Unity Completed KoboldKare [2024-03-26] [Naelstrof]

3.60 star(s) 20 Votes

RedAISkye

Active Member
Apr 10, 2017
959
2,173
Downloading it via steamcmd (as described here) was pretty fast in my experience.
Though the downside is that you'd need to download them one by one I guess (though there are only 17 of them, so shouldn't be too much work).
You can use to download them in batch without the need to manually enter the commands.
 
  • Like
Reactions: Taithrah

Taithrah

New Member
Mar 19, 2022
6
24
You can use to download them in batch without the need to manually enter the commands.
This is a good alternative. However if anyone needs another alternative with the ability to configure it however they want. I threw together a windows batch script that will download from a txt list, then move the workshop items to any folder you want.

By default it's setup to run in the same folder as steamcmd.exe, download the current workshop items and move them to the default mod location. I added REM comments in the batch file to try and explain what everything does for anyone having trouble understanding it. It can probably be improved a lot and anyone is welcome to do so.


Here is what the .bat looks like for anyone skeptical about random .7z files.
Code:
@echo off
setlocal

REM location of steamcmd.exe
set "steamcmd_path=.\steamcmd.exe"
REM username here
set "steam_username=anonymous"
REM password here
set "steam_password="
REM a list containing appid and workshop ids
set "workshop_items_list=.\KoboldKare_workshop_items_list.txt"
REM downloaded items will then be moved to the following location
set "output_folder=%LocalAppData%\..\LocalLow\Naelstrof\KoboldKare\mods"

REM the following checks if the steamcmd.exe path is correct
if not exist "%steamcmd_path%" (
    echo SteamCMD not found at "%steamcmd_path%"
    echo Please provide the correct path to steamcmd.exe.
    exit /b 1
)

REM this creates a output directory to move the files to if it does not already exist at the location specified
if not exist "%output_folder%" (
    mkdir "%output_folder%"
)

REM this checks if the workshop itemn list exists at the specified location configured
if not exist "%workshop_items_list%" (
    echo Workshop items list not found at "%workshop_items_list%"
    echo Please provide the correct path to the list file.
    exit /b 1
)

REM this logs in with the configured username and password
echo Logging in to Steam...
"%steamcmd_path%" +login "%steam_username%" "%steam_password%" +quit

REM this downloads the list of workshop items then moves them to the configured output folder
echo Downloading workshop items...
for /f "tokens=1,2" %%a in (%workshop_items_list%) do (
    echo Downloading item: AppID=%%a, ID=%%b
    "%steamcmd_path%" +login "%steam_username%" "%steam_password%" +workshop_download_item %%a %%b +quit
    robocopy /E ".\steamapps\workshop\content\%%a\%%b" "%output_folder%\%%b"
)

REM just shows a message when done. And pauses to let you read anything in the console window if you need to.
echo Workshop item download complete.
pause
And here is how KoboldKare_workshop_items_list.txt is formatted. You can add more here when they are released.
Code:
1102930 3032995884
1102930 3150312892
1102930 3141302491
1102930 3030119069
1102930 3152771868
1102930 3044445745
1102930 3095870812
1102930 3024615387
1102930 3139900600
1102930 3054278243
1102930 3039769372
1102930 3144053937
1102930 2960308226
1102930 2967118604
1102930 2967116669
1102930 2965505320
1102930 2959683649
1102930 2959767434
1102930 3064529569
1102930 3109157455
1102930 2969444703
1102930 3045179773
1102930 2961589933
1102930 3080177177
1102930 3018255524
1102930 3144471037
1102930 3078814829
1102930 3098425141
1102930 2964696240
1102930 2931099929
1102930 3008479881
1102930 2954625312
1102930 3125584652
1102930 3144711690
1102930 2966747808
1102930 3123779635
1102930 3080900662
1102930 3129892630
1102930 3141802674
1102930 2978419063
1102930 3112532338
1102930 2972061316
1102930 3069227325
1102930 3039697214
1102930 3025072229
1102930 3034908529
1102930 2984122622
1102930 2955547102
1102930 3077946016
1102930 2969814056
1102930 3044534774
1102930 3152737245
1102930 2965073988
1102930 2934088282
1102930 3155508933
1102930 3155909486
 
Last edited:

b00marrows

Active Member
Aug 15, 2017
998
1,121
This is a good alternative. However if anyone needs another alternative with the ability to configure it however they want. I threw together a windows batch script that will download from a txt list, then move the workshop items to any folder you want.
How much content is there so far?
Would it be feasable to just "download everything" and skip over already existing files?
 

