you need to light them all up and trust me it gets worse in the next room if you find a solution let me know im stuck on that oneOk I am stuck. How do I get past this door? I can not find an answer here, but maybe I am not using the right search terms. I have used the Ethereal power and it still says locked. I have touched the pillars in every combination I can think of and nothing.
So please help View attachment 1952887
why? next room dont have puzzle this puzzle is actually very easy to me comparing to volcano oneyou need to light them all up and trust me it gets worse in the next room if you find a solution let me know im stuck on that one
im talking about the minecart onewhy? next room dont have puzzle this puzzle is actually very easy to me comparing to volcano one
the every torch u click on will change the outside torches and the one inside that u touch in this pattern
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[] [] []
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if u click on something on the edge then it will remove torches that arent there, go on and experiment you will understand after few tries
yeah volcano even i dont understand, i have no idea how u get that last two digits, they tried to give me hints on discord but still dont knowim talking about the minecart one
It's not well explained but you're supposed to add the orbs that are above/under the different decorations (candle, mirror, etc.) in the order they're shown on the one wall tile at the bottom of the screen. Hell, I don't even know if I've explained it that well myself.Volcano riddle sucks. Bruteforced it, answer is 12213, but I still have no idea how I should have find this number.
I get that red orbs mean +1, purple mean 0 and green one mean -1 but thats it. What next?
Count amount of orbs near wall/cave formations? No, there are 7 groups of orbs on screen, near/on wall, and there are only 5 digits in cipher.
Count orbs in rows/columns on a screen? Produces different results depending on how you count them from top/bottom/left/right. But all produce numbewrs different from 12213.
Straight up count orbs on screen in order they present on a pillars, from left to right, and make number from it? Again, no it returns number 11 0 -2 and since there are no way to input -2 its 98000 or 00098, which is again wrong number. Or since numbers are circled it could be 11 0 8 (0 - 2 = 8, since after 0 on a cipher panel goes 9 not -1). Which is again not correct number.
Group orbs in left/right/up/down 'blocks' relatively to the skull pillars near railroad? Again it return 3 1 6 -1, which is again not produces 12213 in any form/combination.
So, whats the correct logic? What am Im missing?
Hopefully this colour coded screenshot will help explain it. In the future I will be changing how this looks visually to better identify what needs to be done.Volcano riddle sucks. Bruteforced it, answer is 12213, but I still have no idea how I should have find this number.
I get that red orbs mean +1, purple mean 0 and green one mean -1 but thats it. What next?
Count amount of orbs near wall/cave formations? No, there are 7 groups of orbs on screen, near/on wall, and there are only 5 digits in cipher.
Count orbs in rows/columns on a screen? Produces different results depending on how you count them from top/bottom/left/right. But all produce numbewrs different from 12213.
Straight up count orbs on screen in order they present on a pillars, from left to right, and make number from it? Again, no it returns number 11 0 -2 and since there are no way to input -2 its 98000 or 00098, which is again wrong number. Or since numbers are circled it could be 11 0 8 (0 - 2 = 8, since after 0 on a cipher panel goes 9 not -1). Which is again not correct number.
Group orbs in left/right/up/down 'blocks' relatively to the skull pillars near railroad? Again it return 3 1 6 -1, which is again not produces 12213 in any form/combination.
So, whats the correct logic? What am Im missing?
If you find a way, or anyone else does, please let me know.View attachment 1955639
Is there a way to get this sword or not ?
nice to see the loveliest dragon in the kingdom getting some more love.You must be registered to see the links
View attachment 1950828
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0.11.public - Changes:
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Content Changes:
- Added a new rear view angle for the Titania Pleasure Craving scene
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0.11 - Changes:
=====================
Content Changes:
- Titania Level 2 progression added!
- New animations: Titania Mating Press, Titania Valentines Event, Titania Reverse Ride (new scene), Gobboe Pleasure Craving
Major Changes:
- New animation player sorted (this took a lot longer than expected, but the results are very worth it!)
Minor Changes / Bug Fixes:
- Restructured the memory room (included Pleasure Craving & Lust Courage scenes into it)
- The Mountain pass puzzle will now offer a cheat after interacting with the flames 25 times
- Fixed a bug that caused a lock if you visited the forest before getting Vulsha's quest
- Fixed some transfer errors in forest and mountain pass
- Many punctuation fixes
Just a small request, if you had experienced trouble with The Solarion Project animations (my other project), could you try this build out and let me know if you also have problems? Since they are running on the same code for animations I want to know if its something deeper inside TSP or not that is causing the issue.