Ok, I'm just getting angry now.
I have no way to see where my money goes. Sub-menus in the finance screen are essential. Also some explanation how taxes are calculated.
The penalty to support from "military" is crippling, yet I can find no way to fix it (I never have the money to support an equipment producing building, ever).
There needs to be some actual control over what court events come up. Maybe checking against who hates me the most or something, but getting a bunch of events for the same group and going in to a death spiral with them is just frustrating (that's what I meant by RNG).
On the same note, the game needs more positive events - i.e. events that are not "lose-lose" or "win-lose". It needs more stuff in the vein of "hey we captured a scouting party, what do we do with the spoils - take it to the treasury (+money), give it to the soldiers (+morale) or use it to arrange a fare (+peasants). Stuff like that. Hell, I can write a bunch of them, if you can't think of any. Also, don't be afraid to use inspirations like CK2 and CK3 for more events.
I really don't like the main loop. I understand your reasons for picking a week as a main "time-chunk" but it feels quite abstract. Personally I would have gone with more starting points (one group at 75, one at 50, one at 25 and the others at 0) and slower skill development (+3 or 2 per session, if skill is above 50 - +2 or 1 and if above 75 - +1 or 0.5, leading to 16 or 25 sessions for 0-50, 13 or 25 for 50-75 and 25 to 50 for 75-100 leading to 54 or 100 sessions per difficulty level for skill mastery). Or something along those lines, I admit the math above is of the top of my head. Hell, even now raising all stats takes what? ~600 sessions? That's 300 months or 25 years. Honestly I'd redo the whole character creation menu, moving away from groups and leaving the player to pick specific skills.
Currently the story goes way too slow and it takes a lot of in-game time to open all options.
I would suggest moving all the NPC icons being visible to the normal difficulty as well or leave it as an option somewhere. Hunting for events is just... well... not fun.
Speaking of events with characters... I would really love to see some actual choices in there. I saw one option for it (with the head maid) and I can't survive to see if the second choice actually leads to anything new or fun. I obviously can become a dictatorial bastard (game seems to support both feared and loved options, tho I don't know why they are exclusive
) so why not be able to be a dominating sadist?
What else... buildings feel underwhelming. The kingdom map needs more options to build stuff and more info on what exactly do the developments do. Edicts seem interesting, but I couldn't pass a single one for some reason.
Edit: Just to add - I like the game, the above is a little ranty, but in good faith, hell if you need some help - pm me and I can see if there is anything I can do. I really want this game to bee good. I want to love it, it scratches a ton of itches I have. But currently it feels a little punishing to play it. And yes, I'm a filthy casual, I need a real easy option