisms moving forward. Bear in mind, Hreinn Games have many issues such as being less than forthcoming in their infrequent communications to their patrons, but all I'm talking about here is how we should look at the writing since the team's reshuffling of its members with Sierra's departure. That's the part I'm more interested in as development of KoD continues -- what's happening now; not what happened then.
Alrighty ladies and gents, be safe and take care of one another. Cheers!
I'm not asking Monsinne to copy Sierra's style of writing. That'd be unfair. I'm asking for him to put a bit more thought into the scenarios. It's clear that he has to work with certain constraints and Nomo probably isn't willing to do completely different scenes depending on what path the player follows. However, better plotting costs nothing but a little time and inspiration. I think even working with the scenes we got in this update, there would have probably been ways to make them fit better and be intriguing, on top of arousing.
I like a sex scene well enough, but what I liked about this game was that the sex furthered the plot and had implications for the characters beyond them being covered in cum afterwards. Sometimes it even showed character arcs and relationship development. (Here I'll actually compliment Monsinne on keeping Neve and Sabia's relationship fun in the way Sierra set up.)
I don't know if they're following a roadmap for the story, but if they are, maybe it would make sense to plan the erotic scenes out further in advance too. From my limited experience with creative writing, the geers in the back of your head start turning and you have a better handle on the scenarios you're writing, if you know they're coming further in advance.
Too much of KoD now feels like they went with the first ideas they got and the dialogue also seems like a first draft. And that's pretty disappointing, given how much time they have between updates.