- Oct 1, 2017
- 2,473
- 6,097
Way to complicated from start on. Less is more especially if you consider this is supposed to be a fap game.
agreedWay to complicated from start on. Less is more especially if you consider this is supposed to be a fap game.
I doubt the CG will ever be particularly good, but as far as a game you can actually play it has a lot of promise. It is very early in producion, and already has a lot to do.Way to complicated from start on. Less is more especially if you consider this is supposed to be a fap game.
Agreed. I don't think this latest time/render-saving measure is going to work out, rendering clothing and hair in grayscale and adding colors in later. I can't see an outcome where it doesn't end up looking like paper dolls.I doubt the CG will ever be particularly good, but as far as a game you can actually play it has a lot of promise. It is very early in producion, and already has a lot to do.
I get the same exact error - tried two DLs from different sources. Cannot make a functioning Mac version...o well...I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
ImportError: No module named OpenGL
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/shader/rigeditorscreen.rpyc", line 173, in script
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/shader/rigeditorscreen.rpy", line 175, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/__init__.py", line 4, in <module>
File "/Volumes/home/renpy/renpy-6.99.13-sdk/renpy/loader.py", line 716, in load_module
exec code in mod.__dict__
File "shader/utils.py", line 8, in <module>
ImportError: No module named OpenGL
Darwin-17.4.0-x86_64-i386-64bit
Ren'Py 6.99.13.2919
Lab Rats 2 - Down to Business v0.3.0
OSX, High Sierra, won't start.
There's zero chance of going back to the Honey Select models. Latest update though says stuff is going to get re-rendered, so hopefully better/more varied Daz models.Is it still using the new models or did it go back to original Lab Rats 1 Illusion ones?
I just downloaded the new Renpy SDK. Once it's done installing, I'll see if that fixes it. From renpy 12 to 13 there were a bunch of games that shifted some of their init to the renpy engine so without the update, i was getting similar crashes. Remembered that after I got this error for another game and saw there was an update.I get the same exact error - tried two DLs from different sources. Cannot make a functioning Mac version...o well...
I've already updated to 14, and get this error...I just downloaded the new Renpy SDK. Once it's done installing, I'll see if that fixes it. From renpy 12 to 13 there were a bunch of games that shifted some of their init to the renpy engine so without the update, i was getting similar crashes. Remembered that after I got this error for another game and saw there was an update.
I waited until I had both of the first subjects researched before I made a new serum. It was worth more, but I didn't really do a breakdown that considered number of units/day produced. It delays the start of making money, but doesn't cost anything. I also made serum by myself for a week, just to build up a bigger starting bank.1. Research basic medical uses
2. Make a serum with basic medical uses
3. Hire someone for procurement and production
4. Do HR and marketing actions as necessary.
You should be making about 5 serums a day that cost 20 to make and sell for 50, with 2 salaries you should be making a profit of ~90 per day, you'll also have some free actions you can use to do procurement/production yourself for extra money.
Yeah, there is no serum that is better for sale than the one with only basic medical uses, it has a 2.5:1 price:cost ratio and and none of the other things you can add give better than 2:1. Except maybe futuristic, but I never got to the point where I finished researching that.I waited until I had both of the first subjects researched before I made a new serum. It was worth more, but I didn't really do a breakdown that considered number of units/day produced. It delays the start of making money, but doesn't cost anything. I also made serum by myself for a week, just to build up a bigger starting bank.