CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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3.50 star(s) 20 Votes

billyjoebobmartin

Active Member
Dec 8, 2020
733
863
I only have one complaint about this otherwise stellar game, the mc has got a tiny little dick. It sucks whipping that out at your ladies.....Outside of that, this is super fun to play.
tiny by porn standards sure, by irl standards looks to be near average.

personally i think there's no issue. MC doesn't need to be the size of a bowling pin to please ladies.
 
Nov 2, 2019
49
90
pfff, i'm not looking down my pants when i said that. but regardless i don't think every porn game need to overcompensate to pander to the small dick crowd. this can be one of the few that stays the way it is.
Whatever you say ^_^" You don't have to reply to my messages anymore, I feel awkward discussing this with you. Lets agree to disagree and have a nice day.

P.S. That reaction emoji doesn't mean what you think it does .......
 
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Reptilite

New Member
Aug 6, 2020
11
7
There is a possibility to cheat, if you want. But it will cost you at least 1$.
Just support developer and you will have that possibility. ;)
ffs its really frustrating
I'm living in Iran and there in not a single possible way to donate hell I can't even reach patron and f95 without a vpn
Is there any other way to use cheats ?
I've already tried save editor and console commands, the save editor is a mess and whenever I modify stats with console after moving time they reset to the state before modifying.
 

Secondarian

Newbie
Jan 24, 2018
23
37
ffs its really frustrating
I'm living in Iran and there in not a single possible way to donate hell I can't even reach patron and f95 without a vpn
Is there any other way to use cheats ?
I've already tried save editor and console commands, the save editor is a mess and whenever I modify stats with console after moving time they reset to the state before modifying.
I just subscribed the creator on patreon, pledged double for the both of us and will send you the cheats via pm, because fuck the ayatollahs.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
I think kingdom development is broken. As soon as it became unlocked, I started to upgrade the slums and the field north of the capital. The fields advanced to 25% completion by the time the slums finished upgrading, but the next time I checked they hadn't budged an inch beyond that. Wondering whether the slums completing had bugged out other simultaneous developments, I tried repairing the burned fields to the south of the capital instead, but they refuse to progress above 0% completion at all. That's a pretty severe bug, especially considering how much money I sunk into them for absolutely no gain.

Also, for the first time on this new 10.1 playthrough I worked out that the tutorials were in-game cinematics that I have to sit and watch play out in their own time because clicking even once would skip them, possibly because you added a warning that I shouldn't click if I didn't want to skip them. So for the first time I actually got a vague idea of how to play properly, which somewhat addresses my previous complaints about having no idea whatsoever what I was doing. However, I just have to say: don't do this, for the love of god. Don't be different for the sake of being different. There is no REASON the tutorial should be an autoplaying cinematic that you have to watch at its fixed pace. Just make it a normal click-through in-game sequence, possibly with a "Watch tutorial? Yes/No" option at the start. The game will be better and more coherent for it.
I'll check the infrastructure stuff for any bugs, and if there's nothing wrong I'll simply make the fields develop faster. Because even though they don't increase at a fixed rate since the administration level is taken into account, it shouldn't be that easy to get that many bad rolls.

Hahahaha I wasn't trying to be different just for the sake of it. But yeah, I've been trying to take of a better way to do tutorials that is future proof as well.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
I just subscribed the creator on patreon, pledged double for the both of us and will send you the cheats via pm, because fuck the ayatollahs.
Lol you don't have to pledge double. You have my blessing to give them to him for free.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
I only have one complaint about this otherwise stellar game, the mc has got a tiny little dick. It sucks whipping that out at your ladies.....Outside of that, this is super fun to play.
Hahahaha I knew someone would complain eventually. And honestly if it were up to me it wouldn't even be that size hahaha. That was the compromise size. I honestly just don't have fun drawing massive dongs. But I'm glad you're having fun.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
on the topic of the fields, KingmakerVN , i'd think giving it some small direct income would be good along with the taxation/commoner support bonus. like say 5 for lvl1 field, 10 or level 2, and 15 for level 3 and so on. something better than slums but still small. i mean it seems really silly for the king to invest and only get a taxation bonus without any of the pure profits. but meh, small low priority improvement. maybe it could be exclusive to baron difficulty or something if deemed fitting. *shrug*
There might be a way to do it for Baron mode. I just don't know if it would be too much to give them increases in taxes, gold, as well as levies.
 
