THIS!
This is an open and honest post from Hreinn!
I really think that if they communicated like this since the beginning, then the game would be in a much better state now.
Either way, i have a bit more thoughts about this than i care to collect at the moment, so here are some of them for anyone who is interested:
1. This was an open secret. I mean, even here in this thread without any direct communication with the devs we all pieced it together. So basically nothing changed.
The only news we didn't know for sure is Nomo breaking communication even with the other devs. It was likely, but not 100%.
2. Monsinne says that he is a slow writer. That has never been the issue. Nomo is a slow artist as well so they could have focused on the slow and steady style, but instead we always got the "next update will be faster" message and delays.
3. Continuing the project with another artist is not necessarily out of question for me personally. Nomo is incredibly good, but the internet is big and there are certainly artists out there who could do a good job. The main problem for me is how the game would still need someone to coordinate the team, someone who can communicate with the fans properly and if i'm being frank, almost certainly a new narrative lead as well who can look at the whole mess and find a way out of it.
4. In the off chance, Monsinne reads this: man, this is how to communicate. You are not a big corp, trying to please the press and the shareholders, you are a small dev team. If this was how the patreon posts had been written since the beginning, then you wouldn't have gotten half the flack you did from this thread.
This is an open and honest post from Hreinn!
I really think that if they communicated like this since the beginning, then the game would be in a much better state now.
Either way, i have a bit more thoughts about this than i care to collect at the moment, so here are some of them for anyone who is interested:
1. This was an open secret. I mean, even here in this thread without any direct communication with the devs we all pieced it together. So basically nothing changed.
The only news we didn't know for sure is Nomo breaking communication even with the other devs. It was likely, but not 100%.
2. Monsinne says that he is a slow writer. That has never been the issue. Nomo is a slow artist as well so they could have focused on the slow and steady style, but instead we always got the "next update will be faster" message and delays.
3. Continuing the project with another artist is not necessarily out of question for me personally. Nomo is incredibly good, but the internet is big and there are certainly artists out there who could do a good job. The main problem for me is how the game would still need someone to coordinate the team, someone who can communicate with the fans properly and if i'm being frank, almost certainly a new narrative lead as well who can look at the whole mess and find a way out of it.
4. In the off chance, Monsinne reads this: man, this is how to communicate. You are not a big corp, trying to please the press and the shareholders, you are a small dev team. If this was how the patreon posts had been written since the beginning, then you wouldn't have gotten half the flack you did from this thread.