3.40 star(s) 19 Votes

desmosome

Conversation Conqueror
Sep 5, 2018
6,133
14,152
What if you let the player go visit the north woman or elves during one of your training time slots? Like if you get their mission and meet them once, but lack the language or whatever skill to proceed to the good outcome, you can make some UI thing to go visit them at your own pace later, once you lvl up the relevant skills. Maybe that's too casual, but I think getting locked out of potential characters and story chunks is kinda annoying.
 

Logan3000x

Member
Oct 10, 2018
287
224
Activate the royal option in the content menu and then right click the portrait of the characters in the court menu to change your relationship with them.
weird. I do it and they still call Jocelyn a ward and a lady instead of princess.

EDIT: Got it. I solved the problem, it was on my end.
 
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cooperdk

Engaged Member
Jul 23, 2017
3,382
4,964
Oh my God, those characters are fugly! And the lady with pretty-much-monobrows, shiiiit. I suggest you work on the artwork. But thanks anyway.
 

Demiare

Member
Sep 16, 2016
410
535
Well that has nothing to do with "Intrigue"!
Actually it IS basic meaning of "Intrigue" stat in Crusaders Kings game series. And CK2-3 are gold standard for any medieval-theme games - battles, economy, religions, assassinations, marriage games, cheating and incest - everything is on table. Hell, with recent addition of nudinity in vanila CK3 it have more lewd content that many games here. And that's even without mods :D
 
Mar 19, 2019
70
24
So I may have encountered a couple bugs 1.) although I have my language maxed out, I still cant understand the raider and elf ambassador 2.) I am unable to get the 4th option when negotiating with the elf ambassador (I followed the video) to marry the queen.
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,316
Actually it IS basic meaning of "Intrigue" stat in Crusaders Kings game series. And CK2-3 are gold standard for any medieval-theme games - battles, economy, religions, assassinations, marriage games, cheating and incest - everything is on table. Hell, with recent addition of nudinity in vanila CK3 it have more lewd content that many games here. And that's even without mods :D
No idea what you're talking about, sorry.
Never heard of CK with whichever number following.
Dev already responded, anyway.
"The secret planning of something illicit or detrimental."
Which still doesn't explain which skills or stats you gain by choosing it.

Each "life path" choice provides 3 skills.
I suggested that it would be useful to know what the skills we gain are, or what they do, before choosing, so that we can make an informed decision about which to choose.

You haven't even seen the skills when you make the choice, so have no idea what Intrigue or Steward are going to give you.
You can guess that Steward is going to be beneficial to looking after the building and development, but what if it's not?
What if you're wrong & instead it gives you better tax options, or better relationships with Nobility, or the Clergy?
Even if you're right, at the point of choosing, you have no idea how much this is even required in the game.

Same for Intrigue. Yes, you can guess that it's gonna give you stealth & sabotage skills, but you don't know.
I'd expect those skills to be useful in battle, or for laying siege to an enemy.
Intrigue could very well refer to being somewhat mysterious, having a good poker hand, making you good at negotiations.
Instead it refers specifically to 3 skills, but you have no idea of that fact, or what those skills even are.
Never mind how they affect the game.

Warrior is obviously going to be fighting, but would still be useful to know which fighting skills it provides.
Tactical/Strategy/Physical/Swordsman/Archer/Horse/Pike? You have no idea what it does, at the time of choosing, other than increase something to do with fighting.
Can't remember the 4th choice, doesn't really matter what it is. Same thing still applies.
Then the following 3 are equally obscure as to what they affect & how.
Random, uninformed choices that directly impact gameplay & ability to progress, are not helpful.

Fact still remains, those choices have an impact.
So being informed of what that impact is, before/when choosing, is not an unreasonable suggestion.
Most other games give this sort of information when making game/character affecting choices.

Another issue came with some skills being increased by Activities with NPCs, such as Administration from (I think) Ellyn & Horses from Rose.
These increases disappeared instantly.
 
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Krudo1

Newbie
Apr 2, 2021
30
37
So I may have encountered a couple bugs 1.) although I have my language maxed out, I still cant understand the raider and elf ambassador 2.) I am unable to get the 4th option when negotiating with the elf ambassador (I followed the video) to marry the queen.
If you are playing on easy, the indicator is bugged, it says that you have 50/100, but you actually have 25/100 of the skill that you choose at the beginning. It may be that.
 

Logan3000x

Member
Oct 10, 2018
287
224
I am having problems with the elves diplomat. I can't get the marriage proposal no matter what, it only shows the 3 first options and they are 0,5,5 points.
 

Uzhirian

Member
Jul 18, 2017
228
356
That is weird. I should check it out. For now you can fix it with a command ElvenTongue = "LibreBaskerville.ttf"
Same for me. I've put language up to 100 but still shows as elven jibberish and in your code it looks like both the "linguist >=100" and the "else" text is all using the same {font=[ElvenTongue]} tag which might be why?
 

Uzhirian

Member
Jul 18, 2017
228
356
KingmakerVN FYI, in your text you often write 'king' when the king is being addressed (eg. You honour us, king *whatever*). Given it's a title, should be 'King'. Same with the elven queen as well (and maybe the other queen too). My OCD side humbly requests you to update this :p
 
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Demiare

Member
Sep 16, 2016
410
535
KingmakerVN FYI, in your text you often write 'king' when the king is being addressed (eg. You honour us, king *whatever*). Given it's a title, should be 'King'. My OCD side humbly requests you to update this :p
If I remember correctly - it actually should be "your highness / your grace". Title isn't used at direct conversation.
 
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Gleemer

Engaged Member
Jun 8, 2018
2,153
12,417
Here is the Italian translation
of Kingmaker [v0.9.0 Public]

This translation is "unofficial, it was created by a fan.



****************************************************

Ecco la traduzione italiana
di un fan Kingmaker [v0.9.0 Public]

Questa traduzione "non è ufficiale" è stata generata da un fan.



*************************************************************************



Here is the Italian translation
of Kingmaker [v0.8.0 Public]

This translation is "unofficial, it was created by a fan.



****************************************************

Ecco la traduzione italiana
di un fan Kingmaker [v0.8.0 Public]
Questa traduzione "non è ufficiale" è stata generata da un fan.

Italian translation
Updated: 2021-06-05
Version: 0.9.0 Public
 
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Jul 1, 2017
19
4
So stats in console can be increased (eg Rhetoric=+100). Anyway to make them permanent? The previous bit resets after sleeping...
 

gregers

Forum Fanatic
Dec 9, 2018
4,408
5,576
If I remember correctly - it actually should be "your highness / your grace". Title isn't used at direct conversation.
For a monarch, the proper form of address would be "your majesty". Customs vary regionally and historically, but very roughly, "your (royal) highness" would be for addressing other nobility such as the immediate members of the royal family, "your grace" for dukes (rulers of territories below the level of a kingdom) and bishops.
 

gregers

Forum Fanatic
Dec 9, 2018
4,408
5,576
Thought I'd give this another spin. I last played through this in late March, but loading any of my saves from then leads to immediate errors.

I don't see anything in the change-logs about saves being broken, so just thought I'd ask: Any chance of salvaging my saves or do I need to grind through this again?
 
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3.40 star(s) 19 Votes