Jed

Member
Feb 28, 2017
136
189
After that he basically started to leave his original path of the roadmap he had originally described. Quote ' v0.4 and beyond - There are several different major goals I want to tackle once we pass v0.3. The introduction of rival companies, with their own serum inventories and employees to poach, is one of the most interesting to me. I would also like to add an external threat to the company in the form of law enforcement who must be kept unaware, distracted, or bribed. Adding in the main five from the original game and sculpting an overarching story is also on my list of major tasks. '
Interestingly enough, the only thing left on that roadmap that hasn't been done is the rival companies now that the government stuff is there with this release.
 

JetGameZero

Newbie
Jan 13, 2020
97
26
ok I don't know what I'm doing wrong or if glitched but I'm stuck on serum research tier 0 and I think I've tried every combination to make the right serum to get to the next tier but none of them work anyone knows the right one because I'm stuck
 

Warphorror

Active Member
Jan 2, 2018
664
831
A little clarification about how the aspect system works :
It says it simulates an offers/demands system but it's not. You never naturally recover from the loss of value from selling aspect (even if you cut the offer), what counter it is increasing the reach but the reach doesn't negate the number of aspect sold it divide it. Also notice it's the number of aspect point sold not serum containing that aspect, higher trait have an higher aspect value and will drain faster the value.
here's the formula for the mental aspect price : (self.mental_aspect_price*1.0)/(1+((self.mental_aspect_sold*1.0)/(self.market_reach*1.0)))
The mental_aspect_price will varies between 2 and 18 naturally (10 base value with +/- 2 each day up to a max var of 8) that value is divided by 1 + the rapport between aspect sold and reach. Now you must think that as long as you increase the reach than the number of aspect sold you're good and you wouldn't really wrong. In a linear system that continue for a while the difference between the aspect sold and reach will become proportionnally irrelevant, on the very long term you can expect the formula to be close to (self.mental_aspect_price*1.0)/2) as long as your increase in reach is superior or eaual to your increase in aspect sold.
An important think to take from that explanation is prepare your next Tier serum by recruiting new marketing if necessary since each serum created will increase the aspect_sold faster and favorise serum containing non specialised traits but diverse one in order to share the burden equally with the increase in reach, specialised serum or trait should only be use for contract of personnal usage.

Now the exploit to be rich : I showed you the formula for mental aspect and medical works the same way but there is an error for physical and sexual (I think) in favor of the player their formula is like this (self.physical_aspect_price*1.0)/(1+((self.physical_aspect_price*1.0)/(self.market_reach*1.0))) where aspect_sold has disappeared and replace with the somewhat constant aspect_price (varies around 10 between 2 and 18) but still divided by the reach which mean dividing a constant by an increasing number give a result that goes toward 0. Physical and sexual aspect have a lower starting selling value but their value will steadyly increase to the point of not being affected neither by the reach nor the number of aspect sold. Sell as many as you want and never be bothered with keeping up your reach.

Without the exploit/error the game would be way too punishing for fast producing and fast selling serum. In my first test I created a specialised medical first serum (didn't look into the code first) and quicly recruited a producer and supplier I was almost producing 3 batch a day (30+ production for a 40 batch) which mean I had at least 10 serum sold with a value of 3 medical aspect (30 aspect_sold per day) and no marketing girl the money I made per day was quickly divided by 2 but having a marketing girl at the begining really put a strain on daily finance.
 
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Aromabish

Active Member
Game Developer
Aug 4, 2017
968
1,435
I tried to go far in time and no visual changes for pregnancy for any girl
Pregnancy takes a long time to show up. If you want to speed up things, create serum with pregnancy hormones and give it to pregnant girl daily.
 
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Diconica

Well-Known Member
Apr 25, 2020
1,100
1,150
So just tried the new version. Not really a fan of it. He made it a giant pain in the ass with no real benefit to the changes.
It doesn't make the game more compelling it just makes the grind suck 10 times more.
So now you stuck producing tier zero serums even though your research is well past that point. And for what so you can go fucking bankrupt if you hire employees to do the work or you have to run around like a chicken with your head cut off.
Sorry, if my company was that inefficient it belongs bankrupt.

