Yeah, besides, what's to stop other people from using the same drugs on people the MC knows, also, why don't any of his employees get suspicious that they get hornier working in a company that blazenly makes mind-altering drugs?and personally, I would turn the main focus of the lab would be a normal pharmaceutical business. so you R&D, produce and then sell medicine for all sort of diseases
and mind control serums would only be a secret addition to that.
If one would start openly selling mind control drugs it would only be a matter of time till you would get a visit from some 3 letters agency...
Go to the R&D section, choose the design a serum option. There won't be any traits in the menu but one can still create the basic serum. Then in the R&D section choose research focus or something, and start researching the newly designed serum. Once the research is done, one can go to the production section and choose the option that defines what serum will be produced.can any one hellp me and told me how me get money
I very much recommend making medical usability your first research project (the one that increases drug value)can any one hellp me and told me how me get money
You said the whole thing.how to make crap from a great game.
Nope, LR 1 started out slow, took a long time and lots of releases to get to the conclusion, But it was always fun even with illusion stock characters. I eagerly looked forward to every release, There is the difference....and you think the first 3 releases of LR 1 had any remarkable content?
People really seem to have a wrong picture of what "Game in developement" means...or they don't take the time to check just how far the game is gone.
Sure this release can't measure up to a complete game...but thats not to say it won't improve...so far VRen took sugestions made for improved gameplay very serious and implented most of them in the next release.
This is meant to generate interest, but also ask people for feedback...
Also useing 5 predefined characters from an illusion game and just pose them acording to some scenes isn't really great artwork (i.e. LR1), this time he chose some real rendered models, which require more skill and work to get set, but doesn't have the limitations of illusion characters.
Don't get me wrong the 1st part was nice and the characters well defined...but the scenes laked character, since there weren't even backgrounds to the H-scenes
IT's an alpha .I so, so, wanted to love this game as much as I do the first Lab Rats. But I simply can't get past the UI and how many clicks it takes to do anything. It takes (off the top of my head) around 5 clicks to move from the bedroom to one of the company rooms and I find the process of running the company either boring (when I succeed) or a frantic grind (when I hit money troubles).
I'm still a playing of LR 1 and I'll eagerly wait for another game from the developer but I'm having to give up with this. Perhaps I'll find it more enjoyable once it's finished.
Yeah, all character stats should be raiseable IMO, even the employees. Especially considering the main stats (intelligence, charisma, etc.) are so much more important for the working capabilitys (3x rather than the 2x or 1x of other types of skills) and they cannot be raised in-game right now.Until then does anyone know how to edit those "character sheet" stats?
Where "mc" is the main character object.mc.money = xx
mc.business.funds = xx
mc.charisma = xx
mc.int = xx
mc.focus = xx
mc.hr_skill = xx
mc.market_skill = xx
mc.research_skill = xx
mc.production_skill = xx
mc.supply_skill = xx
mc.sex_skills["Foreplay"] = xx
mc.sex_skills["Oral"] = xx
mc.sex_skills["Vaginal"] = xx
mc.sex_skills["Anal"] = xx