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Squarefucker

Newbie
Aug 31, 2017
23
30
You're gonna need to be more specific to get an answer to the question you really meant to ask, but no. I haven't observed any unintended behavior re: temp sluttiness in this build.

Try asking, "should temp sluttiness do <this thing I observed it doing>?"
I thought it was a fairly straightforward question given the previous builds.

When you gave someone a serum which boosted sluttiness to someone it used to increase their temporary sluttiness (i.e. it added red hearts). Now it doesn't, serums only seem to provide yellow hearts and dark red hearts.
 

dalzomo

Active Member
Aug 7, 2016
911
759
I thought it was a fairly straightforward question given the previous builds.

When you gave someone a serum which boosted sluttiness to someone it used to increase their temporary sluttiness (i.e. it added red hearts). Now it doesn't, serums only seem to provide yellow hearts and dark red hearts.
Thank you for clarifying your question. What I believe you're describing is how the Libido Stimulants serum trait used to behave, which apparently was bugged in previous builds, but has apparently been fixed. I say "apparently" because neither I nor anyone else here afaik can speak for Vren, but just from examining the code it looks like he changed that trait to match the other serum traits which affect sluttiness (Aphrodisiac, Bimbo, and one of the experimental bounty traits from Nora), and also corrected the value of the effect in its description.

It appears that only the Nora interview reward trait still only applies temp sluttiness instead of both core and temp.
 
Apr 21, 2018
474
530
Uh oh, that sounds familiar, and I think I may have paid for the prototype. Any other way that you know of?
So I checked the code and it seems you need to have Stephanie as the head researcher in order to initiate meeting Nora. So if you fired her or she quit and you found someone else, that was it for Nora. Sucks since Nora gives the best utility traits in the game.

I cannot guarantee this will work without any bugs but you can try entering
Code:
mc.business.research_tier = 1
mc.business.event_triggers_dict["intro_nora"] = True
!!!!!!!!IMPORTANT!!!!!!!!
The code "mc.business.research_tier = 1" will lower your research tier back to 1 and I assume you might end up losing unresearched traits in your research list.

Be sure to take note of the value before you try this; write it down if you must. After you've met Nora, set mc.business.research_tier to the original value. You can check the value of the variable by simply entering"mc.business.research_tier" in the console.
!!!!!!!!IMPORTANT!!!!!!!!

Talk to your head researcher again, if I'm right there should be an option to meet Nora.
 

Jester2910

New Member
Aug 19, 2019
1
1
Dunno if it's just me, but I'm on the android version and it just crashes seemingly randomly, the only consistent crash is going through the hiring screen. There's no error code or anything, it just stops running the game entirely with no warning.

Makes it pretty much unplayable due to crashing every 5ish minutes, with almost a minute start time.

It COULD be my phone being incapable of handling it, I'm running off a moto G7. If there's somewhere else I should be asking for help on this, let me know.
 
  • Like
Reactions: Cry about it
Apr 21, 2018
474
530
Can you give a link for that workaround? Can't find it.
ThanatosX has a solution using just console commands
Adding Facial_Accessory.pattern = 0 and Facial_Accessory.colour_pattern = 0 with the console seems to satisfy whatever new and not fully implemented system is in place. Facial part of the outfit editor then works normally as far as I can see.
Or you can edit the script.rpy file with a text editor like Notepad as follows:
For now you can get around this by editing scripts.py at lone number 5122, remove both "self.pattern == other.pattern" and "self.colour_pattern == other.colour_pattern". Either this pattern check is brand new or Facial_Accessory used to have a pattern variable, which is missing now.

On the other hand, I've tested most of the new features and they all work without issues, bar this, ofc.
 

Hellchaos

New Member
May 3, 2020
8
0
Hi

i had a new "problem". maybe i didn´t understand what she wants. But Nora wants that i Fill out some questions of Research Subjects. I did it a couple of times. but now it seems the Progress stops.

what should i do. Create a Serum with al new traits from Nora and test it. or shoul i use the Bimbofication Serum, what i researched but not created.

have anyone an Idea? ... a Nora Walktrough would be great :)
 
Apr 21, 2018
474
530
Hi

i had a new "problem". maybe i didn´t understand what she wants. But Nora wants that i Fill out some questions of Research Subjects. I did it a couple of times. but now it seems the Progress stops.

what should i do. Create a Serum with al new traits from Nora and test it. or shoul i use the Bimbofication Serum, what i researched but not created.

have anyone an Idea? ... a Nora Walktrough would be great :)
If I understand this correctly, you've finished her serum researches by turning in results to her, and now you are told to interview people and turn the reports to Nora?