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billyjoebobmartin

Active Member
Dec 8, 2020
733
863
There might be a way to do it for Baron mode. I just don't know if it would be too much to give them increases in taxes, gold, as well as levies.
very fair counter points. i was just thinking, that just the king investing in self sufficiency in farming/food would be enough to appease them. i mean really, the last king did jack crap in that area, and going by the lack of deforestation nearby we can assume the one before the previous one did just as little as well. so going by that logic they might be happy and fine with higher taxation (in a way) so long as it comes with prosperity. well, regardless i'm currently of the opinion establishing a low baseline profit number is more important that the percentage based tax it uses currently for farming. thus enabling early game to not be such a ride even in baron mode. (and it makes some sense as a logical starting point for kingdom progression)

but anyways, on the topic of deforestation, is there a reason why the nobles continue to dislike it even after the forests were cleared? i mean i can completely understand being cautious with the king undertaking a project that 'could' end up in massive failure wasting the crowns resources. but why the continued dislike after being successful? does it play towards their concern about crown authority expanding? :unsure:
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
very fair counter points. i was just thinking, that just the king investing in self sufficiency in farming/food would be enough to appease them. i mean really, the last king did jack crap in that area, and going by the lack of deforestation nearby we can assume the one before the previous one did just as little as well. so going by that logic they might be happy and fine with higher taxation (in a way) so long as it comes with prosperity. well, regardless i'm currently of the opinion establishing a low baseline profit number is more important that the percentage based tax it uses currently for farming. thus enabling early game to not be such a ride even in baron mode. (and it makes some sense as a logical starting point for kingdom progression)

but anyways, on the topic of deforestation, is there a reason why the nobles continue to dislike it even after the forests were cleared? i mean i can completely understand being cautious with the king undertaking a project that 'could' end up in massive failure wasting the crowns resources. but why the continued dislike after being successful? does it play towards their concern about crown authority expanding? :unsure:

Alright, so there's definitely a lot of subjectivity when it comes to this, but the logic that I had when I made that mechanics is this. The forests are a resource that is mostly taken advantage of solely by the nobility. Not only for its resources but also because they're allowed to do leisure hunts while the peasants are not allowed to do substenance hunting. So I just imagined them being petty for being robbed by the king of this just so he can expand on farming land.
 

Jash83

Active Member
Jun 8, 2019
543
1,038
I'll check the infrastructure stuff for any bugs, and if there's nothing wrong I'll simply make the fields develop faster. Because even though they don't increase at a fixed rate since the administration level is taken into account, it shouldn't be that easy to get that many bad rolls.

Hahahaha I wasn't trying to be different just for the sake of it. But yeah, I've been trying to take of a better way to do tutorials that is future proof as well.
"Rolls"...? Wait, seriously?! You mean when I set something to upgrade, it doesn't simply start to upgrade over time, it has a CHANCE of increasing upgrade completion progress every turn based on my Administration level (or of not upgrading at all if the game feels like dicking me around)?

See, this is what I mean about the game not teaching you how to play properly. I had NO IDEA that was how upgrading worked (or what Adminstration did) even after I sat through the easily-skippable tutorial videos. Also, I'm just gonna say it, that system just SUCKS. It's adding pointless RNG just for the sake of making things less intuitive and more frustrating, and the random number generator must be FUCKED because I'm investing HEAVILY into training Administration first to the point of neglecting almost everything else, and as mentioned, it's getting me NOWHERE.

Sorry, but that IS trying to be different just for the sake of being different, because no other strategy game I've EVER played has done something like this- presumably for the same reason nobody has ever tried to make a submarine out of origami. Just make it a simple "pay to start the upgrade and it progresses every turn, with Administration causing it to progress faster".
 
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KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
"Rolls"...? Wait, seriously?! You mean when I set something to upgrade, it doesn't simply start to upgrade over time, it has a CHANCE of increasing upgrade completion progress every turn based on my Administration level (or of not upgrading at all if the game feels like dicking me around)?

See, this is what I mean about the game not teaching you how to play properly. I had NO IDEA that was how upgrading worked (or what Adminstration did) even after I sat through the easily-skippable tutorial videos. Also, I'm just gonna say it, that system just SUCKS. It's adding pointless RNG just for the sake of making things less intuitive and more frustrating, and the random number generator must be FUCKED because I'm investing HEAVILY into training Administration first to the point of neglecting almost everything else, and as mentioned, it's getting me NOWHERE.

Sorry, but that IS trying to be different just for the sake of being different, because no other strategy game I've EVER played has done something like this- presumably for the same reason nobody has ever tried to make a submarine out of origami. Just make it a simple "pay to start the upgrade and it progresses every turn, with Administration causing it to progress faster".
Hahaha could be changed to an increase per turn and an added chance to double increase if admin is high enough.

I did added tooltips to the admin screen to show how each skill affects gameplay outside of skill checks, but that's for the next build.
 
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Jash83

Active Member
Jun 8, 2019
543
1,038
Hahaha could be changed to an increase per turn and an added chance to double increase if admin is high enough.

