4.60 star(s) 56 Votes

Lyorth

New Member
Apr 12, 2019
5
2
Yeah, I cannot seem to get it to work in the new release either.

Here's the first section of the message:

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Got the same issue with the same exception whenever whenever I click "Appoint a slave" too. Think this release turned the dungeon into a $10,000 red leathery paperweight.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,807
Got the same issue with the same exception whenever whenever I click "Appoint a slave" too. Think this release turned the dungeon into a $10,000 red leathery paperweight.
yup. got the same problem. very unfortunate. :confused:
 

Thaunatas

Member
Aug 25, 2021
235
124
yup. got the same problem. very unfortunate. :confused:
Quick question just to make sure: Did you start a new game after downloading/installing the new release of the mod or did you load a game save created on an earlier version of the mod?
I didnt unlock the dungoen myself yet (since I am not a big fan of the feature itself), so I cant test it at the moment.
 
  • Like
Reactions: NoSpaceBar

NoSpaceBar

New Member
Apr 5, 2019
5
1
Quick question just to make sure: Did you start a new game after downloading/installing the new release of the mod or did you load a game save created on an earlier version of the mod?
I didnt unlock the dungoen myself yet (since I am not a big fan of the feature itself), so I cant test it at the moment.

Yes, new folder + new game, not using a previous save.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,807
Quick question just to make sure: Did you start a new game after downloading/installing the new release of the mod or did you load a game save created on an earlier version of the mod?
I didnt unlock the dungoen myself yet (since I am not a big fan of the feature itself), so I cant test it at the moment.
new game, new folder. everything is new.
 

Thaunatas

Member
Aug 25, 2021
235
124
new game, new folder. everything is new.
Okay. Will have to unlock the dungoen myself then and see if I get the same error as you guys. Tried looking into the game files but couldnt find a posible source for the error yet. But I will keep looking into it, since the modders wont be working on the mod for some time since they got to take care of RL stuff.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,807
Okay. Will have to unlock the dungoen myself then and see if I get the same error as you guys. Tried looking into the game files but couldnt find a posible source for the error yet. But I will keep looking into it, since the modders wont be working on the mod for some time since they got to take care of RL stuff.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 22, in script
    call screen enhanced_main_choice_display(build_menu_items([get_sorted_people_list(mc.location.people, "Turn into slave", ["Back"])]))
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 5, in execute
    frame:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 10, in execute
    vbox:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in execute
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in <module>
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/major_game_classes/business_related/Business.rpy", line 839, in get_employee_count
    return len(self.get_employee_list())
  File "game/Mods/Core/Mechanics/Business_Extensions/business_class_extensions.rpy", line 368, in business_get_employee_list
    return [x for x in self.research_team + self.production_team + self.supply_team + self.market_team + self.hr_team if x.is_available]
  File "game/bugfix_additions/mapped_list.rpy", line 64, in __iter__
    found = next((x for x in item_list if x.identifier == item), None)
  File "game/bugfix_additions/mapped_list.rpy", line 64, in <genexpr>
    found = next((x for x in item_list if x.identifier == item), None)
AttributeError: 'unicode' object has no attribute 'identifier'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 22, in script
    call screen enhanced_main_choice_display(build_menu_items([get_sorted_people_list(mc.location.people, "Turn into slave", ["Back"])]))
  File "renpy/ast.py", line 2010, in execute
    self.call("execute")
  File "renpy/ast.py", line 1998, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3132, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3694, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3694, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 5, in execute
    frame:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 10, in execute
    vbox:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in execute
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in <module>
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/major_game_classes/business_related/Business.rpy", line 839, in get_employee_count
    return len(self.get_employee_list())
  File "game/Mods/Core/Mechanics/Business_Extensions/business_class_extensions.rpy", line 368, in business_get_employee_list
    return [x for x in self.research_team + self.production_team + self.supply_team + self.market_team + self.hr_team if x.is_available]
  File "game/bugfix_additions/mapped_list.rpy", line 64, in __iter__
    found = next((x for x in item_list if x.identifier == item), None)
  File "game/bugfix_additions/mapped_list.rpy", line 64, in <genexpr>
    found = next((x for x in item_list if x.identifier == item), None)
AttributeError: 'unicode' object has no attribute 'identifier'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2.1
Mon Mar 14 05:56:48 2022

