MingXiao
Member
- Aug 9, 2021
- 101
- 252
Guys be real everything went downhill from the festival event.
As i see it, that was a combination of two poor decisions. On one hand they wanted and for some strange reason still want to add new mechanics into the game which ultimately just slows down development time. On the other hand while a lot of us were excited about exploring new areas, a lot of players, even here, were very vocal about their interest being focused on Sabia+orcs.After the Horned God festival event, they introduced Raid, the game was supposed to open up, with Sabia starting to explore all the areas around the Orc Camp, meet and fuck new Characters. They removed that mechanic though.
Проблема в том, что для чисто фанатского проекта это слишком много работы. Программирование, рисование и отправка текстовых сообщений — это чрезвычайно трудоемкие задачи, и большинство людей не будут делать это бесплатно.Всем привет, перевожу через Google Translator.
Игра мне очень нравится, но частота обновлений оставляет желать лучшего, поэтому спрошу напрямую, никто не думал о команде "энтузиастов" для продолжения проекта, совместной работы над разработкой, рисованием и написанием скриптов, я думаю таким образом дело пойдет быстрее (чем с оригиналом) и все будут довольны , я не думаю, что буду ставить авторские права на инди-игру, что вы думаете об этой идее?
The biggest twist is that their previous game was the exact opposite: structured, meeting deadlines, clear objective where the story went and didn't drag itself out.The thing that shows what a scam these games are is the fact that most of these devs don't finish the story before developing the game. A good story has a beginning, a middle and an end. Yet all these adult game devs just want some easy secondary income so they stamp out these games without a plan, a proper road map, to actually finish the game.
It's like a film studio filming a movie before they even finished writing the screenplay.
Fair point. It just goes to show why Sierra Lee is very successful with her games and her physical novels while her former co-workers are going nowhere.The biggest twist is that their previous game was the exact opposite: structured, meeting deadlines, clear objective where the story went and didn't drag itself out.
Well, I'll say that you don't ALWAYS need the writing done before starting. But you do really need a good, structured outline of the project. So you should have a good idea of the major plot points to hit, and general flow of the story but don't necessarily need all of the events (even main story events) figured out at the start.The thing that shows what a scam these games are is the fact that most of these devs don't finish the story before developing the game. A good story has a beginning, a middle and an end. Yet all these adult game devs just want some easy secondary income so they stamp out these games without a plan, a proper road map, to actually finish the game.
It's like a film studio filming a movie before they even finished writing the screenplay.
You're absolutely right and I could have elaborated further on my viewpoint. With movies, obviously you need to finish the entire script before filming. When making an indie game, as you pointed out, you at least need a proper outline. Your story needs a beginning, a middle and an end, even if you haven't finalized every scene and detail.Well, I'll say that you don't ALWAYS need the writing done before starting. But you do really need a good, structured outline of the project. So you should have a good idea of the major plot points to hit, and general flow of the story but don't necessarily need all of the events (even main story events) figured out at the start.
Regardless, it's pretty obvious that they didn't (or at least no longer, it's possible Sierra Lee had one as the original writer) have a real outline or structure for the story besides the start and endings.
Been following her solo project The Last Sovereign for years now and there's no way that project would still be keeping itself consistent (down to the smallest detail, as best I can tell) without an extensive plan going back to the beginning. I'm pretty sure this is all on the other guys.Regardless, it's pretty obvious that they didn't (or at least no longer, it's possible Sierra Lee had one as the original writer) have a real outline or structure for the story besides the start and endings.
Since its first inception in 2017, this project is six years oldHow much time has passed already?
It's a scam in as-much as they should've abandoned the project several years ago.this has absolutely turned into a scam, no other way to slice it.
an update a year is simply ridiculous. meanwhile majalis still consistently pumping out WEEKLY updates for the longest time.
mismanagement was years ago.It's a scam in as-much as they should've abandoned the project several years ago.
The whole thing reeks of project mismanagement.
The referenced "feedback from a few patrons" on Discord was things like, 'you have these assets you kept referencing, have you tried using them?' and others that boil down to 'why not use the assets to tell side stories'. Even they're calling it filler as they attempt to buy time.Well folks, no surprises to anyone here I'd think, but it's truly the bottom of the barrel now. Update is as follows:
Hey everyone.
While Nomo is dealing with some stuff and we wait for him to get through it, we've had some feedback from a few patrons and some suggestions.
What we're going to do while waiting is expand on some side-stuff and filler. There's a lot of stuff we have currently that we can make a lot more in-depth with already-existing assets. We'll look at expanding some of the Kullar bar stuff, make it possible to work there several times, have some expanding lines with patrons there and similar stuff like that. There's several assets and areas/spots that we can expand with this in mind.
We'll aim to have something out for you guys by the end of October.
Thank you for your patience and continued support.