helllover

Member
Jun 7, 2017
344
315
Doesn't sound worth a download...

Also i'd like Kindred, Soraka and Sona to appear.... mostly in a minotaur or tentacles ending
 

Partyboy78

Newbie
Oct 1, 2018
71
129
I don't know how to start the Brothel quest either, but judging by the Gallery, it's naturally the same assets from the group in the slums you gather info from for Kira.
 

ronadan

Member
Jul 2, 2017
167
363
Were you serious about making a "development thread / group chat" ?
I typed a really long post about this topic.. then deleted it.. and started digging into renpy code to see how it works instead. o_O
honestly, I have my doubts. I'm very busy with my life (as you can probably guess from my commenting schedule) and personally, I'd think twice before promising anything. Besides, I believe we're kind of underestimating the scope of the work required to create an actual, functioning game (tho as I said before, I know nothing about coding and have never done any writing).

I speak from experience when I say "I don't want to commit to something I have next to no idea about", but creating a thread here could be a good start to see how much support we can get from the community. you know, because it's gonna be "community work".

ps: your SD works are awesome. even if we never get to create anything for KoD, I rly encourage you to follow it up and make something out of it for yourself. I personally follow it mostly as a hobby (a few pics a week when I'm bored), but you went DEEP into the rabbit hole.
 
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DreamingAway

Member
Aug 24, 2022
316
746
honestly, I have my doubts. I'm very busy with my life (as you can probably guess from my commenting schedule) and personally, I'd think twice before promising anything. Besides, I believe we're kind of underestimating the scope of the work required (tho as I said before, I know nothing about coding and have never done any writing).

I speak from experience when I say "I don't want to commit to something I have next to no idea about", but creating a thread here could be a good start to see how much support we can get from the community. you know, because it's gonna be "community work".

ps: your SD works are awesome. even if we never get to create anything for KoD, I rly encourage you to follow it up and make something out of it for yourself. I personally follow it mostly as a hobby (a few pics a week when I'm bored), but you went DEEP into the rabbit hole.
I also don't have a spare 5 years to spend on making a Noxian Nights of Deception 3..

My ~*~Master Plan~*~ was to create a Renpy framework that writers could add dialogue / events / images to without needing to write code. If I could lower the bar for the community so they don't need to write code or draw art, then we could create a crowd sourced game that people could drop in and out of, so it didn't depend on any one person to commit to it.

~*~The Master Plan~*~
1) Create an open source git repository
2) Let people write their own stories / quests / content as a community effort - remove artwork & code as barriers.
3) Let them push Images + Text to the project.
4) [OPTIONAL] Have a team of people vet their pull requests for typos / canon breaking / whatever..
5) ???
6) Come back in 6 months and play it myself to see what the community created :sneaky:


Risks
- Looking at Renpy (for the first time) it doesn't seem possible to easily remove *all* coding.
(I can make it very very simple for people to copy and paste templates, but there will be a small amount of in-lining)

- Lack of interest

- Nobody wanting to contribute to a project that doesn't have financial incentive

--

Those last two are a killer.
This only works if people at scale care more about creativity / storywriting / lewd than $$. :LOL:

My motivation ultimately - was to learn & try new things and give the community something interesting to engage with.


------
EDIT:

Master Plan-B
Help Nomo to do this to speed up their workflow / help with motivation.
 
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nyqz

Newbie
Mar 17, 2018
90
190
I also don't have a spare 5 years to spend on making a Noxian Nights of Deception 3..

My ~*~Master Plan~*~ was to create a Renpy framework that writers could add dialogue / events / images to without needing to write code. If I could lower the bar for the community so they don't need to write code or draw art, then we could create a crowd sourced game that people could drop in and out of, so it didn't depend on any one person to commit to it.

~*~The Master Plan~*~
1) Create an open source git repository
2) Let people write their own stories / quests / content as a community effort - remove artwork & code as barriers.
3) Let them push Images + Text to the project.
4) [OPTIONAL] Have a team of people vet their pull requests for typos / canon breaking / whatever..
5) ???
6) Come back in 6 months and play it myself to see what the community created :sneaky:


Risks
- Looking at Renpy (for the first time) it doesn't seem possible to easily remove *all* coding.
(I can make it very very simple for people to copy and paste templates, but there will be a small amount of in-lining)

- Lack of interest

- Nobody wanting to contribute to a project that doesn't have financial incentive

--

Those last two are a killer.
This only works if people at scale care more about creativity / storywriting / lewd than $$. :LOL:

My motivation ultimately - was to learn & try new things and give the community something interesting to engage with.