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 25, in script
    if person_choice == "Back":
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 27, in <module>
    elif person_choice.personality is alpha_personality:
AttributeError: 'Action' object has no attribute 'personality'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 25, in script
    if person_choice == "Back":
  File "renpy/ast.py", line 1893, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2266, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2259, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 27, in <module>
    elif person_choice.personality is alpha_personality:
AttributeError: 'Action' object has no attribute 'personality'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2.1
Mon Mar 14 05:57:18 2022



have your fun finding it :HideThePain:
 

Thaunatas

Member
Aug 25, 2021
235
124
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 22, in script
    call screen enhanced_main_choice_display(build_menu_items([get_sorted_people_list(mc.location.people, "Turn into slave", ["Back"])]))
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 5, in execute
    frame:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 10, in execute
    vbox:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in execute
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in <module>
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/major_game_classes/business_related/Business.rpy", line 839, in get_employee_count
    return len(self.get_employee_list())
  File "game/Mods/Core/Mechanics/Business_Extensions/business_class_extensions.rpy", line 368, in business_get_employee_list
    return [x for x in self.research_team + self.production_team + self.supply_team + self.market_team + self.hr_team if x.is_available]
  File "game/bugfix_additions/mapped_list.rpy", line 64, in __iter__
    found = next((x for x in item_list if x.identifier == item), None)
  File "game/bugfix_additions/mapped_list.rpy", line 64, in <genexpr>
    found = next((x for x in item_list if x.identifier == item), None)
AttributeError: 'unicode' object has no attribute 'identifier'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 22, in script
    call screen enhanced_main_choice_display(build_menu_items([get_sorted_people_list(mc.location.people, "Turn into slave", ["Back"])]))
  File "renpy/ast.py", line 2010, in execute
    self.call("execute")
  File "renpy/ast.py", line 1998, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3132, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3694, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3694, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 2, in execute
    screen business_ui(): #Shows some information about your business.
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 5, in execute
    frame:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 10, in execute
    vbox:
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in execute
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/Mods/Screens/enhanced_business_ui.rpy", line 16, in <module>
    textbutton "Employee Count: " + str(mc.business.get_employee_count()) + "/" + str(mc.business.max_employee_count):
  File "game/major_game_classes/business_related/Business.rpy", line 839, in get_employee_count
    return len(self.get_employee_list())
  File "game/Mods/Core/Mechanics/Business_Extensions/business_class_extensions.rpy", line 368, in business_get_employee_list
    return [x for x in self.research_team + self.production_team + self.supply_team + self.market_team + self.hr_team if x.is_available]
  File "game/bugfix_additions/mapped_list.rpy", line 64, in __iter__
    found = next((x for x in item_list if x.identifier == item), None)
  File "game/bugfix_additions/mapped_list.rpy", line 64, in <genexpr>
    found = next((x for x in item_list if x.identifier == item), None)
AttributeError: 'unicode' object has no attribute 'identifier'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2.1
Mon Mar 14 05:56:48 2022

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 25, in script
    if person_choice == "Back":
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 27, in <module>
    elif person_choice.personality is alpha_personality:
AttributeError: 'Action' object has no attribute 'personality'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 374, in script call
    $ picked_option.call_action()
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 25, in script
    if person_choice == "Back":
  File "renpy/ast.py", line 1893, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2266, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2259, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mods/Room/actions/dungeon_room_actions.rpy", line 27, in <module>
    elif person_choice.personality is alpha_personality:
AttributeError: 'Action' object has no attribute 'personality'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2.1
Mon Mar 14 05:57:18 2022



have your fun finding it :HideThePain:
Ah, the second crash report is a very good lead. Hopefully this will let me track it down now
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,676
12,807
Ah, the second crash report is a very good lead. Hopefully this will let me track it down now
yeah i simply pressed ignore on the crash report and found out that there is a second one right after that. if i keep pressing on ignore it will just loop those two crash reports.
 

themagiman

Well-Known Member
Mar 3, 2018
1,352
408
What is this about city and pornstar?