Taithrah

New Member
Mar 19, 2022
6
24
How much content is there so far?
Would it be feasable to just "download everything" and skip over already existing files?
Its really up to you, if you already have all 17 mods that are currently out, you dont have to download anything right now. You can check this post to see which ones you might be missing otherwise https://f95zone.to/threads/koboldkare-2023-05-16-naelstrof.31115/post-10750983

The batch file i made does not really take into account if the files already exists and it redownload them. You can just remove all the mods you dont need to download in the .txt file. I personally dont plan on changing how it works since its good enough for me and i just wanted to to download a bunch of files at once. Im sure it could be edited to validate already existing files and skip download them or update them. Anyone else is free to edit it however they want.
 
  • Like
Reactions: b00marrows

Nightblaze

Newbie
May 7, 2021
39
13
how to install KoboldKare
Patch 501_F1A2F670?
think that's an older version(January 5th 2023's build to be exact) then the current one in this thread, so i don't believe you could install it over the version from this thread, but i assume with enough searching you could find that build if you are asking about it because you preferred that version over the latest.
 

Azazael

Member
Mar 15, 2018
106
23
Anyone know how to mod models in like the goodra and meowscarada characters in the workshop?

Recently came in possession of some Renamon models some people might be familiar with, and wanted to see if i could figure out how to toss em' in.
 

b00marrows

Active Member
Aug 15, 2017
998
1,121
Anyone know how to mod models in like the goodra and meowscarada characters in the workshop?

Recently came in possession of some Renamon models some people might be familiar with, and wanted to see if i could figure out how to toss em' in.
I'm not sure on all the details but i think it depends on the files you have.
For example if you have blender files, you will potentially need to open them in blender than export them in a specific format for Unity.
I think the dev or community was working on something to inform people on how to create mods but im unsure on what come of it. Maybe check the games community on steam?
 
  • Like
Reactions: Azazael

Azazael

Member
Mar 15, 2018
106
23
I'm not sure on all the details but i think it depends on the files you have.
For example if you have blender files, you will potentially need to open them in blender than export them in a specific format for Unity.
I think the dev or community was working on something to inform people on how to create mods but im unsure on what come of it. Maybe check the games community on steam?
Thanks!

I've got a blender and an SFM file, so I'll definetly check.
 

tincanbuilder

New Member
Jan 15, 2019
1
0
Forgot to upload...
Was made for cooperdk's build c4301bb_16Mar, still works for steam 09.04.2023 version, probably for all in between versions too.

Added/Fixed:
-Auto process & mono hooks.
-All scripts now use aobScanRegion. Thus activating much faster.
-Get data for a kobold you grabbed with LMB.
-Adjustable reagents processing speed.
something with your table has broken, while it it active you can't interact with anything in the game world, mail box (quests) planting, shops, buckets, even other bolds
 

robozaec

Newbie
Mar 29, 2022
33
47
This game is okay, just needs more polish and more content. One problem that I have, is that it's impossible to change color of your character into something not shitty. It comes off as either too washed off or too dark. Also, if you add a penis, no matter what color you choose, it looks out of place, always a different shade. They should really change this whole character color system. The design of the city and your "hub" look a bit too generic, like a placeholder for something more interesting. The body transformations is an interesting idea, also I like the variety of poses, the physics are cool as well. Needs more development, last time I checked this dev is alive. I bought the game on steam, and would recommend you to do the same. Looking forward to seeing more updates.
And LOL you can play in multiplayer. If you ever wanted to have a virtual kobold orgy with your buddies, now you can.
And thanks god for the workshop support.
 
Last edited:
  • Like
Reactions: JOSHUAs9
3.60 star(s) 20 Votes