DUPOND

New Member
Mar 22, 2018
3
0
Hi everyone,
I have a problem
I can't give serum. I don't see the button "Give a dose of serum" when i talk to somebody.
Help me please.
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
Hi everyone,
I have a problem
I can't give serum. I don't see the button "Give a dose of serum" when i talk to somebody.
Help me please.
You need to buy Mandatory Serum Testing in business policies. Until you do, you can only dose the girls via production accidents, or by testing a new serum on them in research. You have to both be in research lab at the time of discovery, and if obedience is low, you will have to give her a raise. Keep your eye on research, and you can move anyone to the lab for the discovery turn, and use them as the guinea pig.
 

Chef420

Newbie
Jun 2, 2017
77
126
So I've been a vren patron for quite some time now b/c lab rats 1 was imho one of the best porn games around. So now here I am, 3 updates in to lab rats 2 and can't in good conscience sit silently anymore. Vren is still one of my favorite devs, always providing timely updates, news, etc. But I really feel he's spreading himself too thin. LR1 was so great because it featured a handful of characters that had set personalities, quirks, individuality and all that good stuff. To me, there is not much of a turn on from sitting there, spending hours grinding away to build up an imaginary company in order to make imaginary money in order to make imaginary serums to "seduce" randomly generated daz models who all share one combination or another of a handful of sets of 3 or 4 types of bodily features. Like I can see where's he's trying to go with this, and the idea is great but holy cow is it way more complicated than it should be. Fapping has never been so difficult and time consuming. It seems to me the time and energy spent on randomizing daz models and creating this huge ass world, 80% of which has no purpose, could have been put to much better use creating an engaging story line and a few awesome, personalized characters like LR1. Not that my opinion matters or anything lol
 
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JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,382
1,155
V0.3.2 OUT

v0.3.2 brings with it a significant number of gameplay changes and refinements. It gives the player access business centered upgrades that can be purchased for cash, as well as introducing random crises that they must resolve
CHANGES AND ADDITIONS
- Introduced crisis system - end of turn events which require immediate player interaction.
- Modified end of turn logic. NPC turns are now done in two phases. Location based interaction is done first, then time is advanced, then NPC's are moved to their new appropriate location. Crises trigger after NPC interactions but before time is advanced.
- Added a new event whenever a serum design is finished research. Allows for testing on your R&D crew.
- Employees can now become dissatisfied with their jobs and will have a chance of quitting each day.
- Added a quitting crisis event. A dissatisfied employee will come to you before they leave, giving you a last chance to convince them to stay.
- Outfit creator now shows preview of clothing items when you hover over them.
- Girls can now be asked to wear specific outfits that are already in their wardrobe.
- You can now give girls a 10% raise. A salary over their base expectations will increase job satisfaction reduce the chance they will quit if unhappy.
- Added two new facial designs to the game, along with rendering support for creating more in the near future.
- Added new Policy system - business upgrades that can be purchased with cash.
- Added first policy - "corporate uniforms".
- Added ability to give different divisions uniforms. Requires "corporate uniforms" policy to be purchased before they can be assigned.
- Added "broken AC" crisis event.
- Added "Mandatory Serum Testing" policy - Allows you to give serum directly to your employees.
- Girls can no longer be given serum directly until after "Mandatory Serum Testing" has been purchased.
- Employees can now be assigned a corporate uniform. The maximum sluttiness of the uniform is limited by a policy line.
- Added a line of policies to control uniform slutiness limits. Line includes: "strict uniform policy","relaxed uniform policy","casual uniform policy","reduced coverage uniform policy","minimal coverage uniform policy","corporate enforced nudity policy", and "maximal arousal uniform policy"
- Added ability to set daily serum doses for your company, either for everyone or by division.
- Added "Daily Serum Dosage" policy - Unlocks ability to set daily serum doses for your company.
- Added support for dynamically coloured clothing.
- Multiple sets of bras, panties, and shirts changed to support dynamic colouring. Default options are provided for now, player options will be supported at a future date.
- Added Recruitment batch size line of policies, hire levels allows you to view more people at once in a recruitment batch.
- Added "Male Focused Marketing" policy - Increases serum value based on the sluttiness of your marketing uniform.
- Added an "Accidental Exposure" crisis to the lab and production lines.
- Added an "Water Bottle Accident" crisis to the entire office.
- You can only directly modify a girls wardrobe if her obedience is 120 or greater.
- Added "late night drinking" crisis to entire office.
- Added character creation screen at the start of the game.
- Introduced sex skills for main character and girls. Higher skill increases the other persons arousal faster for specific position types.
- Added character sheet screen to check on the stats of your character.
- Added sex skill overview to "detailed information" screen for girls. In the future this will be hidden until you have learned the information.
- "detailed information" and girl UI now shows a girls current job, if she is employed by you.
- Added "Special Training" crisis - Gives chance to spend cash to raise an employees skills.
- Added value note to serum production screen for all serums.
- Added serum tooltip shown when mousing over serum in serump production screen.
- Added serum tooltip in all inventory screens when hovering over serum.
- Added last name and current position to quit warning message.
- Consolidated serum production notifications into single end-of-day message.
- Added background to end of day highlights and statistics to increase readability.
- Added scrollbar to highlights box to allow for long lists.
- Added employee overview screen to business page.
- Temporarily removed movement restrictions (until they have a mechanical use). Player can now move anywhere on the map with a single click.
- Complimenting a girls outfit now gives the largest bonus when the outfit is just on the edge of what she would normally wear.

