4.70 star(s) 55 Votes

GrizzlyUK

Active Member
Oct 21, 2019
539
528
As a matter of fact the submission is increased by 1 level so 'like' becomes 'loves' and 'neutral' becomes 'like', just have your slave wake you up in the morning and see how you can progress from there ;)

And yes, order does not matter, but had to pick one to document first, and since it's the MOD thread, put that one first.
Oh right, obviously I haven't gotten that far yet, to be honest I've only really been sort of testing out the game in general so I could see if I do actually like and enjoy it. Wasn't totally sure at first but having played around for a few days now it's turned out to be rather fun which I think has kinda surprised me in a way! :LOL: Thanks very much to you and everyone else for the work you've all done and continue to do on both the Mod and the Bugfix, both are excellent improvements to the base game! (y)
 
Last edited:

czertik

Active Member
Apr 25, 2018
822
262
Sorry, I wasn't clear about it. It was fixed in the bugfix, not in the mod. You can check if you have the correct version in handjob.rpy (line 135 in the actual version, 134 in yours):
Python:
label transition_default_handjob(the_girl, the_location, the_object):
Cheers
Matt
hmmm, i downloaded latest, have it at 135 and still got that error. and yes, i unpacked 0.26 to completly new folder and then aplied mod and then bugfix.
 

Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,203
hmmm, i downloaded latest, have it at 135 and still got that error. and yes, i unpacked 0.26 to completly new folder and then aplied mod and then bugfix.
Make sure you get the BETA branches and when applying the bugfix, replace the existing game files.
 

czertik

Active Member
Apr 25, 2018
822
262
this is error, if anything changed

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9230, in script call
    $ _return.call_action(the_person)
  File "game/game_roles/role_nora.rpy", line 449, in script call
    call advance_time from _call_advance_time_24
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 228, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 264, in script
    $ the_crisis = get_crisis_from_crisis_list()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 264, in <module>
    $ the_crisis = get_crisis_from_crisis_list()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 118, in get_crisis_from_crisis_list
    if crisis[0].is_action_enabled(): #Get the first element of the weighted tuple, the action.
  File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 3627, in check_requirement
    return self.requirement(*extra_args)
  File "game/Mods/Crisis/mall_introduction.rpy", line 16, in mall_introduction_requirement
    if mc.location in [mall, mall_salon, gym, home_store, clothing_store, sex_store]:
NameError: global name 'mall_salon' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9230, in script call
    $ _return.call_action(the_person)
  File "game/game_roles/role_nora.rpy", line 449, in script call
    call advance_time from _call_advance_time_24
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 228, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 264, in script
    $ the_crisis = get_crisis_from_crisis_list()
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.26.1-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.26.1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 264, in <module>
    $ the_crisis = get_crisis_from_crisis_list()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 118, in get_crisis_from_crisis_list
    if crisis[0].is_action_enabled(): #Get the first element of the weighted tuple, the action.
  File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 3627, in check_requirement
    return self.requirement(*extra_args)
  File "game/Mods/Crisis/mall_introduction.rpy", line 16, in mall_introduction_requirement
    if mc.location in [mall, mall_salon, gym, home_store, clothing_store, sex_store]:
NameError: global name 'mall_salon' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.26.1
Tue Mar 17 00:49:03 2020
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9230, in script call
    $ _return.call_action(the_person)
  File "game/game_roles/role_nora.rpy", line 449, in script call
    call advance_time from _call_advance_time_24
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 228, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 265, in script
    if the_crisis:
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 265, in <module>
    if the_crisis:
NameError: name 'the_crisis' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9230, in script call
    $ _return.call_action(the_person)
  File "game/game_roles/role_nora.rpy", line 449, in script call
    call advance_time from _call_advance_time_24
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 228, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 265, in script
    if the_crisis:
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.26.1-pc\renpy\ast.py", line 1832, in execute
    if renpy.python.py_eval(condition):
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.26.1-pc\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.26.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 265, in <module>
    if the_crisis:
NameError: name 'the_crisis' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.26.1
Tue Mar 17 00:49:51 2020
 