I noticed he created a contract system. However, none of the contracts available are anything near what I can produce.
So what's the fucking point of that I have to ask.
How fucking hard would it be to look at what tier of production you can produce at and at least limit the contract pull to that or less.

At this point I'm done with the game. I'll check back probably from time to time to see if he made any fixes.
honestly it was getting to be a pain the ass just to keep copying my mod into each new version to make the game semi bearable.
 

Warphorror

Active Member
Jan 2, 2018
664
831
I just realize that the upkeep increase for Tier3 is 1000, considering a base value of 10 per aspect point, in order to be profitable you need to have an increase of more than a 100 aspect point sold per day by going Tier 3. Anything less is a loss.
Is it possible? I didn't reach Tier 3 (by a long shot) so I've yet to make income prediction for them but that seems a little excessive.
I love management gameplay that make me use a calculator and formulas in order to maximise profit and planning expansion but to be even should be more accessible.

Edit : after calcul if you have a batch serum of 10, maximise the 7 slot of the Tier3 production design and you have more than 44 production per time period, you'll have an increase of a little more than 100 aspect per day. Don't forget to engage at least a new marketing person (depending of your production level) to balance the aspect_sold/reach rapport. Also the attention system will screw you up almost everyday (don't quite understand yet how to prevent an over attention)
Edit edit : forgot the business policies to reduce attention, that help but a reduction of 3 per serum when you'll be at 15 - 20 per serum with a max of 200 is still quite hot. Basically tier 3 not realy worth it in my opinion Tier 2 has all Nora trait so better stay there.
 
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vicaddict

Member
Sep 29, 2019
194
391
That is fine if you want a hard pure financial/company simulator. Problem though is that the personal stories have been stalled since forever and just do not progress over time. Even update before this was just increasing grind on getting where people already where. What is even the use of getting rich and balancing corruption if in the end you can do nothing with that, cause those stories are still not implemented in game yet and that makes it feel by now dev has no idea where he wants to take those.

Like said above to me and I may well be wrong it feels like dev has no idea what he wants to do with those girls and has no storyboard so game keeps hanging in constant game mechanics changes. Now I do agree that the basis of the game should first be good, before you really can add content. But that goes as well for the changes of this update and last one, dev might be on right track if he just wants to make a business simulator which is hard, if he wants to make it more though then he also needs to add content to give players a reason to try to win and do something with that progress with the girls in game and the mechanics implemented should support that instead of the other way around in my opinion. While in latest updates that development is only set back further and further from where it already was, while ending at same point.
I would like to add something here. First, is there even more of a story to tell? You fuck your family and have some story elements along the road, but with as little story we have, we can use them whatever way we want. You seduce your aunt by helping here move and getting her drunk. You eventually blackmail your cousin after discovering her strip club job. Sis? You just help her with her quests and Mom has her job interview questline. What other story is there to tell?

Once you get into their pants, what else would you want to do with them? Of course I would like to see more of a story, but I can't think of something that would actually make sense. Naturally, the way that this game is set up, you would expect hiring your family to work for you at some point. Sis lends herself to being the company model instead of Alexia, so does Cousin to a degree. Mother probably should be a member of HR, Auntie somewhere in marketing. Heck, it would make sense to have Nora join you rather than working for the Uni, but even if you could do all that, what would be the point of the game? What story would there be to tell? We are already at a point where a simple "hire family member button" would make sense.

The majority of the game evolves around your generic employees and they are what they are. Generic fuckdolls, who look more or less the same. Even their likes and dislikes don't matter. I doubt we'll ever get to the point where random quest lines for those generic characters would be possible, let alone made sense in game.

The game is the grind. Whatever you want to call it, I can't see any other way of playing it. You hire random girls you like, dress them up, fuck them and move on to the next one in order to do the exact same thing. Unless the dev introduces a shitload of new characters, this only a generic fuckdoll simulator with an already messed up business model. I don't know. Give es more stats or skills, more jobs to fill, if the company grows, just give us something that actually improves gameplay.

I haven't played .47 yet and I don't feel any urge to do so as this takes the game even further down the rabbit hole.