BALANCE CHANGES
- Basic Medical Applications trait now adds 10 to production cost (up from 5), adds 50 research to production (up from 25), and requires 200 research to discover (up from 50)
- Improved Serum Production trait now requires 200 research to discover (up from 50)
- Obedience Enhancer trait now requires 300 research to discover (up from 75), adds 75 research to production (up from 20), and adds 5 to production cost (down from 10), adds 5 to value (up from 0)
- Improved Reagent Purification trait now adds 75 research to production (up from 50) and requires 350 research to discover (up from 100)
- Aphrodisiac now adds 60 to research to produce (up from 25), adds 25 to value (up from 20), and requires 250 to discover (up from 150)
- Advanced Serum Production now adds 25 to production cost (up from 15) and requires 800 to discover (up from 200)
- Low Volatility Reagents now adds 150 to production research (up from 100) and requires 600 to discover (up from 300)
- Futuristic Serum Production now adds 60 suggestability (down from 100), adds 500 to production research (down from 600), costs 3000 to discover (up from 600)
- Breast Growth now adds 125 to production research (up from 50), adds 50 to value (down from 100), and costs 500 to discover (up from 50)
- Breast Reduction now adds 125 to production research (up from 50), adds 50 to value (up from 40), and costs 500 to discover (up from 40)
- Focus, Intelligence, and Charisma enhancements now all: cost 20 production points, add 30 value, add 150 to production research, require 800 to discover, and add +2 to their stat (up from +1)
- Slow Release Dopamine now adds 500 to production research (up from 100), adds 20 to production cost (down from 100), and requires 2500 to discover (up from 300)

BUG FIXES
- Fixed obedience and happiness changes from some interactions being inverted.
- Fixed three new traits from v0.2 not appearing in research list.
- ixed happiness reduction from sexual encounters where obedience was required to proceed being inverted.
- Fixed sluttiness increases from clothing compliments having strange decimal values.
- Fixed "Detailed Information" screen for girls picking random choices on menus when exited.
- Slightly widened choice buttons to prevent text overflow.
- Resolved a crash where displaying a characters height would crash the game.
- Edited button size to make resolve android port issues.
- "Take a closer look" description no longer assumes you have x-ray vision.
- Fixed two improper function calls leading to crashes in the "against wall" sex position.
 

anschwww

Well-Known Member
May 10, 2017
1,251
6,127
but... u forgot the links :p

Lab Rats 2 v0.3.2 is currently available to everyone, absolutely free! You can find the PC and Linux version here:
Mac version:
 

Hermenegild

Member
Sep 18, 2017
481
256
V0.3.2 OUT

v0.3.2 brings with it a significant number of gameplay changes and refinements. It gives the player access business centered upgrades that can be purchased for cash, as well as introducing random crises that they must resolve

...deleted the rest of the quote...
This is the changelog for version 0.2.x vs 0.3.x. Anybody checked what's the difference between 0.3.0, 0.3.1 and 0.3.2? Is it just bugfixes?
 
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kokotheworm

Member
Aug 19, 2016
316
346
Is he sticking with the randomized women or is he planing to build some specific character into the game?
Edit: nevermind , read the Faq and indeed there is going to be specific character , it's seam the generic model are only for the demo.
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,295
1,760
I wonder what Mr. Burns would think about worrying about an employee's happiness. MWAHAHA!
Jokes aside, I think I'll join the labrats 2 bandwagon,and check what's all the hype about. I've played the first one, but the second one seems to a different kind of beast altogether.

After having tried this game, I seem to have trouble by something as basic as producing serums. I've already researched different kinds of serums, bought the materials, and hired personnel, but I can't for the life of me start producing serums. A little help would be nice, how exactly do I begin production?

