that's what i'm asking myself too.are the girls are the same bland model still?
Do you have an uneven procurement to production ratio? Raw material build-up may be cutting into your profits. Also, if you sell serum that you don't have, it lowers your balance. The game lets you "do something" even if you have no product, and there is currently no backpedal option if you click accidentally. Hire a good marketer, and forget about that room for a while.Hmm... Sales made $300. Salary paid $189. And I'm losing money.
Plus there's a pile of exception bugs. I started to patch them as I went, but I think I'll come back in a release or two's time.
So in order to get a harem ending I need to make her an exibitionist?? Because the tag says you need to make her a cam girl and that can only happen after the porn website event.The last version he put out of LR1 had a requirement of her having an influence score <50 OR having a score >50 and having the exhibitionist tag. So if Im reading the script correctly for this... that will initiate her having the porn site. She doesnt send you anything the first time but that starts her "porn_start" value -
The else for that is that she 1) tells you about her porn site for the first time if she hasnt before - if she has told you about it before (alex_porn_site = True) it should increment the level of what you see of her when you look her up on your computer. and sometimes encounters from her hub menu on campus will trigger her doing things with you for her site etc..
You would have a point if this were an update to Lab Rats, however this is an entirely different game with an engine being created from the ground up as well as an asset generation pipeline (i.e., he's spending time building a program that makes assets instead of spending that time making assets).I have gone into this game thinking the dev may have progressed after the very reasonable offering of lab rats.
sadly this is not the case. this is just more complex in regards of things to do and places to go but, storytelling and renders have not moved forward, merely backwards. you would even be forgiven for thinking the dev may have moved on to at least trying to produce short animated scenes or even full pictures of sex scenes instead of just only character animations.
if developing means 2 steps back to take 1 forward then this is on point, but I just find the lack of progression has me thinking lab rats was a 'one hit wonder'
Shouldn't have had. One procurement, one production, one marketing girl. All reasonably happy or better.Do you have an uneven procurement to production ratio? Raw material build-up may be cutting into your profits.
It could be that I was making serum with precursors I didn't have. I got the warning I was low on funds so I pitched in to production to help out. But his had to be going on for a while to get into this straits.Also, if you sell serum that you don't have, it lowers your balance. The game lets you "do something" even if you have no product, and there is currently no backpedal option if you click accidentally. Hire a good marketer, and forget about that room for a while.
Maybe it is a combination of things. Also, it is far too early to have marketing. You can sell all of your product in the evening. HR is more important than marketing. Paperwork/efficiency is an all day affair(you still do all the hiring).Shouldn't have had. One procurement, one production, one marketing girl. All reasonably happy or better.
It could be that I was making serum with precursors I didn't have. I got the warning I was low on funds so I pitched in to production to help out. But his had to be going on for a while to get into this straits.
I do wonder if the girl that quit on me early on is still drawing her salary, but not having it reported. But that wouldn't account for the 100 bucks plus discrepancy.
I have only seen 1 previous project from Vren and don't ever use patreon so I have no idea how big a fanbase this dev has or even how many games created. after lab rats I personally would have capitalised on the success and created something looking the next step up the rung.You would have a point if this were an update to Lab Rats, however this is an entirely different game with an engine being created from the ground up as well as an asset generation pipeline (i.e., he's spending time building a program that makes assets instead of spending that time making assets).
Maybe come back around 0.5 or 0.7 and you'll start seeing those plot updates flying out left and right. Once the groundwork is done he'll be able to churn it out at full speed like he did once he got the Lab Rats 1 engine sorted out.
Version numbers are completely meaningless and completely up to the developer. We've seen 0.01 releases with more content than 0.5 releases. (and for the record, Lab Rats 1 went from 0.9 to 0.10 to 0.11, so dude gives zero fucks about our preconceptions about version numbering.)How long will you say it's just a technical demo, the game already has versions 0.3 and you still say it's in early access, and there's nothing to say that's shit? Since he has not changed these hideous models until then, he will not change that ... understand it finally... and change the banner in the first post because it suggests that this game has nice character models, man download this and sees something like that...