I understand that making the mechanics work before you add content, is a good way of doing things, but the way the game evolved, I seriously doubt that there is more content to be had. We have the same models and basic story elements that we had three years ago and nothing changed, but the degree of grind. So, my question is quite serious: what content is there actually to be had? Where could this game go from here, because I can't see it. IMHO the game is already at a point where I would consider it "complete". Simply because I don't see anything worth adding to this point. Not unless you want to change the whole direction of the game and if after three years of development we're still working on the foundations then, by god, when does the dev expect to be finished? And what is he plannin on adding? Nothing really has changed in three years, so where would the story come from?

It's like playing FIFA and expecting it to turn into The Sims halfway through. This game is about grinding and that works. Either expand the sex positions, mechanics and visual aspects of the game and make it a more diverse grinder, or add some story.

Right now neither one is happening.
 
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DA22

Devoted Member
Jan 10, 2018
8,056
16,623
I would like to add something here. First, is there even more of a story to tell? You fuck your family and have some story elements along the road, but with as little story we have, we can use them whatever way we want. You seduce your aunt by helping here move and getting her drunk. You eventually blackmail your cousin after discovering her strip club job. Sis? You just help her with her quests and Mom has her job interview questline. What other story is there to tell?

Once you get into their pants, what else would you want to do with them? Of course I would like to see more of a story, but I can't think of something that would actually make sense. Naturally, the way that this game is set up, you would expect hiring your family to work for you at some point. Sis lends herself to being the company model instead of Alexia, so does Cousin to a degree. Mother probably should be a member of HR, Auntie somewhere in marketing. Heck, it would make sense to have Nora join you rather than working for the Uni, but even if you could do all that, what would be the point of the game? What story would there be to tell? We are already at a point where a simple "hire family member button" would make sense.

The majority of the game evolves around your generic employees and they are what they are. Generic fuckdolls, who look more or less the same. Even their likes and dislikes don't matter. I doubt we'll ever get to the point where random quest lines for those generic characters would be possible, let alone made sense in game.

The game is the grind. Whatever you want to call it, I can't see any other way of playing it. You hire random girls you like, dress them up, fuck them and move on to the next one in order to do the exact same thing. Unless the dev introduces a shitload of new characters, this only a generic fuckdoll simulator with an already messed up business model. I don't know. Give es more stats or skills, more jobs to fill, if the company grows, just give us something that actually improves gameplay.

I haven't played .47 yet and I don't feel any urge to do so as this takes the game even further down the rabbit hole.

I understand that making the mechanics work before you add content, is a good way of doing things, but the way the game evolved, I seriously doubt that there is more content to be had. We have the same models and basic story elements that we had three years ago and nothing changed, but the degree of grind. So, my question is quite serious: what content is there actually to be had? Where could this game go from here, because I can't see it. IMHO the game is already at a point where I would consider it "complete". Simply because I don't see anything worth adding to this point. Not unless you want to change the whole direction of the game and if after three years of development we're still working on the foundations then, by god, when does the dev expect to be finished? And what is he plannin on adding? Nothing really has changed in three years, so where would the story come from?

It's like playing FIFA and expecting it to turn into The Sims halfway through. This game is about grinding and that works. Either expand the sex positions, mechanics and visual aspects of the game and make it a more diverse grinder, or add some story.

Right now neither one is happening.
We actually agree even if you might not agree with that. :p Yeah adding a bit of the Mom with her Boss storyline does not make that much sense if you have already turned her into your corrupted slave nor would it as a loving non corrupted son if you are succesful and a millionaire to advise your mom to go full on seduction. You would just hire her yourself :p. Just as having to rebreak taboo time and time again does not make sense if you already have them at max love, obedience and corruption. Well that girl you teach and then can hire is an attempt at a storyline as well and how it might work in game, but it does not progress or even make sense within context of the game, let alone asking them to be your GF.

Only thing that seems to do is make them angry and jealous if see MC in action, again only grind and punishment if want to play around and no carrot or plus. You only get limited in your choices with them, so why make anyone your GF?, the mechanic just does not fit on its own without positives that never materializes. The Mod actually gives even more examples of things you can do with storylines if want to, even if they do not touch chars that are Vren's like the family and Nora.

