docclox

Active Member
Game Developer
Aug 20, 2016
567
586
Hmm... Sales made $300. Salary paid $189. And I'm losing money.

Plus there's a pile of exception bugs. I started to patch them as I went, but I think I'll come back in a release or two's time.
 
Aug 16, 2017
499
532
I have gone into this game thinking the dev may have progressed after the very reasonable offering of lab rats.

sadly this is not the case. this is just more complex in regards of things to do and places to go but, storytelling and renders have not moved forward, merely backwards. you would even be forgiven for thinking the dev may have moved on to at least trying to produce short animated scenes or even full pictures of sex scenes instead of just only character animations.

if developing means 2 steps back to take 1 forward then this is on point, but I just find the lack of progression has me thinking lab rats was a 'one hit wonder'
 
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Wanlongcok

Newbie
Nov 24, 2017
87
45
Haven't tried 0.3.0 yet, but I like the game mechanics so far. Lack of content is a drag, but it did make it easy to build a kick ass company. I have a dozen employees generating almost $3000 a day in profit. They are all as naked as I feel like leaving them, and happy little sluts (with no content). I had to move researchers to production because I need something to advance time. This game definitely has potential.
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
Hmm... Sales made $300. Salary paid $189. And I'm losing money.

Plus there's a pile of exception bugs. I started to patch them as I went, but I think I'll come back in a release or two's time.
Do you have an uneven procurement to production ratio? Raw material build-up may be cutting into your profits. Also, if you sell serum that you don't have, it lowers your balance. The game lets you "do something" even if you have no product, and there is currently no backpedal option if you click accidentally. Hire a good marketer, and forget about that room for a while.
 

ClumsyDragon

New Member
Aug 1, 2017
3
5
With the understanding that this is still in development, I still found that there are a LOT of elements all introduced at the same time making it pretty complex to really understand. Sure there is help available, but I think that reading pages of text to understand the mechanics is less effective than having those mechanics introduced more slowly and naturally...
 

JenusKudo

Well-Known Member
Aug 4, 2017
1,392
922
The last version he put out of LR1 had a requirement of her having an influence score <50 OR having a score >50 and having the exhibitionist tag. So if Im reading the script correctly for this... that will initiate her having the porn site. She doesnt send you anything the first time but that starts her "porn_start" value -

The else for that is that she 1) tells you about her porn site for the first time if she hasnt before - if she has told you about it before (alex_porn_site = True) it should increment the level of what you see of her when you look her up on your computer. and sometimes encounters from her hub menu on campus will trigger her doing things with you for her site etc..
So in order to get a harem ending I need to make her an exibitionist?? Because the tag says you need to make her a cam girl and that can only happen after the porn website event.
 

Dregrin

Newbie
Nov 20, 2017
61
25
Anyone else unable to set a corporate outfit? any outfit i make is showing as blacked out, even after buying the upgrades

if maximal_arousal_uniform_policy.is_owned():
$slut_limit = None
seems to be the cause, changing none to a number, in my case 1000 allows for outfits again
 

shinonen

Member
Dec 13, 2016
254
472
I have gone into this game thinking the dev may have progressed after the very reasonable offering of lab rats.

sadly this is not the case. this is just more complex in regards of things to do and places to go but, storytelling and renders have not moved forward, merely backwards. you would even be forgiven for thinking the dev may have moved on to at least trying to produce short animated scenes or even full pictures of sex scenes instead of just only character animations.

if developing means 2 steps back to take 1 forward then this is on point, but I just find the lack of progression has me thinking lab rats was a 'one hit wonder'
You would have a point if this were an update to Lab Rats, however this is an entirely different game with an engine being created from the ground up as well as an asset generation pipeline (i.e., he's spending time building a program that makes assets instead of spending that time making assets).

Maybe come back around 0.5 or 0.7 and you'll start seeing those plot updates flying out left and right. Once the groundwork is done he'll be able to churn it out at full speed like he did once he got the Lab Rats 1 engine sorted out.
 
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shinonen

Member
Dec 13, 2016
254
472
@Twistty Can you change the title graphic for this thread? It's not representative of the game at all and is severely misrepresenting what the game is about at this point.
 

docclox

Active Member
Game Developer
Aug 20, 2016
567
586
Do you have an uneven procurement to production ratio? Raw material build-up may be cutting into your profits.
Shouldn't have had. One procurement, one production, one marketing girl. All reasonably happy or better.

