Wanlongcok

Newbie
Nov 24, 2017
87
45
Way to complicated from start on. Less is more especially if you consider this is supposed to be a fap game.
I doubt the CG will ever be particularly good, but as far as a game you can actually play it has a lot of promise. It is very early in producion, and already has a lot to do.
 
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shinonen

Member
Dec 13, 2016
254
470
I doubt the CG will ever be particularly good, but as far as a game you can actually play it has a lot of promise. It is very early in producion, and already has a lot to do.
Agreed. I don't think this latest time/render-saving measure is going to work out, rendering clothing and hair in grayscale and adding colors in later. I can't see an outcome where it doesn't end up looking like paper dolls.

It's all wait and see though, maybe he'll surprise us.
 

fgaze

New Member
Sep 4, 2017
1
0
I have been "correcting" the errors that I've found (idk if you an call it a patch) but I have no idea how to share it here :p
 

klang

Active Member
Aug 15, 2016
548
179
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
ImportError: No module named OpenGL

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/shader/rigeditorscreen.rpyc", line 173, in script
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/__init__.py", line 4, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/utils.py", line 8, in <module>
ImportError: No module named OpenGL

Darwin-17.4.0-x86_64-i386-64bit
Ren'Py 6.99.13.2919
Lab Rats 2 - Down to Business v0.3.0

OSX, High Sierra, won't start.
 

Hoboy

Well-Known Member
Jul 24, 2017
1,806
1,276
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
ImportError: No module named OpenGL

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/shader/rigeditorscreen.rpyc", line 173, in script
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/__init__.py", line 4, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/utils.py", line 8, in <module>
ImportError: No module named OpenGL

Darwin-17.4.0-x86_64-i386-64bit
Ren'Py 6.99.13.2919
Lab Rats 2 - Down to Business v0.3.0

OSX, High Sierra, won't start.
I get the same exact error - tried two DLs from different sources. Cannot make a functioning Mac version...o well...
 

bsjfan69

Member
Oct 4, 2017
346
331
I legitimately tried to give this game a shot. And after learning how it works it's cool... sort of. It has a lot of potential. But it's so buggy and there's such little content. Maybe by version 0.9 it will be great.
 
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Zer0z

Member
Jun 29, 2017
258
86
Is it still using the new models or did it go back to original Lab Rats 1 Illusion ones?
 

klang

Active Member
Aug 15, 2016
548
179
I get the same exact error - tried two DLs from different sources. Cannot make a functioning Mac version...o well...
I just downloaded the new Renpy SDK. Once it's done installing, I'll see if that fixes it. From renpy 12 to 13 there were a bunch of games that shifted some of their init to the renpy engine so without the update, i was getting similar crashes. Remembered that after I got this error for another game and saw there was an update.
 

Hoboy

Well-Known Member
Jul 24, 2017
1,806
1,276
I just downloaded the new Renpy SDK. Once it's done installing, I'll see if that fixes it. From renpy 12 to 13 there were a bunch of games that shifted some of their init to the renpy engine so without the update, i was getting similar crashes. Remembered that after I got this error for another game and saw there was an update.
I've already updated to 14, and get this error...
 
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picobyte

Active Member
Oct 20, 2017
639
689
Well I'm able to start it on linux after adapting instructions from

git clone
cp -r pythonlib2.7/ctypes/* ~/dev/renpy-nightly-2018-03-20-7044b9d4-sdk/lib/pythonlib2.7/ctypes/

git clone
cp -r pyopengl/OpenGL/ ~/dev/renpy-nightly-2018-03-20-7044b9d4-sdk/lib/pythonlib2.7/
 

Armin

Newbie
Dec 16, 2017
73
29
1. Research basic medical uses
2. Make a serum with basic medical uses
3. Hire someone for procurement and production
4. Do HR and marketing actions as necessary.

You should be making about 5 serums a day that cost 20 to make and sell for 50, with 2 salaries you should be making a profit of ~90 per day, you'll also have some free actions you can use to do procurement/production yourself for extra money.
 
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Wanlongcok

Newbie
Nov 24, 2017
87
45
1. Research basic medical uses
2. Make a serum with basic medical uses
3. Hire someone for procurement and production
4. Do HR and marketing actions as necessary.

You should be making about 5 serums a day that cost 20 to make and sell for 50, with 2 salaries you should be making a profit of ~90 per day, you'll also have some free actions you can use to do procurement/production yourself for extra money.
I waited until I had both of the first subjects researched before I made a new serum. It was worth more, but I didn't really do a breakdown that considered number of units/day produced. It delays the start of making money, but doesn't cost anything. I also made serum by myself for a week, just to build up a bigger starting bank.
 

Prustan

Member
Sep 30, 2017
165
102
Finally tried it out.
Buying the Suggestibility Hiring practice means you don't need to give them serums anymore. Just get their Slut over 10, then seduce away.
From what I can tell, you want the girls to have low sex-skills, as every turn their Arousal is over 100 they gain 5 Happy, and their skill raises how much Arousal you gain from sex acts.
Need better ways to increase Obedience. Hired one girl with 100 Happy, ~95 Obed, and she quit as soon as that time segment was over. Have seduced my current two to over 150 Happy, but since their Obed is less then 100 (95 and 98), it's still warning me that they're thinking of quitting.
Still no point to producing base serum.
Do the Breast Enlarge/Reduce serums actually work? Never seemed to with v0.21, and it's supposed to have a 10% chance to activate.
 

Armin

Newbie
Dec 16, 2017
73
29
I waited until I had both of the first subjects researched before I made a new serum. It was worth more, but I didn't really do a breakdown that considered number of units/day produced. It delays the start of making money, but doesn't cost anything. I also made serum by myself for a week, just to build up a bigger starting bank.
Yeah, there is no serum that is better for sale than the one with only basic medical uses, it has a 2.5:1 price:cost ratio and and none of the other things you can add give better than 2:1. Except maybe futuristic, but I never got to the point where I finished researching that.

And because marketing requires so few people compared to production there's just no reason to make a 'larger' serum that's less profitable to save on marketing costs.
 
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