I did added tooltips to the admin screen to show how each skill affects gameplay outside of skill checks, but that's for the next build.
Yes. Yes, absolutely do that! I don't mean to be confrontational, but if you don't change it to a simple progress increase per turn system then I'd just be done with the game because it would completely kill ANY confidence I have in your ability to make a good one. I mean, the system as it stands is TERRIBLE. There is simply NO UPSIDE to it. I've sunk all my cash into improving the kingdom, and the game has just said to me "haha, no, fuck you".

Randomness in events is fine, because it gives the game replay value. Randomness in kingdom management just COMPLETELY undermines the strategic gameplay. It's like having a racing game where the car has a 10% chance of turning the opposite direction you tell it to whenever you try and navigate a corner.
 
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KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Yes. Yes, absolutely do that! I don't mean to be confrontational, but if you don't change it to a simple progress increase per turn system then I'd just be done with the game because it would completely kill ANY confidence I have in your ability to make a good one. I mean, the system as it stands is TERRIBLE. There is simply NO UPSIDE to it. I've sunk all my cash into improving the kingdom, and the game has just said to me "haha, no, fuck you".

Randomness in events is fine, because it gives the game replay value. Randomness in kingdom management just COMPLETELY undermines the strategic gameplay. It's like having a racing game where the car has a 10% chance of turning the opposite direction you tell it to whenever you try and navigate a corner.
hahahaha alright.
 
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billyjoebobmartin

Active Member
Dec 8, 2020
733
863
Alright, so there's definitely a lot of subjectivity when it comes to this, but the logic that I had when I made that mechanics is this. The forests are a resource that is mostly taken advantage of solely by the nobility. Not only for its resources but also because they're allowed to do leisure hunts while the peasants are not allowed to do substenance hunting. So I just imagined them being petty for being robbed by the king of this just so he can expand on farming land.
interesting, i did not think that would apply to the crown land surrounding the capitol of the kingdom. i was under the impression it was related to their delegated territories... :unsure: maybe it could be an idea to add an incentive for leaving one of the two forest areas alone, giving the player a choice of near equal gains between deforestation and farming. like with a trade deal type event after one of the two gets cleared out. (assuming they don't get cleared out at the same time.)

an example of a deal proposed could be even nobles have to pay to use the royal forest, thus some pure profits come in. this could also be another incentive for establishing farming related stuff first in kingdom building. maybe the witch could even be the delegate for the deal? her wanting to protect her old home but sees the logic in just how beneficial it would normally be to deforest and create more farming land. thus advocates and brokers for an alternative.

idk just spit balling ideas.
 

Bonercat

Newbie
Apr 14, 2021
62
12
KingmakerVN play it yesterday, i like the game but i dont expect that the event are time specific and can disappear due to me keep focusing in grinding my sword skill, except the head maid since her interaction appear during night time, would be nice to add some new room like inside the castle, where we can interact with the members without them vanishing in the court menu, also keep the head maid event, her event doesnt seems to contradict with the flow of time to me, and i certainly want to fuck all the females but i dont want to lose the virginity to her since she is the only early easy intercourse you can get and i notice the major/common members still lacking the intercourse sex yet at the moment, i hope it will be add soon.

i agree with the comment above, it need skip button to past the time for ppl that reach the max level and stuck, i am surprise its not implemented yet after several ppl mention it, even from earlier, or is it because are you planning the game to not play indefinitely after reach certain ending? because that suck if thats the case.

will character creation modification still in your list? even just changing the color of his shirt or hair color is fine, i am not fond of blue, i definitely cant wait for the sigil/heraldry or banner maybe add crown design too.

also reading one of the comment here (i dont reach that event yet) i think it would be better to change the result into a draw, than "lose gracefully" against the female swordsman, because it hurt player pride for spending all that trainings (just to be clear i mean if player have high swordman skill or maybe reach max), and i think an equal draw result is acceptable. although i disagree with his reasoning base on biology, if we are talking about swordmanship, if we talking about unarmed martial arts then i can agree, because there some female that do become famous in fencing historically and some manuscript that did show female that do weapon duel even against male in armor, even HEMA member can testify it, and weapon are generally a force equalizer after all, a skilled woman can kill just as well as skilled men if wielding weapon.

oh yeah also will you consider a gallery to show or repeat scene? i think this will be needed judging how the event are pretty close nit to trigger.
and dont worry to much regarding the art i actually think its unique.

oh yeah, also where are the war effort button locate at? i cant found it.

the game have lots of potential, like restore the right of first night to get random sex generated (it pissed peasant obviously and maybe merchant but please noble) to make harem and right to divorce/polygamy (which pissed church but probably please noble and maybe commoner/merchant) or even legalizing the "sweet home alabama" just for the sake of it even if it pissed everyone, like the true chad of pharaoh and targaryen.
 
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3.50 star(s) 20 Votes