If so, this is the special serum research and you need to interview people with specific stats in order for Nora to reward you with a unique serum trait you can't get anywhere else.

To quote myself at post #5,928 these are the trait rewards and their requirements:
Based on the script in v0.37.1

Motherly Devotion: interview Mother when her core sluttiness and love > 75.
Sisterly Obedience: interview Lily when her core sluttiness > 75 and obedience > 150.
Cousinly Hate: interview Cousin when her core sluttiness > 75 and love < -25.
Auntly Potential: interview Aunt when her core_sluttiness > 75.
Meritocratic Attraction: interview Nora when her core sluttiness > 75.
Human Breeding Hormones: interview a visibly pregnant person when her core sluttiness > 75.
Lovers Attraction: interview a person whose love > 85.
Distilled Disgust: interview a person whose love < -50.
Pleasurable Obedience: interview a person whose obedience > 180.
Rapid Corruption: interview a person whose core sluttiness > 100.
Natural Talent: interview a person whose stats (charisma, intelligence, and focus) are all at least 7.

The game will check the conditions in the listed order e.g. if your subject has love > 85 and obedience > 180, you will get Lovers Attraction. Turn a report of the same subject in a second time will get you Pleasurable Obedience.
 

Hellchaos

New Member
May 3, 2020
8
0
If I understand this correctly, you've finished her serum researches by turning in results to her, and now you are told to interview people and turn the reports to Nora?

If so, this is the special serum research and you need to interview people with specific stats in order for Nora to reward you with a unique serum trait you can't get anywhere else.

To quote myself at post #5,928 these are the trait rewards and their requirements:

thanks that can be possible ^^ i try it out
 

hanifhakiim

Newbie
Oct 18, 2018
32
12
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11156, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 11571, in script call
    call advance_time from _call_advance_time_7
  File "game/script.rpy", line 11850, in script
    if crisis.is_action_enabled():
  File "game/script.rpy", line 11850, in <module>
    if crisis.is_action_enabled():
  File "game/script.rpy", line 4580, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 4577, in check_requirement
    return self.requirement(extra_args)
TypeError: employee_busywork_remove_requirement() takes exactly 2 arguments (1 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11156, in script call
    $ picked_option.call_action()
  File "game/script.rpy", line 11571, in script call
    call advance_time from _call_advance_time_7
  File "game/script.rpy", line 11850, in script
    if crisis.is_action_enabled():
  File "D:\Just Dont See This\labrats\Lab_Rats_2-v0.37.1-pc\renpy\ast.py", line 1845, in execute
    if renpy.python.py_eval(condition):
  File "D:\Just Dont See This\labrats\Lab_Rats_2-v0.37.1-pc\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\Just Dont See This\labrats\Lab_Rats_2-v0.37.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 11850, in <module>
    if crisis.is_action_enabled():
  File "game/script.rpy", line 4580, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 4577, in check_requirement
    return self.requirement(extra_args)
TypeError: employee_busywork_remove_requirement() takes exactly 2 arguments (1 given)

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.37.1
Mon Feb 15 02:40:42 2021
can someone help me with this problem ?
 

elhombre

Member
Jun 6, 2017
160
118
Yeap. same thing as above .. also ^he's missing^ '*' on line 4577 'return self.requirement(*extra_args)'

- I guess it's something broken with punishment system , as mine started to happen right after I gave my worker a humiliating punishment .. traceback doesn't say so but it must be it


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Speed_25

New Member
Sep 30, 2017
5
2
is there a solution for this?
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11198, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 11946, in script
    python:
  File "game/script.rpy", line 11948, in <module>
    people.run_move(place)
  File "game/script.rpy", line 2192, in run_move
    self.wear_uniform()
  File "game/script.rpy", line 3235, in wear_uniform
    self.apply_outfit(self.planned_uniform) #We apply clothing taboos to uniforms because the character is assumed to have seen them in them.
  File "game/script.rpy", line 2797, in apply_outfit
    self.outfit = the_outfit.get_copy().merge_outfit(self.base_outfit)
  File "game/script.rpy", line 5690, in merge_outfit
    self.add_accessory(an_item.get_copy())
  File "game/script.rpy", line 5790, in add_accessory
    if self.can_add_accessory(new_clothing):
  File "game/script.rpy", line 5776, in can_add_accessory
    if accessory == new_clothing:
  File "game/script.rpy", line 5122, in __cmp__
    and self.pattern == other.pattern
AttributeError: 'Facial_Accessory' object has no attribute 'pattern'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11198, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 11946, in script
    python:
  File "C:\Users\Francis\Documents\MEGAsync Downloads\Lab_Rats_2-v0.37.1-pc\Lab_Rats_2-v0.37.1-pc\renpy\ast.py", line 927, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Francis\Documents\MEGAsync Downloads\Lab_Rats_2-v0.37.1-pc\Lab_Rats_2-v0.37.1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 11948, in <module>
    people.run_move(place)
  File "game/script.rpy", line 2192, in run_move
    self.wear_uniform()
  File "game/script.rpy", line 3235, in wear_uniform
    self.apply_outfit(self.planned_uniform) #We apply clothing taboos to uniforms because the character is assumed to have seen them in them.
  File "game/script.rpy", line 2797, in apply_outfit
    self.outfit = the_outfit.get_copy().merge_outfit(self.base_outfit)
  File "game/script.rpy", line 5690, in merge_outfit
    self.add_accessory(an_item.get_copy())
  File "game/script.rpy", line 5790, in add_accessory
    if self.can_add_accessory(new_clothing):
  File "game/script.rpy", line 5776, in can_add_accessory
    if accessory == new_clothing:
  File "game/script.rpy", line 5122, in __cmp__
    and self.pattern == other.pattern
AttributeError: 'Facial_Accessory' object has no attribute 'pattern'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.37.1
Mon Feb 15 10:17:32 2021
 
