cj1015

Member
Apr 26, 2018
247
117
This is why I wrote I would not expect that nobody who dislikes a job could probaly apply. It's a question of likeliness.

Also, it is rather possible that likes and dislikes change over time. And in a game like this, it should be possible to develop a serum that cures everything.

In fact, such a serum already kind of exists. In later game, regardless of likes/dislikes, each and every employee has a 1,000+ happiness, no matter what.
The other side of this issue is that you can move someone who hates their job elsewhere in the company... Okay you don't like Reaserch and you're unhappy... How would you like to work in production or marketing? Maybe HR?
 

cj1015

Member
Apr 26, 2018
247
117
And then sometimes you just don't get the people you want or need... and you just have to go through several layers of bad employees ... the SALT must be mined!!! Without the cheats the game can be quite tricky, but it's doable, but reaserch is most important.... (5) eventually. Then you need a Production team and a supply team (4) of each I think is a good go... and then you need a Marketing person (1) and someone doing HR also (1) but I would say move to one at a time.
 

Sundaytroll

Member
Aug 2, 2018
298
335
When i said i want balanced preferences, I was more interested in a balance of amount, only negative preferences are not so cool. I mean in the real world you would sort out these who don't look good enough on paper before you invite them to an interview (at least where I live it is done this way). So sorting out by some parameters should be possible. And if you come with "in real life some people hate their work" yes, they do, and you find this out by time, not in the interview...so the games is revealing it by small talk (in the beginning) so you can say damn, why is she working here if she hates it. ANd there is the next problem: I got a girl which was lower in happiness...but after small talk and "hate:work" discovery her happines fall to the ground faster then you can say "damn".
And another thing I would like to see that would be reworked is small talk picking known topics...and not 1 or 3 times, no with bad luck you have the same topic 5 times a day. The only purpose for small talk is to get 10 love to get the other options, and to discover her preferences.
Playing this game for the simulation part is nice, but for a porn game it is too much grind for some sex-actions.
 
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toolkitxx

Well-Known Member
Modder
Donor
Game Developer
May 3, 2017
1,473
1,794
I know how the game currently does it, and I say it does it wrong. Or not like I would do it in real life.
With all due respect - no you dont know how the game works right now. The design is explicitly made around this feature by providing progression steps here. The ability to purchase policies to both get more applicants as well as the policies to see more of the at first hidden likes and dislikes of each of them is actually a game design classic. The player gets a stepped ladder of things to achieve to gain a better level both for the corporation as well as improvements in resource management - here mainly saving time and effort to unveil the hidden aspects of each person.
 

thundersan86

Member
Aug 1, 2019
102
42
Hello there guys! I'm having a hard time trying to understand how to unlock/advance to tier 3 traits. It says I'm to "Present with recording of prototype serum test. Requires: 120 Obedience, 4 Intelligence." What do I need to do exactly? Thank you in advance.
 

LZ_Starbuck

Member
Mar 25, 2019
190
338
Hello there guys! I'm having a hard time trying to understand how to unlock/advance to tier 3 traits. It says I'm to "Present with recording of prototype serum test. Requires: 120 Obedience, 4 Intelligence." What do I need to do exactly? Thank you in advance.
In order to unlock the talk option, your HR Lead must have those stats.
 
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thundersan86

Member
Aug 1, 2019
102
42
Wow, I'm sorry, HR lead is what I'm working on for the LR2 mod... ITs for research leader, lol
Oh, okay! I'm playing with the mod now. I'm looking forward for the next update. Thank you for your response.

PS: If I understood it right there's no way do advance to tier 3 traits then!?
 

LZ_Starbuck

Member
Mar 25, 2019
190
338
Oh, okay! I'm playing with the mod now. I'm looking forward for the next update. Thank you for your response.

