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OsoSober

Member
Jul 22, 2018
180
75
mainly all i did in my local edited copy of the community fixes patch is i changed the default primitive production to have a base 5 turn duration and 11 mod slots

but in
\character_related\Person.rpy
I edit tolerance up to 10

I do more.. but thats enough just for some basic fun.
i also changed serum tolerance to 10
 

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,191
Are there any way to change the height of the random characters without using console? I want to change the way they are generated before a game starts. Not with in game mechanics. Thanks for help.
Yep, there are a number of potential ways height is determined.
The first is in game/major_game_classes/character_related/Person.rpy line 456 to 463
The second is in game/random_lists.rpy lines 966 to 974
The third is also in game/random_lists.rpy It's the patron reward line 980 to 1050
If you have my mod in the patron reward characters are disabled. If you have the main mod everyone uses I couldn't tell you.
In fact if you have it in I couldn't tell you if their mod changes height or not.
 

coretex

Active Member
Jun 15, 2017
615
534
Yep, there are a number of potential ways height is determined.
The first is in game/major_game_classes/character_related/Person.rpy line 456 to 463
The second is in game/random_lists.rpy lines 966 to 974
The third is also in game/random_lists.rpy It's the patron reward line 980 to 1050
If you have my mod in the patron reward characters are disabled. If you have the main mod everyone uses I couldn't tell you.
In fact if you have it in I couldn't tell you if their mod changes height or not.
The main LR2Mod does have a height adjusting serum and it does work.
 

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,191
The main LR2Mod does have a height adjusting serum and it does work.
Thanks for the info.
I hadn't looked into everything it does. Just looked at it enough to decide if I wanted to try and combine my mod to it. To many issues would come from that.
 

Simp Cattu

Member
Feb 5, 2019
116
256
Is there any option to opt back to the old font (or the font from the mod version) because the small text with thick text border makes my eyes wanting to commit sudoku. I'm sure the "custom font" idea is good in its own right but the execution is just bad, I'd rather having one singular font with "custom color" for each character instead, is there any option to do so?
 
Last edited:

dalzomo

Active Member
Aug 7, 2016
914
764
Is there any option to opt back to the old font (or the font from the mod version) because the small text with thick text border makes my eyes wanting to commit sudoku. I'm sure the "custom font" idea is good in its own right but the execution is just bad, I'd rather having one singular font with "custom color" for each character instead, is there any option to do so?
Tristimdorian posted a standalone file to nix the custom fonts in the mod thread long, long ago. It works with the vanilla game and I still use it

Use the links in the OP to download the correct version, the direct links should work with v0.24.1

There is a problem with the different fonts used for the characters that could cause memory issues, use the attached rpy and put it somewhere in the game folder to disable the unique character fonts, this should prevent any memory errors caused by the multiple fonts used.
 

mco

New Member
Feb 26, 2018
9
3
how do you pass the quest by sister called "convince mom to take shirtless instapics" ? is it by giving a positive opinion about tits during trance ?...
i found : with mom more slutty the story continues and the proposition appears :)
 

TS2016

Member
May 7, 2017
453
244
Is Alexia character vanilla or modded? I am wondering if there is way to change her glasses to modern glasses not using the outfit manager.
 

Phoexist

Member
Mar 11, 2020
473
514
Is Alexia character vanilla or modded? I am wondering if there is way to change her glasses to modern glasses not using the outfit manager.
She's in the vanilla game. You could change a line in the random_lists.rpy file.

Find the line: alexia_glasses = big_glasses.get_copy()
then change the word big to modern.

This would require a new start though to take effect as she was 'spawned' already in a save game.
 

TS2016

Member
May 7, 2017
453
244
She's in the vanilla game. You could change a line in the random_lists.rpy file.

Find the line: alexia_glasses = big_glasses.get_copy()
then change the word big to modern.

This would require a new start though to take effect as she was 'spawned' already in a save game.
Thanks.
 

Dreamer95

New Member
Aug 24, 2019
11
0
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 308, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 396, in script
    python:
  File "game/script.rpy", line 398, in <module>
    people.run_turn() #T
  File "game/major_game_classes/character_related/Person.rpy", line 491, in run_turn
    serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
AttributeError: 'unicode' object has no attribute 'run_on_turn'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 308, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 396, in script
    python:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 398, in <module>
    people.run_turn() #T
  File "game/major_game_classes/character_related/Person.rpy", line 491, in run_turn
    serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
AttributeError: 'unicode' object has no attribute 'run_on_turn'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.48.1
Fri Jan 21 22:08:38 2022
 

dalzomo

Active Member
Aug 7, 2016
914
764
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 308, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 396, in script
    python:
  File "game/script.rpy", line 398, in <module>
    people.run_turn() #T
  File "game/major_game_classes/character_related/Person.rpy", line 491, in run_turn
    serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
AttributeError: 'unicode' object has no attribute 'run_on_turn'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 308, in script call
    call advance_time from _call_advance_time_15
  File "game/script.rpy", line 396, in script
    python:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 398, in <module>
    people.run_turn() #T
  File "game/major_game_classes/character_related/Person.rpy", line 491, in run_turn
    serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
AttributeError: 'unicode' object has no attribute 'run_on_turn'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.48.1
Fri Jan 21 22:08:38 2022
Need more details. The girl, the serum, the time of day or other variables that you find noteworthy. If you're using the console to cheat anything, if you've modded the game, or using someone else's homebrew mod, etc.
 

Grizzly^_^

Member
Dec 2, 2017
258
185
Sorry but... Is there any way to change the text colour of some of the characters. Stephanie's Dark Red/Maroon is physically painful to read.
 

Mishun

Member
Jan 27, 2018
444
158
"convince Mom to take shirtless InstaPic shots", how to do that? no such option when i'm talking to Mom
 

Draculesti

Newbie
May 20, 2019
65
41
Sorry but... Is there any way to change the text colour of some of the characters. Stephanie's Dark Red/Maroon is physically painful to read.
in the random_list.rpy at Line 684 and following you can deactivate fonts that you don't like and after line 703 you can deaktivate colors that you don't like

In line 1059 you can edit it for Stephanie alone

And only to mention it you must start a new game for this
 
Last edited:
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Draculesti

Newbie
May 20, 2019
65
41
She's in the vanilla game. You could change a line in the random_lists.rpy file.

Find the line: alexia_glasses = big_glasses.get_copy()
then change the word big to modern.

This would require a new start though to take effect as she was 'spawned' already in a save game.
I really don't know why the glasses are added to the person and not to the outfits, If they were only in the outfits it would be much easier to remove some.
 
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