That is the thing the mechanics do not even support the story lines that are in game, nor did the changes in update before this. I said I might be wrong, just I do not get the idea that dev really knows where he wants to take that or those storylines if even wants to add them. So it feels to me afteer playing this game for well over a year and I can absolutely be wrong on this since I cannot read devs mind that mechanics get added on the fly whether they fit or not, but just cause they feel like a nice idea. Same as changes this update, they are fine if want to make a very hard (and partly as others above stated) very weird business simulator (where anyone doing business that way would go bankrupt and basically only your side jobs keep you alive taking your attention away from where your attention should be, your business), but then just take things like taboo break and other storylines out and add even more competition, bigger failstates and just have girls on the side that can be fucked without any story.
 
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xin12382

Newbie
Apr 15, 2021
15
4
I would like to add something here. First, is there even more of a story to tell? You fuck your family and have some story elements along the road, but with as little story we have, we can use them whatever way we want. You seduce your aunt by helping here move and getting her drunk. You eventually blackmail your cousin after discovering her strip club job. Sis? You just help her with her quests and Mom has her job interview questline. What other story is there to tell?

Once you get into their pants, what else would you want to do with them? Of course I would like to see more of a story, but I can't think of something that would actually make sense. Naturally, the way that this game is set up, you would expect hiring your family to work for you at some point. Sis lends herself to being the company model instead of Alexia, so does Cousin to a degree. Mother probably should be a member of HR, Auntie somewhere in marketing. Heck, it would make sense to have Nora join you rather than working for the Uni, but even if you could do all that, what would be the point of the game? What story would there be to tell? We are already at a point where a simple "hire family member button" would make sense.

The majority of the game evolves around your generic employees and they are what they are. Generic fuckdolls, who look more or less the same. Even their likes and dislikes don't matter. I doubt we'll ever get to the point where random quest lines for those generic characters would be possible, let alone made sense in game.

The game is the grind. Whatever you want to call it, I can't see any other way of playing it. You hire random girls you like, dress them up, fuck them and move on to the next one in order to do the exact same thing. Unless the dev introduces a shitload of new characters, this only a generic fuckdoll simulator with an already messed up business model. I don't know. Give es more stats or skills, more jobs to fill, if the company grows, just give us something that actually improves gameplay.

I haven't played .47 yet and I don't feel any urge to do so as this takes the game even further down the rabbit hole.

I understand that making the mechanics work before you add content, is a good way of doing things, but the way the game evolved, I seriously doubt that there is more content to be had. We have the same models and basic story elements that we had three years ago and nothing changed, but the degree of grind. So, my question is quite serious: what content is there actually to be had? Where could this game go from here, because I can't see it. IMHO the game is already at a point where I would consider it "complete". Simply because I don't see anything worth adding to this point. Not unless you want to change the whole direction of the game and if after three years of development we're still working on the foundations then, by god, when does the dev expect to be finished? And what is he plannin on adding? Nothing really has changed in three years, so where would the story come from?

It's like playing FIFA and expecting it to turn into The Sims halfway through. This game is about grinding and that works. Either expand the sex positions, mechanics and visual aspects of the game and make it a more diverse grinder, or add some story.

Right now neither one is happening.
I agree with you, the direction of the story is obvious, but the author can’t see it.
 

vicaddict

Member
Sep 29, 2019
194
391
We actually agree even if you might not agree with that.
I don't think we disagree at all. I just wanted to add to it.

I am not even against the taboo-system. It kind of makes sense, if you slowly want to break someone. It breaks immersion however, when mom trades household chores for a bit of nudity. Wait, what?

I think in terms of progressing the little content we have, it would be better to tie sexual favours to the story rather than just love or obedience levels. As you said, you can max those out long before the story would allow for it.

Then again, the dev clearly doesn't seem to know where he wants to take the story anyway, so what's the point of it? That is why I said, just keep the game as a sandbox fuckdoll simulator and work on those mechanics. More sexual positions and kinks, like toys, pimping girls out, force them into orgies, more visual stuff like clothing and what not. There is room for additions there and nobody would complain. Well, not as many people or different people at least :D Right now, the game is a tech demo with no obvious direction.

EDIT: I am currently playing the mod for the first time and while I haven't found any changes in the story yet, I certainly like some of the improvements.
 

Strec

Active Member
Feb 20, 2018
576
367
Let the current mechanics be finished and polished to give a good base to wait and to go further without discouraging the dev. We'll see after this step if he is creative.