PS: If I understood it right there's no way do advance to tier 3 traits then!?
It sounds like you gave stephanie the bimbo serum and left her that way. If that's the case, you'll need to remove her as head researcher, then make a different girl the head researcher, get her stats to the ones mentioned, then do the greyed out chat option.
 

shinonen

Member
Dec 13, 2016
254
472
Wow, I'm sorry, HR lead is what I'm working on for the LR2 mod... ITs for research leader, lol
Oh man, I thought I was losing it with the latest update when I couldn't find her. It just seems like such an obvious and critical part of the game that I have a hard time imagining it's a mod. <3
 

cj1015

Member
Apr 26, 2018
247
117
In order to unlock the talk option, your HR Lead must have those stats.
There are three serums, that have +3 bonus to the various stats... as far as the sluttiness you are on your own there if you can't figure out how to make a girl a slut... Yeah...
 

bsjfan69

Member
Oct 4, 2017
349
334
Improvement idea:
In the outfit category, an option to make the staff able to pick their outfit as long as it fits within a given (purchased) outfit policy. For example a formula that would use random variables to pick a variety of outfits as long as the sum remains under the given policy. Colors would be randomized on the entire color grid or within a few selected tones. That would create a greater variety of outfits without the need to setup custom outfits, while leaving this option on is definitely desirable.

Now delivering on that would require a programming wiz with a dirty mind, something I believe every stem uni is filled with.
This definitely should be added and shouldn't apply just to staff. It's real strange seeing a chick with maxed sluttiness wear the same clothes she wore when she was at 0. Yes you CAN make her wear your custom outfits, but making outfits is the worst part of the game by far.
 

Nixeras

Newbie
Dec 4, 2017
41
23
Man why are they so horrid to look at? Every single one of them is super frumpy. What happened to the original models? Why has god forsaken us?
 

boblicticious

Member
Jun 16, 2017
294
589
Man why are they so horrid to look at? Every single one of them is super frumpy. What happened to the original models? Why has god forsaken us?
If by original models you are talking about the original Lab Rats game's models, it would have been a lot harder to use the honey select-based models to dynamically handle procedural generation of physical traits that is needed for the concept in Lab Rats 2.

You can custom make 5 or 6 characters and use honey select's poser features to make all the images you need for all the scenarios for a game like lab rats that has a small set number of static characters and a relatively small number of static events that happen with each character.

Lab Rats 2 on the other hand is a sandbox... and I mean you could probably still use honey select to make 5-6 static characters and all the poses you'd need for all the interactions... but all of your characters would always look like one of those 5-6 static characters... imagine a company of 37 people all of which look like clones of one another. Plus I'm not sure you could have a wardrobe system using honey select because you'd have to render an image for EVERY combination of every pose and every possible combination of clothing.... it's just not feasible.

Going from something as static as Lab Rats which is essentially a finite number of "slides" with menus and a hud overlayed on top to Lab Rats 2 which is more like a sandbox with nearly all the aspects of the characters (clothes, personality type, hair, eyes, face, body type, breast size) set up to be able to make probably millions of unique characters (based on the number of combinations of each of the things above are available)... you're just going to have to sacrifice a bit in the models department. At least for a renpy game since renpy is essentially an enriched slideshow viewer.

You can have beautiful looking renders with static models... or you can have a vast variety of randomizable characters. Having both would almost certainly require using something other than renpy... and very likely would require a budget and a team much bigger than just 1 person.
 

Nixeras

Newbie
Dec 4, 2017
41
23
I see what you mean. I honestly didn't play past the point where I saw more than a few character models, so I didn't realize characters were procedurally generated. That sheds a lot of light on the subject, but...and this may be an unpopular opinion: I would much rather have liked there to be far fewer good looking girls than an infinite selection of horrific sunken faced lumpy body monsters. I realize that goes against what the dev wanted to do with this game now though. Still I'll hope for a major character model overhaul, otherwise I don't know if I can truly enjoy this game.
 

test4815

New Member
May 27, 2019
12
8
I see what you mean. I honestly didn't play past the point where I saw more than a few character models, so I didn't realize characters were procedurally generated. That sheds a lot of light on the subject, but...and this may be an unpopular opinion: I would much rather have liked there to be far fewer good looking girls than an infinite selection of horrific sunken faced lumpy body monsters. I realize that goes against what the dev wanted to do with this game now though. Still I'll hope for a major character model overhaul, otherwise I don't know if I can truly enjoy this game.
Thanks for putting how I feel about the models into words! Been trying to figure out the correct way of phrasing why it's just not right.
 
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