- Jul 12, 2017
- 1,135
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I mean, when your artist says that Ren'Py is the easier engine to make a game with branching routes right away without researching more on the engine itself, you know you fucked up big time.To me, it just seems like more incompetence regarding the choice of engine, but perhaps they saw flaws in the other engines that hindered their 'vision' for the game
But if I were Ndsferarri, I'd demand RPGM any day of the week 'cause it has a lot of assets to use (and even to expand upon), and little-to-no coding is required at the cost of very simplistic gameplay mechanics.