GrizzlyUK

Active Member
Oct 21, 2019
539
528
So, since installing the latest versions of the Mod + Bugfix I downloaded earlier I now get the following whenever I click on the "Wait here" option in the evening:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9075, in script
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "game/script.rpy", line 9075, in <module>
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "game/script.rpy", line 9036, in build_actions_list
    if sleep_action not in mc.location.actions: #If they're in a location they can sleep we shouldn't show this because they can just sleep here.
NameError: global name 'sleep_action' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9075, in script
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 9075, in <module>
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "game/script.rpy", line 9036, in build_actions_list
    if sleep_action not in mc.location.actions: #If they're in a location they can sleep we shouldn't show this because they can just sleep here.
NameError: global name 'sleep_action' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.26.1
Tue Mar 17 04:55:51 2020
I've tried various locations, MC's bedroom, Mall, Downtown and a few others, but it makes no difference, every single time I click on "Wait here" that pops. Can't even use the "Rollback" or "Ignore" options because the exception pops straight away again so I have to use the "Quit" option! I'm using a save game from before installing the latest versions of the Mod + Bugfix and I never had a problem with clicking the "Wait here" option before, so I'm wondering if it's just a problem because of the save game? While waiting for a reply I'll try starting a new game to see if it still happens.

EDIT: Forgot to mention that I did a clean install of the latest versions of the Mod + Bugfix, I deleted everything except Save Games and then re-installed the base game followed by installing the Mod and then the Bugfix.

EDIT #2: Before I started a new game I did another clean, fresh install after deleting everything once again, including the save games this time though. Started a new game, went through the Tutorial and Intro etc, then played as normal until evening came around. Tried the "Wait here" and it worked fine, moved around to different locations and clicked on "Wait here" each time. Not a single exception at all, anywhere! So I guess it must have been a save game incompatibility issue. Hopefully that won't be returning and I can now get on with actually playing instead of trouble-shooting! :LOL:

I'll leave this as it is, maybe it could be of use to others somehow. *shrug*
 
Last edited:

Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,203
So, since installing the latest versions of the Mod + Bugfix I downloaded earlier I now get the following whenever I click on the "Wait here" option in the evening:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9075, in script
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "game/script.rpy", line 9075, in <module>
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "game/script.rpy", line 9036, in build_actions_list
    if sleep_action not in mc.location.actions: #If they're in a location they can sleep we shouldn't show this because they can just sleep here.
NameError: global name 'sleep_action' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9075, in script
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\Games\Adult Games\71 Lab Rats 2\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 9075, in <module>
    call screen main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
  File "game/script.rpy", line 9036, in build_actions_list
    if sleep_action not in mc.location.actions: #If they're in a location they can sleep we shouldn't show this because they can just sleep here.
NameError: global name 'sleep_action' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.26.1
Tue Mar 17 04:55:51 2020
I've tried various locations, MC's bedroom, Mall, Downtown and a few others, but it makes no difference, every single time I click on "Wait here" that pops. Can't even use the "Rollback" or "Ignore" options because the exception pops straight away again so I have to use the "Quit" option! I'm using a save game from before installing the latest versions of the Mod + Bugfix and I never had a problem with clicking the "Wait here" option before, so I'm wondering if it's just a problem because of the save game? While waiting for a reply I'll try starting a new game to see if it still happens.

EDIT: Forgot to mention that I did a clean install of the latest versions of the Mod + Bugfix, I deleted everything except Save Games and then re-installed the base game followed by installing the Mod and then the Bugfix.

EDIT #2: Before I started a new game I did another clean, fresh install after deleting everything once again, including the save games this time though. Started a new game, went through the Tutorial and Intro etc, then played as normal until evening came around. Tried the "Wait here" and it worked fine, moved around to different locations and clicked on "Wait here" each time. Not a single exception at all, anywhere! So I guess it must have been a save game incompatibility issue. Hopefully that won't be returning and I can now get on with actually playing instead of trouble-shooting! :LOL:

I'll leave this as it is, maybe it could be of use to others somehow. *shrug*
You should be fine now, I've finished the refactoring and don't plan to make any large changes until the next version, only bugfixes if reported.
 
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davidb0wie

New Member
Feb 26, 2018
9
1
so I have 2 questions.
first how do you get the flight attendant to spawn? she never seems to want to appear for me.
second how do you get the sex training scene with the employee to happen? I looked in the code and it seems like its supposed to activate when the have sex skills of 0 but it doesn't seem to pop up.
am I missing something or just really unlucky?
 
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DaMatt

Member
Feb 6, 2018
152
83
Got this error on starting the game. Fresh downloads and install of everything.

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taboo_break_description is a new keyword from the vanilla 0.26 game. So I have no idea how you can get this error on a clean fresh 0.26 install. Or maybe you start a save from 0.25?