Apr 21, 2018
474
530
is there a solution for this?
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 11198, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 11946, in script
    python:
  File "game/script.rpy", line 11948, in <module>
    people.run_move(place)
  File "game/script.rpy", line 2192, in run_move
    self.wear_uniform()
  File "game/script.rpy", line 3235, in wear_uniform
    self.apply_outfit(self.planned_uniform) #We apply clothing taboos to uniforms because the character is assumed to have seen them in them.
  File "game/script.rpy", line 2797, in apply_outfit
    self.outfit = the_outfit.get_copy().merge_outfit(self.base_outfit)
  File "game/script.rpy", line 5690, in merge_outfit
    self.add_accessory(an_item.get_copy())
  File "game/script.rpy", line 5790, in add_accessory
    if self.can_add_accessory(new_clothing):
  File "game/script.rpy", line 5776, in can_add_accessory
    if accessory == new_clothing:
  File "game/script.rpy", line 5122, in __cmp__
    and self.pattern == other.pattern
AttributeError: 'Facial_Accessory' object has no attribute 'pattern'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 11198, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 11946, in script
    python:
  File "C:\Users\Francis\Documents\MEGAsync Downloads\Lab_Rats_2-v0.37.1-pc\Lab_Rats_2-v0.37.1-pc\renpy\ast.py", line 927, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Francis\Documents\MEGAsync Downloads\Lab_Rats_2-v0.37.1-pc\Lab_Rats_2-v0.37.1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 11948, in <module>
    people.run_move(place)
  File "game/script.rpy", line 2192, in run_move
    self.wear_uniform()
  File "game/script.rpy", line 3235, in wear_uniform
    self.apply_outfit(self.planned_uniform) #We apply clothing taboos to uniforms because the character is assumed to have seen them in them.
  File "game/script.rpy", line 2797, in apply_outfit
    self.outfit = the_outfit.get_copy().merge_outfit(self.base_outfit)
  File "game/script.rpy", line 5690, in merge_outfit
    self.add_accessory(an_item.get_copy())
  File "game/script.rpy", line 5790, in add_accessory
    if self.can_add_accessory(new_clothing):
  File "game/script.rpy", line 5776, in can_add_accessory
    if accessory == new_clothing:
  File "game/script.rpy", line 5122, in __cmp__
    and self.pattern == other.pattern
AttributeError: 'Facial_Accessory' object has no attribute 'pattern'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.37.1
Mon Feb 15 10:17:32 2021
9 posts above yours #5,989
 
  • Like
Reactions: Speed_25

Elpescador

Member
Jul 11, 2017
411
497
Hi

i had a new "problem". maybe i didn´t understand what she wants. But Nora wants that i Fill out some questions of Research Subjects. I did it a couple of times. but now it seems the Progress stops.

what should i do. Create a Serum with al new traits from Nora and test it. or shoul i use the Bimbofication Serum, what i researched but not created.

have anyone an Idea? ... a Nora Walktrough would be great :)
how does one get this bimbo serum? is it in v. 35.1?
 

Adlai

Newbie
Oct 24, 2019
84
87
so do pregnant girls ever have the kid? right now half my girls just look like fatties.
Yes. It takes about 9 in game months though. Tier up your research until you get the advanced pregnancy acceleration hormone, then have them chug it. It'll take a few.

There was a glitch in the last version where the girl would stay home to give birth- but they'd never come back to work, they'd just stay home. I don't know if that was ever adressed.
 
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