I've downloaded the free v0.32 from patreon.
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
I wonder what Mr. Burns would think about worrying about an employee's happiness. MWAHAHA!
Jokes aside, I think I'll join the labrats 2 bandwagon,and check what's all the hype about. I've played the first one, but the second one seems to a different kind of beast altogether.

After having tried this game, I seem to have trouble by something as basic as producing serums. I've already researched different kinds of serums, bought the materials, and hired personnel, but I can't for the life of me start producing serums. A little help would be nice, how exactly do I begin production?

I've downloaded the free v0.32 from patreon.
After you research serum components, you design/create a new serum formula with the components you desire(always add Basic Medical), change research to whatever you named the new serum, research that, then go to production. In production, you change production to the serum you just finished researching, then start producing.
Note, you have to have enough raw materials. If you only bought them once, you most likely won't have enough to make a dose of serum. Also, if you change production to a new serum at night, you will not be able to produce until the next morning.
 
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Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,295
1,760
After you research serum components, you design/create a new serum formula with the components you desire(always add Basic Medical), change research to whatever you named the new serum, research that, then go to production. In production, you change production to the serum you just finished researching, then start producing.
Note, you have to have enough raw materials. If you only bought them once, you most likely won't have enough to make a dose of serum. Also, if you change production to a new serum at night, you will not be able to produce until the next morning.
I'm already there, after selecting "do something", it shows me 2 options; Change production to a new serum or to trade serums between myself and the the business inventory, but after choosing "change production", appears a window that says "currently producing: Nothing!" and below it says "Change production to:" with a button that says "Do not change production.", so....maybe I did something wrong?
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
I'm already there, after selecting "do something", it shows me 2 options; Change production to a new serum or to trade serums between myself and the the business inventory, but after choosing "change production", appears a window that says "currently producing: Nothing!" and below it says "Change production to:" with a button that says "Do not change production.", so....maybe I did something wrong?
Did you create a new serum in Research, name it, then research the serum you just named? Researching Advanced Serum Design and Basic Medical Application isn't enough. You have to put the research subjects together to form a new serum, then research the new serum. It really sounds like you are missing that last step.
If so, it is probably either too late in the day to produce, or you don't have enough materials.
 
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Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,295
1,760
Apparently I had to wait until a cutscene involving the finished serum started. Apparently I hadn't waited long enough.
What I find hilarious is how unsatisfied are employees xD, not even a couple of days and they already want to jump ship, what's even funnier is that even if you rise their pay several times before they notify you about their need to GTFU of your Company, they still want to bail. x'D
 

Wanlongcok

Newbie
Nov 24, 2017
87
45
Apparently I had to wait until a cutscene involving the finished serum started. Apparently I hadn't waited long enough.
What I find hilarious is how unsatisfied are employees XD, not even a couple of days and they already want to jump ship, what's even funnier is that even if you rise their pay several times before they notify you about their need to GTFU of your Company, they still want to bail. x'D
If you slip them some serum, there are other ways to make them happy ;)
 
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Prustan

Member
Sep 30, 2017
172
110
Apparently I had to wait until a cutscene involving the finished serum started. Apparently I hadn't waited long enough.
What I find hilarious is how unsatisfied are employees XD, not even a couple of days and they already want to jump ship, what's even funnier is that even if you rise their pay several times before they notify you about their need to GTFU of your Company, they still want to bail. x'D
I had that exact problem, except with one person I had just hired. She left despite an offer of a pay rise.

Not sure about the best way to raise Obedience (which does help make them stay), but if you purchase the Suggestibility Business Practice ($600) before hiring anyone, then as long as they have at least 10 Slutiness you don't need to dose them with anything and can just start seducing them to happiness.

Also, Company Efficiency doesn't start decreasing until you have employees, nor does money, so feel free to research and produce serums until you get bored of doing it all yourself.
 

Hermenegild

Member
Sep 18, 2017
481
256
Not sure about the best way to raise Obedience (which does help make them stay), but if you purchase the Suggestibility Business Practice ($600) before hiring anyone, then as long as they have at least 10 Slutiness you don't need to dose them with anything and can just start seducing them to happiness.
...and you can easily raise their sluttiness to 10 or above by complimenting their dress.
 

fantasianme

Member
May 15, 2017
209
46
right so a few questions how come i can no longer find any way of asking the girls to change their clothing ? i can no longer find any option anywhere to do that

second the game is supposed to have a feature to change what girls are required to wear at work but when i click the button to define said work clothes no clothing appears on the left and only the blank mannequin doll shows up i even cheated and bought all policy options just to see if there where any change but none so far how do i get clothes for that feature ?
 
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