Cheers
Matt
 
Sep 13, 2018
179
312
taboo_break_description is a new keyword from the vanilla 0.26 game. So I have no idea how you can get this error on a clean fresh 0.26 install. Or maybe you start a save from 0.25?

Cheers
Matt
Got that error when I first start the game and won't even let me get to the menu to even load a saved game or start a new one.
 

Redypsrebyc

Newbie
Dec 25, 2016
56
50
I downloaded the most recent mod/bugfix, and was having errors due to what I believe to be a miscoded requirement for the 'strip down' option.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9235, in script call
    call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
  File "game/script.rpy", line 9232, in script call
    $ _return.call_action()
  File "game/chat_actions.rpy", line 1349, in script call
    call fuck_person(the_person,private = in_private) from _call_fuck_person
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 250, in script
    call screen main_choice_display(build_menu_items([build_round_choice_menu(the_person, position_choice, ignore_taboo = ignore_taboo)]))
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 250, in <module>
    call screen main_choice_display(build_menu_items([build_round_choice_menu(the_person, position_choice, ignore_taboo = ignore_taboo)]))
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 166, in build_round_choice_menu
    if not (person.tits_available() and person.vagina_available()):
AttributeError: 'Person' object has no attribute 'tits_available'
As far as I can tell, tits_ and vagina_available are supposed to be called on outfits, not people; when I stuck a ".outfit" in the four relevant spots on lines 166 and 175, it stopped spitting out that error. (Although something else is likely wrong, as I did not get the 'strip down' option in some cases.)

I'm also seeing a problem where public sex is not making anyone respond. I feel like the problem may be in the cheating_check_get_watcher, because this line

Code:
other_people = [person for person in mc.location.people if person is not person]
Looks extremely hairy to me. But I haven't experimented with it.

edit: Experimented, and that was it. If I change it to
Code:
other_people = [persona for persona in mc.location.people if persona is not person]
they start responding again.
 
Last edited:
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Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,203
I downloaded the most recent mod/bugfix, and was having errors due to what I believe to be a miscoded requirement for the 'strip down' option.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9119, in script call
    call talk_person(picked_option) from _call_talk_person
  File "game/script.rpy", line 9235, in script call
    call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
  File "game/script.rpy", line 9232, in script call
    $ _return.call_action()
  File "game/chat_actions.rpy", line 1349, in script call
    call fuck_person(the_person,private = in_private) from _call_fuck_person
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 250, in script
    call screen main_choice_display(build_menu_items([build_round_choice_menu(the_person, position_choice, ignore_taboo = ignore_taboo)]))
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 250, in <module>
    call screen main_choice_display(build_menu_items([build_round_choice_menu(the_person, position_choice, ignore_taboo = ignore_taboo)]))
  File "game/Mods/Core/bugfix_sexmechanic_mod.rpy", line 166, in build_round_choice_menu
    if not (person.tits_available() and person.vagina_available()):
AttributeError: 'Person' object has no attribute 'tits_available'
As far as I can tell, tits_ and vagina_available are supposed to be called on outfits, not people; when I stuck a ".outfit" in the four relevant spots on lines 166 and 175, it stopped spitting out that error. (Although something else is likely wrong, as I did not get the 'strip down' option in some cases.)

I'm also seeing a problem where public sex is not making anyone respond. I feel like the problem may be in the cheating_check_get_watcher, because this line

Code:
other_people = [person for person in mc.location.people if person is not person]
Looks extremely hairy to me. But I haven't experimented with it.

edit: Experimented, and that was it. If I change it to
Code:
other_people = [persona for persona in mc.location.people if persona is not person]
they start responding again.
Sorry, my bad, I should not code at night, got caught up in redesigning the threesome code and copied some parts to the main routine without paying attention. Pushed a fix to the mod that solves these issues.
 

Goods

New Member
Feb 18, 2018
2
0
Have the latest Mod and Bugfixes but I started getting an error when ending a night at the hair salonist's place. I've tried ending the day through the Mod but it always has to finish up the ending dialogue for the event afterwards, triggering the bug

You don't have permission to view the spoiler content. Log in or register now.