Also, if you sell serum that you don't have, it lowers your balance. The game lets you "do something" even if you have no product, and there is currently no backpedal option if you click accidentally. Hire a good marketer, and forget about that room for a while.
It could be that I was making serum with precursors I didn't have. I got the warning I was low on funds so I pitched in to production to help out. But his had to be going on for a while to get into this straits.

I do wonder if the girl that quit on me early on is still drawing her salary, but not having it reported. But that wouldn't account for the 100 bucks plus discrepancy.
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
Shouldn't have had. One procurement, one production, one marketing girl. All reasonably happy or better.



It could be that I was making serum with precursors I didn't have. I got the warning I was low on funds so I pitched in to production to help out. But his had to be going on for a while to get into this straits.

I do wonder if the girl that quit on me early on is still drawing her salary, but not having it reported. But that wouldn't account for the 100 bucks plus discrepancy.
Maybe it is a combination of things. Also, it is far too early to have marketing. You can sell all of your product in the evening. HR is more important than marketing. Paperwork/efficiency is an all day affair(you still do all the hiring).

Also, not all employees are equal. I need 6 girls procuring to keep up with the 5 I have producing. I have 1 in HR, and 1 Marketing. They all work from early morning until night. At times, I had less producing, and had 2 researchers, but I didn't hire HR or Marketing unil I had a few producing.
 
Aug 16, 2017
499
532
You would have a point if this were an update to Lab Rats, however this is an entirely different game with an engine being created from the ground up as well as an asset generation pipeline (i.e., he's spending time building a program that makes assets instead of spending that time making assets).

Maybe come back around 0.5 or 0.7 and you'll start seeing those plot updates flying out left and right. Once the groundwork is done he'll be able to churn it out at full speed like he did once he got the Lab Rats 1 engine sorted out.
I have only seen 1 previous project from Vren and don't ever use patreon so I have no idea how big a fanbase this dev has or even how many games created. after lab rats I personally would have capitalised on the success and created something looking the next step up the rung.

from this point of view this lab rats 2 is not even close. what you describe him doing is all well and good for him but a lot of gamers don't look beyond the aesthetics.

I do hope you are right about future updates and already believe so as I played each and every lab rats update as they were released and enjoyed them all. I just had my hopes up that this next offering would be a step up, and it may well be sometime down the line, but right now....
 
Aug 7, 2016
205
277
How long will you say it's just a technical demo, the game already has versions 0.3 and you still say it's in early access, and there's nothing to say that's shit? Since he has not changed these hideous models until then, he will not change that ... understand it finally... and change the banner in the first post because it suggests that this game has nice character models, man download this and sees something like that...
 

TOMGP61

Newbie
Feb 10, 2018
30
13
Did The give her serum go by The wayside? That used to be an option when talking to them even The first time.
 

shinonen

Member
Dec 13, 2016
254
472
How long will you say it's just a technical demo, the game already has versions 0.3 and you still say it's in early access, and there's nothing to say that's shit? Since he has not changed these hideous models until then, he will not change that ... understand it finally... and change the banner in the first post because it suggests that this game has nice character models, man download this and sees something like that...
Version numbers are completely meaningless and completely up to the developer. We've seen 0.01 releases with more content than 0.5 releases. (and for the record, Lab Rats 1 went from 0.9 to 0.10 to 0.11, so dude gives zero fucks about our preconceptions about version numbering.)

So yes, it's still a tech demo.

Why?

1. There are no characters yet. (Kind of major.)
2. He's still experimenting with rendering methods and clothing
3. He just implemented some basic random events
4. Because this below is my Procurement department. And this is deceptive. Lily is my HR girl, and Jessica is my Marketing girl pitching in on procurement until I can get someone new. My entire Procurement department is literally named "Sally."

labrats2-needmorenames.jpg

The biggest red flag here is that there isn't any story implemented to speak of than the introduction paragraph. It's only a basic framework right now. It's not like you can build the story/characters/renders and then try to shoehorn in a full game engine in underneath it. (Well you can, but it generally doesn't work out all that well.) Vren is pretty aware of the fact that he's already made a successful game on the back of good character building and plot that people responded to, we have no reason to expect he won't want to implement it here.

This isn't anything new. The first few releases of Lab Rats 1 had no renders to really speak of (I fired up 0.2.1, earliest version I still have, and it just has the sprites for everything beyond the first tier of things for major events), each event can only be done once, there's no morning events, training events, and no ending. By 1.0 he basically put in the Mass Effect 2 style ending that took all your stats into account.

Sure, it could all go sideways, but this is a great start. I'm not ready to dismiss it just yet.
 
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3.40 star(s) 127 Votes