I don't even know how far barista and gym girl go. Don't know how to get mom fucked by her boss once the event passes. Don't know what to do with the strip club once it is unlocked. Haven't started on coco or the salon woman.

What do I do with the coop students working on the weekend? I can't even dose them.

No idea why everyone wears different color uniforms or how to stop that...
 

Thaunatas

Member
Aug 25, 2021
235
124
What is this about city and pornstar?

I don't even know how far barista and gym girl go. Don't know how to get mom fucked by her boss once the event passes. Don't know what to do with the strip club once it is unlocked. Haven't started on coco or the salon woman.

What do I do with the coop students working on the weekend? I can't even dose them.

No idea why everyone wears different color uniforms or how to stop that...
Different uniform colors is caused by the uniform policy "Relaxed Uniform Color Policy"
 

eldoen

Member
Jun 30, 2021
460
283
What is this about city and pornstar?

I don't even know how far barista and gym girl go. Don't know how to get mom fucked by her boss once the event passes. Don't know what to do with the strip club once it is unlocked. Haven't started on coco or the salon woman.

What do I do with the coop students working on the weekend? I can't even dose them.

No idea why everyone wears different color uniforms or how to stop that...
don't think pornstar ever got fully implemented

I know barista is seeing a rewrite because of 49. not sure of gym girl, part of her story has interaction with sis also but mostly on Saturday,

mom part is a vanilla storyline question, and that one question in particular can be answered with Waiting on Vren.

strip club, Hire strippers waitress/hosts

coop let them work for awhile and see what happens
 

Thaunatas

Member
Aug 25, 2021
235
124
yeah i simply pressed ignore on the crash report and found out that there is a second one right after that. if i keep pressing on ignore it will just loop those two crash reports.
I was finally able to unlock the dungeon and replicate the error. Took me some time to finally locate the cause for the crash (by comparing the files from last mod version to the actual one) and some trial and error, I found a fix for the crash. Not sure if it will affect other aspects of the game and cause an error elsewhere, but so far everything seems to be working as intended.
The problem is found in /game/mods/core/mechanics/list_functions.rpy line 70 and following:

Code:
# get a sorted list of people to use with main_choice_display
    def get_sorted_people_list(list_of_people, title, back_extension = None, reverse = False):
        people_list.sort(key = sort_display_list_extra, reverse = reverse)
        people_list.insert(0, title)
        if not back_extension is None:
            people_list.extend(["Back"])
        return people_list
needs to be changed into

Code:
# get a sorted list of people to use with main_choice_display
    def get_sorted_people_list(list_of_people, title, back_extension = None, reverse = False):
        people_list = []
        people_list.extend(list_of_people)
        people_list.sort(key = sort_display_list_extra, reverse = reverse)
        people_list.insert(0, title)
        if not back_extension is None:
            people_list.extend(["Back"])
        return people_list
This solved the crashing issue for me, but as stated above, it might or might not cause problems somewhere else, so use it at own risk ;)
 
Last edited:

Lyorth

New Member
Apr 12, 2019
5
2
I was finally able to unlock the dungeon and replicate the error. Took me some time to finally locate the cause for the crash (by comparing the files from last mod version to the actual one) and some trial and error, I found a fix for the crash. Not sure if it will affect other aspects of the game and cause an error elsewhere, but so far everything seems to be working as intended.
The problem is found in /game/mods/core/mechanics/list_functions.rpy line 70 and following:

Code:
# get a sorted list of people to use with main_choice_display
    def get_sorted_people_list(list_of_people, title, back_extension = None, reverse = False):
        people_list.sort(key = sort_display_list_extra, reverse = reverse)
        people_list.insert(0, title)
        if not back_extension is None:
            people_list.extend(["Back"])
        return people_list
needs to be changed into

Code:
# get a sorted list of people to use with main_choice_display
    def get_sorted_people_list(list_of_people, title, back_extension = None, reverse = False):
        people_list = []
        people_list.extend(list_of_people)
        people_list.sort(key = sort_display_list_extra, reverse = reverse)
        people_list.insert(0, title)
        if not back_extension is None:
            people_list.extend(["Back"])
        return people_list
This solved the crashing issue for me, but as stated above, it might or might not cause problems somewhere else, so use it at own risk ;)
Neat solution! Though I'm not comfortable redefining an array in a core function like get_sorted_people_list. As you say, might break something else.

