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Great730

Member
Oct 3, 2019
158
182
I think these 3 arts can be prompted by sabia's domineering mother

Kira's sadistic and dominating nature you are so cute I think you deserve another blow

And the evil face of Sister Sabia, I hope it will help
 

Jinsoyun

Active Member
Sep 28, 2018
647
1,245
I'll have to read all this AI generating discussion once i have the time, because i have no idea about it's technicalities.

But in the meanwhile, may i just mention that the simple imitation of Nomo's art is exciting enough for us here to completely overshadow the new release. This is wild.
 

WYKYDTR0N

Newbie
Jan 13, 2018
37
183
AI shills begone! That garbage always looks the same; same lighting, same shading, same faces, same proportions. Eyes are wrong, lips are wrong, expressions are bad. It looks like the heartless, soulless slop that it is.

I know the game is fucked and the devs are either lazy or greedy or both, but let's treat the corpse with a little dignity instead of stringing it up like a puppet and making it dance. I know the art has gotten worse (somehow) but even at its worst it's still actually ART instead of just an image.
 

DreamingAway

Member
Aug 24, 2022
254
661
This is not img2img.

I used the left one to generate a openpose rig - then used that rig to generate the right side images..
For those who don't use SD, the left image itself is not used at all to make the right one(s), I only used the left image to generate a skeleton rig which is basically a JSON file of lines that represent bones / fingers that can be used to pose characters, the pixels / original image is then thrown away, it's just a way to copy the pose, not the actual aesthetic.

Noxian Nights sequel? :whistle::coffee:


There are small fixes / clean ups that could be done on the below images..
I was rushing a little because I'm trying to test how well the LORA works..

The goal should be:
- very consistent poses / facial expressions without relying on a crutch like img2img, because ideally you want to create multiple clothing types
- have very deterministic outcomes when you prompt or pose something, you don't want "randomness" coming through your LORA / Model otherwise it makes it very difficult to create assets.


wadad3adasd.png .
 
Last edited:

BigBiggieBig

Member
Jan 6, 2019
330
903
This is not img2img.

I used the left one to generate a openpose rig - then used that rig to generate the right side images..
For those who don't use SD, the left image itself is not used at all to make the right one(s), I only used the left image to generate a skeleton rig which is basically a JSON file of lines that represent bones / fingers that can be used to pose characters, the pixels / original image is then thrown away, it's just a way to copy the pose, not the actual aesthetic.

Noxian Nights sequel? :whistle::coffee:


There are small fixes / clean ups that could be done on the below images..
I was rushing a little because I'm trying to test how well the LORA works..

The goal should be:
- very consistent poses / facial expressions without relying on a crutch like img2img, because ideally you want to create multiple clothing types
- have very deterministic outcomes when you prompt or pose something, you don't want "randomness" coming through your LORA / Model otherwise it makes it very difficult to create assets.


View attachment 3069262 .
yo....
 

xhyde

Newbie
Dec 17, 2019
16
35
This is not img2img.

I used the left one to generate a openpose rig - then used that rig to generate the right side images..
For those who don't use SD, the left image itself is not used at all to make the right one(s), I only used the left image to generate a skeleton rig which is basically a JSON file of lines that represent bones / fingers that can be used to pose characters, the pixels / original image is then thrown away, it's just a way to copy the pose, not the actual aesthetic.

Noxian Nights sequel? :whistle::coffee:


There are small fixes / clean ups that could be done on the below images..
I was rushing a little because I'm trying to test how well the LORA works..

The goal should be:
- very consistent poses / facial expressions without relying on a crutch like img2img, because ideally you want to create multiple clothing types
- have very deterministic outcomes when you prompt or pose something, you don't want "randomness" coming through your LORA / Model otherwise it makes it very difficult to create assets.


View attachment 3069262 .
Sir, im gonna need you to post that LORA pls.
 
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Reactions: DreamingAway

Enigmanic

Active Member
Nov 4, 2019
573
731
If the Ai thing actually worked Hreinn will go broken
Not necessarily. Nomo could make things a lot easier on himself by using AI.
step 1 - He could have new images generated by AI using his art style.
step 2 - Next, he can load the images into whatever art program he uses. Then he can erase and redraw parts of the image to correct errors and bring it in line with his vision for the scene.
step 3 - Profit!

Of course, he still needs NDS to do his fucking job. Plus Monsinne needs to develop actual talent and stop writing like he's a 12yo who just discovered masturbation.
 

DreamingAway

Member
Aug 24, 2022
254
661
I wouldn't suggest plagiarizing KoD. Instead I would write an original story with a similar theme and include characters similar to, if not inspired by, the principal cast of KoD. Then we can use AI to imitate that art style. It wouldn't be difficult at all to draft a similar story.
Is it too late to write Noxian Nights 2 instead?
Can we include Akali and Fiora?

:unsure:
 
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Enigmanic

Active Member
Nov 4, 2019
573
731
Is it too late to write Noxian Nights 2 instead?
Can we include Akali and Fiora?

:unsure:
If that's more your cup of tea. Though I wouldn't use existing characters. I could parody versions of those two characters after learning a bit about them. But no way am I touching Overwatch or LoL. I can't stand those games.
 
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Reactions: DreamingAway
May 25, 2022
18
19
This is not img2img.

I used the left one to generate a openpose rig - then used that rig to generate the right side images..
For those who don't use SD, the left image itself is not used at all to make the right one(s), I only used the left image to generate a skeleton rig which is basically a JSON file of lines that represent bones / fingers that can be used to pose characters, the pixels / original image is then thrown away, it's just a way to copy the pose, not the actual aesthetic.

Noxian Nights sequel? :whistle::coffee:


There are small fixes / clean ups that could be done on the below images..
I was rushing a little because I'm trying to test how well the LORA works..

The goal should be:
- very consistent poses / facial expressions without relying on a crutch like img2img, because ideally you want to create multiple clothing types
- have very deterministic outcomes when you prompt or pose something, you don't want "randomness" coming through your LORA / Model otherwise it makes it very difficult to create assets.


View attachment 3069262 .
oh my...
 
  • Heart
Reactions: DreamingAway

CourierNPC

Well-Known Member
Jul 12, 2017
1,161
1,109
AI shills begone! That garbage always looks the same; same lighting, same shading, same faces, same proportions. Eyes are wrong, lips are wrong, expressions are bad. It looks like the heartless, soulless slop that it is.

I know the game is fucked and the devs are either lazy or greedy or both, but let's treat the corpse with a little dignity instead of stringing it up like a puppet and making it dance. I know the art has gotten worse (somehow) but even at its worst it's still actually ART instead of just an image.
To be fair to these mfers, at least the thread is quite lively now :KEK:
 
3.90 star(s) 77 Votes