------
EDIT:

Master Plan-B
Help Nomo to do this to speed up their workflow / help with motivation.

Making it possible to add new scenes without any coding would be a huge amount of work, and if you were able/willing to invest the effort to do that you shouldn't be wasting the effort on KoD. A no coding interface for renpy would have a lot of demand from people who aren't interested in figuring out basic scripting to play around making vns.

It also probably wouldn't speed up making new scenes that much. Yes, the basic scripting for a scene is tedious, but it isn't very difficult. The hardest part is still just coming up with an idea, writing it and editing it.

From what I've learnt looking around in the game files and talking to people who understand it better than me, it seems like the main problem is that it's a huge pain in the ass to incorporate new scenes into the existing game, not to actually make those scenes. Partly because of how it's structured, partly because there's so little documentation. It's very frustrating.
 

ronadan

Member
Jul 2, 2017
167
363
This only works if people at scale care more about creativity / storywriting / lewd than $$. :LOL:

My motivation ultimately - was to learn & try new things and give the community something interesting to engage with.
I respect your resolve, but I'm a bit of a cynic overall. I say we can try creating a thread at least to brainstorm ideas (what we want to do, what's the general story, who are the characters, etc) and then see how people react. just to get enough engagement to know we're not just circle-jerking.

your idea is similar to a lot of chatbot services like character.ai where instead of creating a chatbot from scratch, they provide a platform for their users to create something simple and then interact with it until the ai learns more and develops itself. if they can be successful (which they are), who am I to say yours doesn't have potential? you have the passion to do it and I can get behind that.

fun? absolutely.

is it going to be easy? nope.

is it worth a try? sure.

are we going headfirst into an impending burnout? I... don't know honestly :HideThePain:

also, tho I like your optimism, don't bother with Hreinn games. they're way beyond lacking motivation and the game is basically clinging to life at this point just to make more money for them. if it was a free game it would have been abandoned months ago.
 
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nyqz

Newbie
Mar 17, 2018
90
190
This is not img2img.

I used the left one to generate a openpose rig - then used that rig to generate the right side images..
For those who don't use SD, the left image itself is not used at all to make the right one(s), I only used the left image to generate a skeleton rig which is basically a JSON file of lines that represent bones / fingers that can be used to pose characters, the pixels / original image is then thrown away, it's just a way to copy the pose, not the actual aesthetic.

Noxian Nights sequel? :whistle::coffee:


There are small fixes / clean ups that could be done on the below images..
I was rushing a little because I'm trying to test how well the LORA works..

The goal should be:
- very consistent poses / facial expressions without relying on a crutch like img2img, because ideally you want to create multiple clothing types
- have very deterministic outcomes when you prompt or pose something, you don't want "randomness" coming through your LORA / Model otherwise it makes it very difficult to create assets.


View attachment 3069262 .
My art vocabulary probably isn't good enough to give proper feedback, but a few differences stick out
- Nomo's default shading for his female characters tends to be paler with heavy contrast from pink compared to what the ai is spitting out.
- The expressions need to be more pronounced.
- Nomo tends to draw female characters with distinctly pointed and upturned noses which is only sort of present here.
- A lot of nomo's work has 'sketchy' elements or very textured brushes that I think an AI would struggle to imitate.
- The bull skull tattoo would probably need to be manually added to any picture with bare shoulders.

At the moment it seems like this would be better for adding minor elements like new backgrounds rather than new CG. Which could still be useful, you can do a lot just by swapping out a few small elements.
 
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DreamingAway

Member
Aug 24, 2022
316
746
your idea is similar to a lot of chatbot services like character.ai where instead of creating a chatbot from scratch, they provide a platform for their users to create something simple and then interact with it until the ai learns more and develops itself.
Actually - I stole the idea from Aura-Dev. :WeSmart:


(In that example, Aura-Dev does all the work.. My master plan is to milk ideas & creativity & free labour from the community - instead of patreon $$)

--

If this idea fails, oh well - at least I learned some new things. ¯\_(ツ)_/¯
 
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