I did find the immediate problem though: mc.location.people appears to call an action function, rather than the array it's implied to call. If it's replaced with known_people_at_location(mc.location), which appears to be the right way to call that array, that also fixes the problem and won't chance breaking anything else.

So replace the "call screen enhanced_main_choice_display" line (22) in dungeon_room_appoint_slave_label (Mods/Room/actions/dungeon_room_actions.rpy) with:
Code:
call screen enhanced_main_choice_display(build_menu_items([get_sorted_people_list(known_people_at_location(mc.location), "Turn into slave", ["Back"])]))

Or for anybody who doesn't want to dirty their hands with code:

If you have the regular Mod version, download the following dungeon_room_actions.rpy and replace the file in your "Lab Rats 2/Mods/Room/actions/" directory:

If you have the "Full Game Downloads" version (That is, you have no "Lab Rats 2/Mods/Room/actions/dungeon_room_actions.rpy" in your game directory to overwrite), download the following scripts.rpa and replace the file in your "Lab Rats 2/game/" directory:
 
Last edited:
  • Like
Reactions: Sick&Alone

Thaunatas

Member
Aug 25, 2021
235
124
Neat solution! Though I'm not comfortable redefining an array in a core function like get_sorted_people_list. As you say, might break something else.

I did find the immediate problem though: mc.location.people appears to call an action function, rather than the array it's implied call. If it's replaced with known_people_at_location(mc.location), which appears to be the right way to call that array, that also fixes the problem and won't chance breaking anything else.

So replace enhanced_main_choice_display in dungeon_room_appoint_slave_label (Mods/Room/actions/dungeon_room_actions.rpy) with:
Code:
enhanced_main_choice_display(build_menu_items([get_sorted_people_list(known_people_at_location(mc.location), "Turn into slave", ["Back"])]))
Or for anybody who doesn't want to dirty their hands with code, download the following scripts.rpa and replace the file in your Lab Rats 2/game/ directory:
Okay, your solution sounds safer than mine... but whats the deal with your provided scripts.rpa? It doesnt seem to have anything to do with the solution and also isnt part of the original gamefiles or the ones provided by the bugfix/mod. So I will not touch it...
 

Lyorth

New Member
Apr 12, 2019
5
2
Okay, your solution sounds safer than mine... but whats the deal with your provided scripts.rpa? It doesnt seem to have anything to do with the solution and also isnt part of the original gamefiles or the ones provided by the bugfix/mod. So I will not touch it...
It just repackages the fixed dungeon_room_actions.rpyc into the modded scripts.rpa for anybody who downloaded the fully packaged modded game. I forgot it's also distributed uncompressed, so if anybody has the unpackaged version you can download this dungeon_room_actions.rpy and replace the one in your "Lab Rats 2/Mods/Room/actions/" directory with it:
 
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Thaunatas

Member
Aug 25, 2021
235
124
I looked through the backlog of the changes made to the mod and stumbled upon an optimization for the list_functions.rpy. The changes Tristim made didnt seem to have made it into the new version. I tested the changes and got the same crash issue, so I assume he reverted the changes before the release but forgot to restore the lines of code in the way I did it. Cant say for sure obviously, but for now I will assume that my change is safe to use until the game tells me otherwise.
 

Thaunatas

Member
Aug 25, 2021
235
124
It just repackages the fixed dungeon_room_actions.rpyc into the modded scripts.rpa for anybody who downloaded the fully packaged modded game. I forgot it's also distributed uncompressed, so if anybody has the unpackaged version you can download this dungeon_room_actions.rpy and replace the one in your "Lab Rats 2/Mods/Room/actions/" directory with it:
I did look through some other modfiles and found out that the function I fixed is used in other places as well. Without my change, it results in the same crash. My fix works for those other instances as well, so it seems I was on the right track and my fix was the intended fix in the first place. But your variant works as well, but only for the dungeon
 
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