Since getting this bug and loading up my save, same one this bug occurred in, all the characters in my game have had their heights shrunk by one foot across the board. Not sure how but that's a thing too
 

GrizzlyUK

Active Member
Oct 21, 2019
539
528
You should be fine now, I've finished the refactoring and don't plan to make any large changes until the next version, only bugfixes if reported.
Thanks for the reply, I have one more question though, where/how to submit spelling, grammar and dialogue corrections? Found several so far and I suspect I'm going to be finding quite a few more as I get further into the game. Trying to find the correct file to edit to make the corrections is proving to be quite fun! :LOL:
 

Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,203
Thanks for the reply, I have one more question though, where/how to submit spelling, grammar and dialogue corrections? Found several so far and I suspect I'm going to be finding quite a few more as I get further into the game. Trying to find the correct file to edit to make the corrections is proving to be quite fun! :LOL:
For editing I suggest using a coding tool like Visual Studio Code (it's free and has a renpy extension for keyword highlighting), for submitting corrections use this
 

Tristim

Member
Modder
Donor
Nov 12, 2018
314
1,203
Have the latest Mod and Bugfixes but I started getting an error when ending a night at the hair salonist's place. I've tried ending the day through the Mod but it always has to finish up the ending dialogue for the event afterwards, triggering the bug

You don't have permission to view the spoiler content. Log in or register now.

Since getting this bug and loading up my save, same one this bug occurred in, all the characters in my game have had their heights shrunk by one foot across the board. Not sure how but that's a thing too
Try downloading the latest BETA's (MOD and BUGFIX) and start a new game, that should solve all issues.
 
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Malen

Newbie
Aug 12, 2017
23
22
Hi Tristim, for the last few days, the morning threesome event results in an error. After Lily joins in, the next screen drops this one:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9145, in script call
    call advance_time from _call_advance_time_15
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 234, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 375, in script call
    $ the_morning_crisis.call_action()
  File "game/Mods/Crisis/mom_workday_breakfast.rpy", line 284, in script call
    call start_threesome(the_person, lily, start_position = Threesome_doggy_deluxe) from _fuck_mom_for_breakfast_1
  File "game/Mods/Threesome/Threesome_core.rpy", line 377, in script
    call screen main_choice_display(build_menu_items([build_threesome_round_start_menu(position_choice, the_person_one, the_person_two)]))
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "game/Mods/Threesome/Threesome_core.rpy", line 377, in <module>
    call screen main_choice_display(build_menu_items([build_threesome_round_start_menu(position_choice, the_person_one, the_person_two)]))
  File "game/screens.rpy", line 317, in build_menu_items
    if " (tooltip)" in mi.title:
TypeError: argument of type 'NoneType' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9145, in script call
    call advance_time from _call_advance_time_15
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 234, in script call
    $ act.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 375, in script call
    $ the_morning_crisis.call_action()
  File "game/Mods/Crisis/mom_workday_breakfast.rpy", line 284, in script call
    call start_threesome(the_person, lily, start_position = Threesome_doggy_deluxe) from _fuck_mom_for_breakfast_1
  File "game/Mods/Threesome/Threesome_core.rpy", line 377, in script
    call screen main_choice_display(build_menu_items([build_threesome_round_start_menu(position_choice, the_person_one, the_person_two)]))
  File "E:\Games\Lab Rats 2\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "E:\Games\Lab Rats 2\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "E:\Games\Lab Rats 2\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 526, in execute_call_screen
    args, kwargs = a.evaluate()
  File "E:\Games\Lab Rats 2\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "E:\Games\Lab Rats 2\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "E:\Games\Lab Rats 2\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mods/Threesome/Threesome_core.rpy", line 377, in <module>
    call screen main_choice_display(build_menu_items([build_threesome_round_start_menu(position_choice, the_person_one, the_person_two)]))
  File "game/screens.rpy", line 317, in build_menu_items
    if " (tooltip)" in mi.title:
TypeError: argument of type 'NoneType' is not iterable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.26.1
Thu Mar 19 14:47:27 2020
Every other threesome event has been working (among those I seen), but not this one. Is there a typo in there, or something?
 

GrizzlyUK

Active Member
Oct 21, 2019
539
528
Just got the following exception, using the Bugfix with all files dated 18 March 2020 09:27:

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For editing I suggest using a coding tool like Visual Studio Code (it's free and has a renpy extension for keyword highlighting), for submitting corrections use this
Thanks for the info, I'll check out both the coding tool and the GitGud link. For now I've simply been noting down the file name, the line number and what the current line is along with the corrected line. So far I'm up to 32 different lines with corrections.
 
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