And, after this step, we can hope some real mods opening new ways, not only giving some more unbrain dogmeat to fuck. For now it is too soon because the game is not really stable in the current state and to have good mods some attributes would needs to be added to the chars, and a modder accepting to redo from scratch every month would be a masochist but there are potential way to add content :
- some sort of breeding with the male genes replaced by potions and some traits to transmit added to the girls
- some sort of new "industries" if we can call brothel and other sex buildings like this
- some corruption of the town permitting to have generate a population more diversified on streets
- ...

But as said the game if too far to be stable for now to really be modded.
 
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DA22

Devoted Member
Jan 10, 2018
8,056
16,623
Let the current mechanics be finished and polished to give a good base to wait and to go further without discouraging the dev. We'll see after this step if he is creative.

And, after this step, we can hope some real mods opening new ways, not only giving some more unbrain dogmeat to fuck. For now it is too soon because the game is not really stable in the current state and to have good mods some attributes would needs to be added to the chars, and a modder accepting to redo from scratch every month would be a masochist but there are potential way to add content :
- some sort of breeding with the male genes replaced by potions and some traits to transmit added to the girls
- some sort of new "industries" if we can call brothel and other sex buildings like this
- some corruption of the town permitting to have generate a population more diversified on streets
- ...

But as said the game if too far to be stable for now to really be modded.
The problem though if look at development, at least I do not get the idea it gets polished and to a good base slowly but surely , more the opposite since I get no idea where the dev is going. I really do hope that the changes of last two updates are because dev finally has an idea where to go, but it really does not feel like it. To be fair though it is not like I hate the game or I would not be playing it, so dev is doing some things right, to be honest I now mainly only play the modded version lately, just tried this one cause changes seemed so big and mod took time.

I will try to give an example from past since we do not know yet how these changes will impact next few updates and go back to the GF. Now normally what I would expect when you add a GF role in game, you would first ask yourself, what are the benefits of having a GF that you can only do with that GF and what will be the role of a GF in game, what will be the demands, do I want a jealousy mechanic and if so how, do I want player to be able to break it or will with certain stats or like of threesome she will be ok with MC having ore as one girlfriend or can there be only one. Only after that you would start to design your mechanics and implement the role in game. What we got was a GF role with no benefits and only a jealousy mechanism that is more or less unavoidable. The rest is still missing :p

It was not your post, but one thing about the taboo rebreak. Yeah I give that person that a taboo break makes some sense and on the first one even maybe a break or two. It does make way less sense that you have to break every step 3 times, making out is no big thing anymore once she is comfortable groping and well oral after a saturday morning should be no problem either. Just as anal may be a big thing if she either hates it,, dislikes it or has no opinion, but from an incest pov well it is peanuts after vaginal especially if she loves anal. Now a big thing for breaking bareback vaginal would also make sense and only breakable if has breeding fetish or loves creampie and incest or extreme high obedience. Rebreaking every step multiple times may make sense as a mechanic to make things harder, it makes no sense from a story pov or realism.

Well with Mom willing to blow you already for money ( well either we have to assume she is a professional lady or only does that for you cause she has a incest longing for you, which last can make some sense based on adventures of Lab rats 1) she actually always should start game with a like for incest and not that hard to break and if want realism, fine but why then does a complete stranger I never been even on a date with loves me more after a few small talks and a compliment or three as my loving Mom that lends me all her savings to start the company or my sister I have a reasonable good relation with in game. :p Just teasing last alinea, but if want to go for realism you should do it all the way. :p

For those who complained old start was too easy I would like to remind them of one thing, most of us that played game a number of times with new updates knew by now exactly what to do so yeah we got through it easily enough. The same will happen with these new changes after we have played it anew 5 or more updates again, it will just take a bit longer to get to a win state and more save scumming and making sure some ladies start with the right likes and restarting if they do not. Fact game has a win state is not a bad thing though, but normal. Though it looks to me that at current moment if are very unlucky with the dislikes of some girls so clarity will only be possible to make with masturbation or research and some negative contracts that cannot be fulfilled, you can have an auto lose game or close to it with months of in game grinding to just survive now.
 
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vicaddict

Member
Sep 29, 2019
194
391
Let the current mechanics be finished and polished to give a good base to wait and to go further without discouraging the dev. We'll see after this step if he is creative.
I do have to agree with DA22 . I like the game. If I didn't I wouldn't talk about it. However, I have a hard time waiting for the current mechanics to be finished, when the game has barely changed in three years. I played LR1 and the very early version of LR2. I came back like a couple of weeks ago and I could not, for the life of me, tell you a single difference. I am sure they are there, but it doesn't show. What we have, though, are even more convoluted mechanics. The taboo system was introduced after I started playing again. I am not against it, but from a logical point of view, it is questionable at times.

Most things have been there three years ago and haven't been touched since.

Now there is an even more complex business side to it. Yes, the previous model allowed us to beeline for a cash-serum and never have to worry about money. True. But from what I understand the new model doesn't make it better, just more complex and apparently unfair. The game simply has no curve. You start out and better know what you're doing to get the cash-serum or you go bankrupt almost instantly. Now, even if you do know what you're doing, you have to rely on random contracts and an unbalanced economic side to it. How is that better? The dev has created just another mechanic that doesn't really appeal to people and makes things even harder.

And it does raise the question. What is he going for? Is this supposed to be a porn game? Okay. Then focus on that and not on an intricate business mechanic that adds to the grind even more. How many updates will it take to balance this? He couldn't find the balance before, so what makes you think he is going to find the right balance now that it is even more complex?

Story aside, if you want to create a fuckdoll sim then focus on giving us a wide variety of fuckdolls and actions. Make the girls likes and dislikes mean something. Right now it doesn't matter. Hobbies don't matter and never have. Why is there no proper date mechanic? After three years. Why does the sex shop not matter? After three years.

The sex mechanics and visuals haven't changed a bit in three years. If that is your main selling point, then work on that and not on animated fonts or making the business side even more complex.

But maybe I am mistaken and this is an economy sim with some nudity in it.

Remember the South Park episode where the boys made a wager on who could get a number one record the fastest? This is just like in that episode. Instead of focusing on making an actual record, the boys focused on marketing and preventing piracy. In this case the dev is focused on things that IMHO are not actually the core issue of the game. He does things and I am not saying he doesn't, but I question the priority and the direction.

I like the game. I'd just like to see where it's going. Maybe I'll have to come back in another three years.
 
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eldoen

Member
Jun 30, 2021
460
283
[
ok I don't know what I'm doing wrong or if glitched but I'm stuck on serum research tier 0 and I think I've tried every combination to make the right serum to get to the next tier but none of them work anyone knows the right one because I'm stuck
I am going to gather that you skipped the tutorial when you started this game correct, need to know which version of the game you are running. just to make sure nothing broke, since this is like the first 5 mins of the game
 

eldoen

Member
Jun 30, 2021
460
283
I would like to add something here. First, is there even more of a story to tell? You fuck your family and have some story elements along the road, but with as little story we have, we can use them whatever way we want. You seduce your aunt by helping here move and getting her drunk. You eventually blackmail your cousin after discovering her strip club job. Sis? You just help her with her quests and Mom has her job interview questline. What other story is there to tell?

Once you get into their pants, what else would you want to do with them? Of course I would like to see more of a story, but I can't think of something that would actually make sense. Naturally, the way that this game is set up, you would expect hiring your family to work for you at some point. Sis lends herself to being the company model instead of Alexia, so does Cousin to a degree. Mother probably should be a member of HR, Auntie somewhere in marketing. Heck, it would make sense to have Nora join you rather than working for the Uni, but even if you could do all that, what would be the point of the game? What story would there be to tell? We are already at a point where a simple "hire family member button" would make sense.

The majority of the game evolves around your generic employees and they are what they are. Generic fuckdolls, who look more or less the same. Even their likes and dislikes don't matter. I doubt we'll ever get to the point where random quest lines for those generic characters would be possible, let alone made sense in game.

The game is the grind. Whatever you want to call it, I can't see any other way of playing it. You hire random girls you like, dress them up, fuck them and move on to the next one in order to do the exact same thing. Unless the dev introduces a shitload of new characters, this only a generic fuckdoll simulator with an already messed up business model. I don't know. Give es more stats or skills, more jobs to fill, if the company grows, just give us something that actually improves gameplay.

I haven't played .47 yet and I don't feel any urge to do so as this takes the game even further down the rabbit hole.

I understand that making the mechanics work before you add content, is a good way of doing things, but the way the game evolved, I seriously doubt that there is more content to be had. We have the same models and basic story elements that we had three years ago and nothing changed, but the degree of grind. So, my question is quite serious: what content is there actually to be had? Where could this game go from here, because I can't see it. IMHO the game is already at a point where I would consider it "complete". Simply because I don't see anything worth adding to this point. Not unless you want to change the whole direction of the game and if after three years of development we're still working on the foundations then, by god, when does the dev expect to be finished? And what is he plannin on adding? Nothing really has changed in three years, so where would the story come from?

It's like playing FIFA and expecting it to turn into The Sims halfway through. This game is about grinding and that works. Either expand the sex positions, mechanics and visual aspects of the game and make it a more diverse grinder, or add some story.

Right now neither one is happening.
I would think that the mods prove that there is the possibility many stories to tell once the base is in place. either from the Main Dev, or other Modders.
 

Strec

Active Member
Feb 20, 2018
576
367
I have a hard time waiting for the current mechanics to be finished,
My cristiscism won't be directly adressed to you, I'm not sure it's a cristiscism either, I just quote this as an example.

Imagine we have a guy who is passionated but is far to be a pro-dev creating from scratch a game working 50 weeks/year, 5 days/week and 4 hours/day (half day) on the game. In 3 years we have 3*50*5*0.5 = 375 full days.

Imagine you have a little independant pro-team with an analyst/project manager, 2 pro devs and 1 graphist, working full day (and it's a very little team for a game).
You give them the 375 full days so you have 375/5/4 = 18.75 weeks.

You think a little pro-team will develop a perfect polished game in 5 months? I don't.
Or a team with 8 people in 2.5 months? .....

Evidently everybody would :
- A perfected analysed core mechanics since start of the dev never needing to be modified later
- Good graphism and animations with new models every week
- New features coming regulary

But there are the dreams and there is the IRL.
 
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Jacknoint

New Member
Sep 11, 2019
7
1
Sorry if someone already postet this issue & it was solved, i didnt see anything. With the new version i have the problem that i cant add the traits i researched to the design. I already researched things like coffein infusion and medical application, but when i go to create design i only have Primitiv Serum production as an option. I played earlyer version where i allready could create serums, is this a bug? An error in my copy, an error in my computer, maybe because of the old savegames from earlyer versions? If yes, how do i delete these saves.
 

eldoen

Member
Jun 30, 2021
460
283
Sorry if someone already postet this issue & it was solved, i didnt see anything. With the new version i have the problem that i cant add the traits i researched to the design. I already researched things like coffein infusion and medical application, but when i go to create design i only have Primitiv Serum production as an option. I played earlyer version where i allready could create serums, is this a bug? An error in my copy, an error in my computer, maybe because of the old savegames from earlyer versions? If yes, how do i delete these saves.
it is weird format in 47.1, production shows up first, so click it then traits become available to add to production. so you are not seeing it incorrectly, just a widely different approach from previous editions with no explanation.
 

Jacknoint

New Member
Sep 11, 2019
7
1
Well i tryed that before and it only showed the primitive serum without traits and i created one, now i looked again and now it worked. Thank you for the help =)
 

john doe

Newbie
Aug 17, 2016
58
82
On the subject of where the story could go from here, I would enjoy a more 'take over the town' kind of aspect being introduced. Eventually I would like taboo quests for the Aunt as well but I would love if some of the locations in the mall/gym/etc... were actually used for things. I believe some mods have introduced characters tied to these locations so I would like if Vrengames took a similar approach and added sidequests/story options for other locations. Ideally I would also like it if you could have random people off the street getting doesed and/or horny for your product. Like maybe if you go through certain contracts or reach certain milestones, random NPCs on the street have an X% chance to have bought and consumed one of your products.

Also, fucking around with the government and maybe local politicians (mayor, police chief, etc...). Essentially I want more unique characters with tailored likes/dislikes as compared to randomly generated employees.

Again, I appreciate that this would be a huge amount of work so I'm not optimistic but I think there are definitely a lot of directions the stories can go from here.
 
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